- Posts: 371
Update 6/5/2025 4:35 PM v3.6.39
2 weeks 2 days ago #793
by Rajada
Update 6/5/2025 4:35 PM v3.6.39 was created by Rajada
Revision 3.6.39: 6/5/2025 4:35 PM:
Maps:
AR-Asteroid:
AR-Luna:
AR-Orbital:
AR-Sky:
CTF-MosEisleyRemix and PM-MosEisleyRemix:
CTF-PirateShips and PM-PirateShips:
PM-1on1-Ancient:
PM-Amateur:
PM-Asteroid:
PM-Barracuda:
PM-Luna:
PM-NN2:
PM-OhChristmasTree:
PM-Orbital:
PM-Sequoia:
PMX-Luna:
PMX2-Luna:
PMX-Orbital:
SH-Amateur:
SH-Anoxia:
SH-Asteroid:
SH-Barracuda:
SH-HalfPipes][:
SH-Luna:
SH-One2One:
SH-Orbital:
SH-Production:
SH-Sequoia:
SH-Sky:
System:
BallBlastDeco.u:
NerfDeco.u:
NerfI.u:
NerfMenu.u:
NerfWeapon.u:
Training.u:
Vox.u:
Textures:
Environment.utx:
Flares.utx:
Lights.utx:
Logos.utx:
Luna.utx:
NerfWeapon2.utx:
Orbital.utx:
Maps:
AR-Asteroid:
- Added reduced gravity warning signs.
AR-Luna:
- Added improved skybox to the map.
AR-Orbital:
- Added improved skybox to the map.
AR-Sky:
- Added improved fireworks effect to the map.
CTF-MosEisleyRemix and PM-MosEisleyRemix:
- Fixed an area you could get stuck in.
CTF-PirateShips and PM-PirateShips:
- Fixed an area you could get stuck in.
- Fixed a BSP hole.
PM-1on1-Ancient:
- Replaced a jump-pad with a new more bot-compatible one.
- Added a sound effect to the jump pad.
- Lit up some dark surfaces.
PM-Amateur:
- Added some detail brushes to make the ceiling of the arena less flat and to allow for BallBlast ports.
PM-Asteroid:
- Replaced some jump-pad logic with a new more bot-compatible one.
- Added a new higher resolution image of Jupiter for the skybox.
- Fixed some bad textures.
- Added some detail brushes to cover up a mover that was visible through a wall when opened.
- Added improved skybox to the map with mesh-based asteroids for greater visual fidelity.
- Added meteoroid spawner for outdoor areas with low-intensity settings.
- Added the antennas from SH-Asteroid for consistency.
- Added BlockPlayer perimeter to prevent players from getting outside the map.
PM-Barracuda:
- Fixed a few bad textures.
- Added a missing CloudZone.
PM-Luna:
- Replaced jump-pad logic with a new more bot-compatible one.
- Set all lift movers to he correct initial state "StandOpenTimed"
- Fixed lighting on teleporters such that they are once again color-coordinated.
- Added improved skybox to the map.
PM-NN2:
- Fixed a BSP hole.
PM-OhChristmasTree:
- Fixed a BSP hole.
PM-Orbital:
- Added BallBlast lights from the SH-Orbital refresh update for consistency.
- Added improved skybox to the map.
- Added reduced gravity warning signs.
PM-Sequoia:
- Added geysers from the BallBlast variant of the map for consistency.
- Added a brush to act as a source for the waterfall.
- Added an additional window on the ceiling of the upper ramp room.
PMX-Luna:
- Added improved skybox to the map.
PMX2-Luna:
- Added improved skybox to the map.
PMX-Orbital:
- Added improved skybox to the map.
SH-Amateur:
- Added a BallBlast variant of PM-Amateur.
SH-Anoxia:
- Added some preventative measures that will respawn balls that could become lodged under the Nerf Cannon room pipe or on top of the ruins.
SH-Asteroid:
- Replaced some jump-pad logic with a new more bot-compatible one.
