- Posts: 352
Nerf 300 beta Patch Notes Thread
6 years 6 months ago #589
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed weapon icons for Triplestrike and Whomper not working.
- Whomper now uses two separate sounds for firing and charging.
- Whomper now hides its crosshair while you are guiding an alternate fire.
- Whomper now uses the previously unused alternate fire animation when alternate firing.
- Fixed an accessed none when creating StartGuns in levels that don't have them that are subsequently removed by the no start guns mutator.
- Increased the travel speed of all darts.
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6 years 5 months ago - 6 years 5 months ago #591
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed some menu strings that incorrectly described bot recommendation.
- Fixed incorrect button sizes in the interface options menu.
- Fixed some logging in lift exits / centers being incorrectly spaced.
- Further updates to Amateur illumination maps.
- Fixed pain effects playing when shot during invulnerable states.
- Fixed being able to bolo-stun players who are cheat-flying (not to be confused with players who may be flying due to legitimate reasons).
- Implemented out of bounds code for maps that may need it.
- Fixed knocked out players and bots spawning a suit de-power effect on both their "carcass" and the player. Only Carcasses spawn the suit de-power effect now, meaning there will no longer be a suit de-power effect following invisible players around.
- Minor rendering updates.
Last edit: 6 years 5 months ago by Rajada.
The topic has been locked.
6 years 5 months ago #592
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Normalized scaling on certain mesh imports such that they are scaled to 1.0 in engine.
- Moved the third person recoil animation of the Whomper to the appropriate timing.
- Fixed misalignment of the crosshair selection UI in interface options.
- Fixed being able to jump after falling when you only have a single jump. One can still use a double jump after falling, but falling forfeits your "normal" first jump as intended.
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6 years 5 months ago #593
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Revised default equipment spawning code to eliminate some inventory chain breaking bugs.
- Knocked out player stand-ins now persist after vanishing until they respawn, preventing camera from snapping somewhere after remaining knocked out for about 30 seconds.
- Knocked out player stand-ins no longer constantly update when hidden.
- Fixed SuitGone effect spawning multiple times during knockout animation.
- Fixed some accessed nones in Arena mutators.
- Going through a teleporter no longer resets your jumps.
- Wall-jumping no longer uses special jump animations.
- Fixed cancelling the quit box not resetting the player data shown to you if you tried to quit from the multiplayer tab.
- Fixed ViewBob slider not working properly.
The topic has been locked.
6 years 5 months ago #594
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a math error in the HealthyScore mutator that caused you to lose bonus health above 100.
- Fixed weapon-based crosshair colors being used regardless of your setting to use weapon-based crosshairs.
- Fixed per-weapon crosshairs and ammo icons not working in online games on clients.
- Fixed damage viewflashes not working after last update.
- Fixed two accessed nones in NerfScoreBoard.
- Fixed inconsistent use of "Now viewing from" strings and spacing in spectator client messages.
- Smoothed viewbobbing, stair, and crouch eye level movement.
- Replaced some slow pawn iterators with faster level.pawnlist iterators.
- Fixed inconsistent code for invincible players and bots. Invincible players and bots no longer give bonus points to those who hit them, can be goomba stomped, or play any damage sounds, animations, and screenflashes.
- Cheat protected the ViewClass command.
- When collision of players are adjusted online in uncertain network cases, the pawn's collision radius is now properly factored in.
- Added messages for the use of the invisibility command.
- Summon command now positions the object summoned in front of you based on the object's collision radius.
- ServerSetWeaponPriority command (used when changing the desired priority of your blasters) now sets the priority of any of the weapon specified located in your inventory.
- Set weapon to none when feigning death to prevent weaponswitch exploits.
- Fixed some engine and Nerf fonts having visible artifacts when masked.
- Fixed buttons in the Setup Server menu being the incorrect size.
- Fixed Setup Server menu not properly loading point and time limit.
The topic has been locked.
6 years 5 months ago #595
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a compiling issue with NerfI.u.
- Adjusted team join strings to read like "Player is now on the Twister Team" instead of "Player is now on Twister".
- Added a beta Gators logo for team HUDs so it is not blank.
- Fixed Fast Forward and Mesh Swap mutator icons not properly masking.
The topic has been locked.