Update 6/14/2025 4:00 PM v3.6.4

More
3 weeks 1 day ago - 3 weeks 1 day ago #794 by Rajada
Revision 3.6.4: 6/14/2025 4:00 PM:

Maps:

KOTH-Chroma and PM-Chroma:
  • Added some ramps for smoother movement.
  • Added bot-helping jump pads to alleviate bot navigation issues.

KOTH-Crusher and PM-Crusher:
  • Added additional bot logic to allow bots to use the crusher traps more effectively.

KOTH-Ejector and PM-Ejector
  • Added additional bot logic to allow bots to use the ejector trap more effectively.

KOTH-Fun and PM-Fun:
  • Replaced JumpTriggers with more bot-compatible ones.

KOTH-Gen][Remix and PM-Gen][Remix:
  • Replaced JumpTriggers with more bot-compatible ones.

KOTH-Lunar and PM-Lunar:
  • Added bot-helping jump pads to alleviate bot navigation issues.
  • Added additional bot logic to allow bots to use the trap more effectively.
  • Added improved skybox.

PM-007TempleRemix:
  • Gave the bots better understanding of the secret room door.

PM-1on1-BigBrother:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-1on1-SecretGarden:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-1on1-SubzeroRemix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-1on1-TributeRemix:
  • Replaced Jupiter in skybox with improved resolution version.
  • Replaced JumpTriggers with more bot-compatible ones.

PM-AggressiveTendenciesRemix:
  • Added additional bot logic to allow bots to use the trap more effectively.
  • Replaced JumpTriggers with more bot-compatible ones.

PM-AlderonRemix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-AnubisRemix:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-AvghazerRemix:
  • Fixed lift movers being set to react to bumps instead of the correct stand interaction.

PM-BarracudaSumo:
  • Fixed terrible skybox.
  • Fixed no lighting in spectator boxes.

PM-BathroomRemix:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-BreakfastRemix:
  • Replaced JumpTrigger with a more bot-compatible one.
  • Added additional bot logic to allow bots to use the traps more effectively.

PM-CastleNerf:
  • Added bot-helping jump pads to alleviate bot navigation issues.

PM-CentrifugeRemix:
  • Replaced JumpTriggers with more bot-compatible ones.
  • Added additional bot logic to allow bots to use the traps more effectively.
  • Fixed a collision issue near one of the jump pads.
  • Fixed a few bad textures.

PM-CoughinRemix:
  • Fixed a brush that was moved, causing the ceiling cracks to close up.

PM-CWChamp2008:
  • Replaced JumpTriggers with more bot-compatible ones.
  • Added additional bot logic to allow bots to use the traps more effectively.
  • Fixed trapped jump trigger not being disabled when the trap is sprung.

PM-Dimondus:
  • Replaced JumpTriggers with more bot-compatible ones.
  • Added missing health pickup sound.

PM-EmpoweredRemix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-EvilMonasteryRemix:
  • Fixed some bad playerstarts.

PM-FBArena:
  • Added additional bot logic to allow bots to use the crusher trap more effectively.
  • Added an additional path from the bedrooms hall into the vents.
  • Added some missing pathing.
  • Added some additional lighting to some dark areas.
  • Added a bouncer to the Wildfire room to the Pulsator spawn.
  • Added bot-helping jump pads to alleviate bot navigation issues.
  • Raised the water level in the fountain to help with players and bots getting stuck there.

PM-FeekassoRemix:
  • Added additional bot logic to allow bots to use the secret door more effectively.
  • Added an additional lift for the Hyperstrike tower.

PM-Flurry:
  • Removed most of the invisible secret teleporters and replaced them with other more visible teleporters via the tree and chimney.
  • Added a MegaJump.

PM-Foundation:
  • Added additional bot logic to allow bots to use the trap more effectively.
  • Added bot-helping jump pads to alleviate bot navigation issues.

PM-FractalRemix:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-GFK-Havoc:
  • Removed instant-kill triggers from the flames and added damage over time instead.

PM-GFK-LegoWar:
  • Added bot-helping jump pads to alleviate bot navigation issues.

PM-GFK-NerfIsland:
  • Added bot-helping jump pads to alleviate bot navigation issues.
  • Fixed floating Suit Batteries.

PM-GFK-Renovatio:
  • Added bot-helping jump pads to alleviate bot navigation issues.

PM-GFK-Ruins:
  • Added additional bot logic to allow bots to use the crusher trap more effectively.

PM-GothicRemix:
  • Fixed an area that was too small for bots and players to access.
  • Fixed missing default gametype.

PM-HealPod][Remix:
  • Added additional bot logic to allow bots to use the crusher trap more effectively.

PM-INF-Collider:
  • Replaced JumpTriggers with more bot-compatible ones.
  • Fixed all ball projectiles being affected by collider internals physics objects rather than just the particles.

PM-InjectorRemix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-Jormungandr:
  • Fixed some bad textures.

PM-Khufu:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-KringleRemix:
  • Replaced JumpTrigger with a more bot-compatible one.
  • Fixed a BSP hole.

PM-LastCrusader][Remix:
  • Replaced JumpTrigger with a more bot-compatible one.
  • Fixed a BSP hole.

PM-LastCrusaderRemix:
  • Fixed some broken mover sounds.
  • Added a Whomper.

PM-LeadworksRemix:
  • Fixed some overlapping ambient sounds.

PM-LethoriaRemix:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-Logic:
  • Fixed the Mega Power being inaccessable.

PM-MatrixedRemix:
  • Fixed a BSP hole.
  • Fixed a few missing brushes on one of the lamp posts.

PM-NABCommunityMap:
  • Fixed some lighting issues.

