Update 6/5/2025 4:35 PM v3.6.39

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2 weeks 2 days ago #793 by Rajada
Revision 3.6.39: 6/5/2025 4:35 PM:

Maps:

AR-Asteroid:
  • Added reduced gravity warning signs.

AR-Luna:
  • Added improved skybox to the map.

AR-Orbital:
  • Added improved skybox to the map.

AR-Sky:
  • Added improved fireworks effect to the map.

CTF-MosEisleyRemix and PM-MosEisleyRemix:
  • Fixed an area you could get stuck in.

CTF-PirateShips and PM-PirateShips:
  • Fixed an area you could get stuck in.
  • Fixed a BSP hole.

PM-1on1-Ancient:
  • Replaced a jump-pad with a new more bot-compatible one.
  • Added a sound effect to the jump pad.
  • Lit up some dark surfaces.

PM-Amateur:
  • Added some detail brushes to make the ceiling of the arena less flat and to allow for BallBlast ports.

PM-Asteroid:
  • Replaced some jump-pad logic with a new more bot-compatible one.
  • Added a new higher resolution image of Jupiter for the skybox.
  • Fixed some bad textures.
  • Added some detail brushes to cover up a mover that was visible through a wall when opened.
  • Added improved skybox to the map with mesh-based asteroids for greater visual fidelity.
  • Added meteoroid spawner for outdoor areas with low-intensity settings.
  • Added the antennas from SH-Asteroid for consistency.
  • Added BlockPlayer perimeter to prevent players from getting outside the map.

PM-Barracuda:
  • Fixed a few bad textures.
  • Added a missing CloudZone.

PM-Luna:
  • Replaced jump-pad logic with a new more bot-compatible one.
  • Set all lift movers to he correct initial state "StandOpenTimed"
  • Fixed lighting on teleporters such that they are once again color-coordinated.
  • Added improved skybox to the map.

PM-NN2:
  • Fixed a BSP hole.

PM-OhChristmasTree:
  • Fixed a BSP hole.

PM-Orbital:
  • Added BallBlast lights from the SH-Orbital refresh update for consistency.
  • Added improved skybox to the map.
  • Added reduced gravity warning signs.

PM-Sequoia:
  • Added geysers from the BallBlast variant of the map for consistency.
  • Added a brush to act as a source for the waterfall.
  • Added an additional window on the ceiling of the upper ramp room.

PMX-Luna:
  • Added improved skybox to the map.

PMX2-Luna:
  • Added improved skybox to the map.

PMX-Orbital:
  • Added improved skybox to the map.

SH-Amateur:
  • Added a BallBlast variant of PM-Amateur.

SH-Anoxia:
  • Added some preventative measures that will respawn balls that could become lodged under the Nerf Cannon room pipe or on top of the ruins.

SH-Asteroid:
  • Replaced some jump-pad logic with a new more bot-compatible one.
  • Added a new higher resolution image of Jupiter for the skybox.
  • Removed an errant BallBlast ball trigger.
  • Fixed some bad textures.
  • Fixed one of the detail brushes in the Sidewinder room being pushed outside the room.
  • Added some detail brushes to cover up a mover that was visible through a wall when opened.
  • Added improved skybox to the map with mesh-based asteroids for greater visual fidelity.
  • Added meteoroid spawner for outdoor areas with high-intensity settings.
  • Added some antennas that flash the color of scored BallBlast balls.
  • Added BlockPlayer perimeter to prevent players from getting outside the map.

SH-Barracuda:
  • Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
  • Fixed a few bad textures.
  • Added a missing CloudZone.

SH-HalfPipes][:
  • Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
  • Added signage over the 1x BallBlast scoring hole.

SH-Luna:
  • Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
  • Replaced jump-pad logic with a new more bot-compatible one.
  • Set all lift movers to he correct initial state "StandOpenTimed"
  • Fixed lighting on teleporters such that they are once again color-coordinated.
  • Added improved skybox to the map.

SH-One2One:
  • Added a BallBlast variant of PM-One2One.

SH-Orbital:
  • Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
  • Added decorative lights around the level that flash the color of BallBlast balls that are scored.
  • Added improved skybox to the map.
  • Added reduced gravity warning signs.

SH-Production:
  • Added a BallBlast variant of PM-Production.

SH-Sequoia:
  • Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
  • Added geysers that reveal the BallBlast balls that are scored.
  • Added a brush to act as a source for the waterfall.
  • Added an additional window on the ceiling of the upper ramp room.

SH-Sky:
  • Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
  • Added improved fireworks effect to the map.


System:

BallBlastDeco.u:
  • Added a new system file BallBlastDeco.u that includes extra decorative actors used in the BallBlast map refresh updates.

NerfDeco.u:
  • Added a new system file NerfDeco.u that contains decorative actors for vanilla map usage.

NerfI.u:
  • Added new BlockedPath actor for making dynamic bot pathing in levels.
  • Added new CrowdLogicTrigger actor for making cheers from events not interrupt each other (such as when BallBlast balls are scored) and also to allow for future triggering of crowd soundscapes.
  • Added a new property to BallBlast BallTriggers AuxEvent that allows BallTriggers to directly trigger another tag that can be shared among BallTriggers without causing duplication of scoring events.
  • BallBlast balls that are projectiles can no longer be picked up before the match has started.
  • Scoreboard now also keeps track of player's PlayerReplicationInfo for use with calling back to the owner Pawn. This feature is implemented in Vox.u in order to trigger in-map elements when a new leader is announced.
  • Fixed BallBlast balls having ugly masked pixels.
  • Fixed an oversight where the gold ball slot would be filled in on the HUD if you scored the gold ball without the prerequisite balls one through six.
  • Fixed an oversight where events could be triggered from invalid touches on RaceFlagPickups.
  • Fixed a number of bugs with BallTriggers having code inappropriately called when the PointScale variable was zero or negative.

NerfMenu.u:
  • Removed some no longer needed "patch" code from the main menu that caused loss of score and other player attributes whenever the game was paused.

NerfWeapon.u:
  • Added a utility function to SpriteRoxTrail to allow setting of the RisingRate variable outside the instant it is created.

Training.u:
  • Fixed a bug in training gamemodes that could cause an ini save file corruption.

Vox.u:
  • Implemented a new feature where when a new leader is announced the VoxBox actor can trigger actors tagged with "VJNewLeader".


Textures:

Environment.utx:
  • Added new higher resolution Jupiter and Earth textures.

Flares.utx:
  • Fixed a texture bug that caused holes in the midddle of some flare textures.

Lights.utx:
  • Added new light textures.

Logos.utx:
  • Added new sign textures.

Luna.utx:
  • Fixed one of the teleporter textures blowing out into an all pink square.

NerfWeapon2.utx:
  • Added fixed BallBlast ball textures.

Orbital.utx:
  • Applied a missing frame rate limit to a forcefield texture.

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