- Added a new higher resolution image of Jupiter for the skybox.
- Removed an errant BallBlast ball trigger.
- Fixed some bad textures.
- Fixed one of the detail brushes in the Sidewinder room being pushed outside the room.
- Added some detail brushes to cover up a mover that was visible through a wall when opened.
- Added improved skybox to the map with mesh-based asteroids for greater visual fidelity.
- Added meteoroid spawner for outdoor areas with high-intensity settings.
- Added some antennas that flash the color of scored BallBlast balls.
- Added BlockPlayer perimeter to prevent players from getting outside the map.
SH-Barracuda:
- Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
- Fixed a few bad textures.
- Added a missing CloudZone.
SH-HalfPipes][:
- Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
- Added signage over the 1x BallBlast scoring hole.
SH-Luna:
- Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
- Replaced jump-pad logic with a new more bot-compatible one.
- Set all lift movers to he correct initial state "StandOpenTimed"
- Fixed lighting on teleporters such that they are once again color-coordinated.
- Added improved skybox to the map.
SH-One2One:
- Added a BallBlast variant of PM-One2One.
SH-Orbital:
- Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
- Added decorative lights around the level that flash the color of BallBlast balls that are scored.
- Added improved skybox to the map.
- Added reduced gravity warning signs.
SH-Production:
- Added a BallBlast variant of PM-Production.
SH-Sequoia:
- Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
- Added geysers that reveal the BallBlast balls that are scored.
- Added a brush to act as a source for the waterfall.
- Added an additional window on the ceiling of the upper ramp room.
SH-Sky:
- Replaced crowd sound trigger with new CrowdLogicTrigger to prevent overlapping sounds.
- Added improved fireworks effect to the map.
System:
BallBlastDeco.u:
- Added a new system file BallBlastDeco.u that includes extra decorative actors used in the BallBlast map refresh updates.
NerfDeco.u:
- Added a new system file NerfDeco.u that contains decorative actors for vanilla map usage.
NerfI.u:
- Added new BlockedPath actor for making dynamic bot pathing in levels.
- Added new CrowdLogicTrigger actor for making cheers from events not interrupt each other (such as when BallBlast balls are scored) and also to allow for future triggering of crowd soundscapes.
- Added a new property to BallBlast BallTriggers AuxEvent that allows BallTriggers to directly trigger another tag that can be shared among BallTriggers without causing duplication of scoring events.
- BallBlast balls that are projectiles can no longer be picked up before the match has started.
- Scoreboard now also keeps track of player's PlayerReplicationInfo for use with calling back to the owner Pawn. This feature is implemented in Vox.u in order to trigger in-map elements when a new leader is announced.
- Fixed BallBlast balls having ugly masked pixels.
- Fixed an oversight where the gold ball slot would be filled in on the HUD if you scored the gold ball without the prerequisite balls one through six.
- Fixed an oversight where events could be triggered from invalid touches on RaceFlagPickups.
- Fixed a number of bugs with BallTriggers having code inappropriately called when the PointScale variable was zero or negative.
NerfMenu.u:
- Removed some no longer needed "patch" code from the main menu that caused loss of score and other player attributes whenever the game was paused.
NerfWeapon.u:
- Added a utility function to SpriteRoxTrail to allow setting of the RisingRate variable outside the instant it is created.
Training.u:
- Fixed a bug in training gamemodes that could cause an ini save file corruption.
Vox.u:
- Implemented a new feature where when a new leader is announced the VoxBox actor can trigger actors tagged with "VJNewLeader".
Textures:
Environment.utx:
- Added new higher resolution Jupiter and Earth textures.
Flares.utx:
- Fixed a texture bug that caused holes in the midddle of some flare textures.
Lights.utx:
- Added new light textures.
Logos.utx:
- Added new sign textures.
Luna.utx:
- Fixed one of the teleporter textures blowing out into an all pink square.
NerfWeapon2.utx:
- Added fixed BallBlast ball textures.
Orbital.utx:
- Applied a missing frame rate limit to a forcefield texture.
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