PM-NaliTempleRemix:
  • Replaced JumpTrigger with a more bot-compatible one.

PM-NetuRemix:
  • Replaced JumpTrigger with a more bot-compatible one.

PM-NoobSmasher:
  • Added additional bot logic to allow bots to use the crusher trap more effectively.
  • Replaced JumpTriggers with more bot-compatible ones.

PM-OchreRemix:
  • Fixed a BSP hole.
  • Fixed a bad texture.

PM-One2One:
  • Fixed a bad texture.

PM-OracleRemix:
  • Replaced JumpTriggers with more bot-compatible ones.
  • Fixed broken lighting on the lift.

PM-PingPong][Remix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-PressureRemix:
  • Added additional bot logic to allow bots to use the pressure trap more effectively.

PM-Probe:
  • Added additional bot logic to allow bots to use the trap more effectively.
  • Added bot-helping jump pads to alleviate bot navigation issues.

PM-Production:
  • Added additional bot logic to allow bots to use the kiln trap more effectively.

PM-Quickie:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-RadikusRemix:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-Ruination:
  • Replaced JumpTrigger with a more bot-compatible one.
  • Added a visible effect to a teleporter.

PM-Serenity:
  • Fixed a bad texture.

PM-Sk8'sBedroom:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-SkitzotekRemix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-Solaris:
  • Fixed lighting in skybox.

PM-SpaceNoxxRemix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-SpiridianRemix:
  • Replaced JumpTriggers with more bot-compatible ones.
  • Fixed some BSP holes.

PM-Spontaneous:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-StarDockRemix:
  • Replaced JumpTriggers with more bot-compatible ones.
  • Improved skybox.

PM-Static:
  • Improved skybox.

PM-Submerged:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-SwampSnafu:
  • Reduced swamp speed reduction.
  • Fixed fog vanishing in certain zones.

PM-Tenant:
  • Replaced JumpTrigger with a more bot-compatible one.
  • Fixed a lighting issue.

PM-TheArena:
  • Added additional bot logic to allow bots to use the trap more effectively.

PM-TheVeryEndofYouRemix:
  • Added additional bot logic to allow bots to use the trap more effectively.
  • Replaced JumpTriggers with more bot-compatible ones.
  • Added missing weapons and pickups.

PM-Thunder:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-TieBayRemix:
  • Bots will now try to shoot at the bonus point Tie Fighter.

PM-TimeRiftRemix:
  • Replaced JumpTriggers with more bot-compatible ones. This should also prevent random deaths on spawn.

PM-TopsyTurvy:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-TurbineRemix:
  • Added missing mover sounds.

PM-ViridianRemix:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-VoacRemix:
  • Fixed a visual mover glitch.

PM-Vortex:
  • Replaced JumpTriggers with more bot-compatible ones.

PM-Vulcanizer:
  • Added additional bot logic to allow bots to use the vulcanizer more effectively.
  • Fixed timing on the vulcanizer cage such that it lowers after the trap has fully reset.

PM-ZdonXpance:
  • Added MegaJump and MegaSpeed.
  • Adjusted kill time of VaccuumZone to allow for advanced moves where one can ascend or descend outside the map.

PMX-Asteroid:
  • Added additional bot logic to allow bots to use the trap more effectively.
  • Added bot-helping jump pads to alleviate bot navigation issues.

PMX-Luna:
  • Added bot-helping jump pads to alleviate bot navigation issues.

PMX3-Luna:
  • Replaced JumpTriggers with more bot-compatible ones.

SH--=FinalLevel=-:
  • Added missing bot AI navigation for finding BallBlast balls.

SH-007TempleRemix:
  • Added a new BallBlast conversion of PM-007TempleRemix.

SH-Amateur:
  • Added some missing deco for the main BallBlast scoring hole.

SH-Chroma:
  • Added a new BallBlast conversion of PM-Chroma.

SH-FBArena:
  • Added a new BallBlast conversion of PM-FBArena.

SH-Halfpipes][:
  • Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.

SH-One2One:
  • Added blinking lights to main BallBlast scoring hole.

SH-Production:
  • Fixed some areas BallBlast balls could get stuck in.
  • Added blinking lights to main BallBlast scoring hole.
  • Added additional bot logic to allow bots to use the kiln trap more effectively.


System:

HuntBots.u:
  • HuntBots will now cancel firing at the BallBlast scoring hole if they have been knocked a significant distance away from the appropriate firing spot.

NABUtilities.u:
  • TimedRandomizers can now be set to trigger only once.
  • Added SmartDispatcher class that can ignore triggers for a set amount of time.

NerfI.u:
  • Added a bit of initial randomization to BallGenerators.
  • Changed BallTriggers such that they no longer cause other projectiles to explode, or block the movement of players.
  • Added new functionality to BotBaits to cue nearby bots to trigger traps when enemies are near them.
  • Added the ability to filter pawns using the swJumpPad via the LimitedToName variable.
  • Added some further protections from flying and swimming players to the swJumpPad.
  • Adjusted the SHBallProj class such that it must slow down further before changing into a pickup. This should result in less balls stuck on walls.
  • Fixed some additional bugs in BallBlast balls.
  • Fixed an issue where bots would find BallBlast balls desirable even when thy were already holding a copy of said ball, resulting in the bot getting stuck.
  • Gave random destination functionality to swJumpPad.

Scale.u:
  • Reduced groundspeed boost of Three Inch Mutator to a reasonable amount.


Sounds:

DimondusSounds.uax:
  • Added a new sound file DimondusSounds.uax.


Textures:

Environment.utx:
  • Added some planet textures.

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©
Last edit: 3 weeks 1 day ago by Rajada.

Please Log in or Create an account to join the conversation.

Powered by Kunena Forum