- Posts: 352
Nerf 300 beta Patch Notes Thread
6 years 8 months ago #538
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed weapon priority list having a ton of blank items creating issues with navigating the list with keyboard. It should now also auto-select the first item in the list on load.
- Long overdue clean up on all default properties of all classes.
- Tweaks to training maps.
- Pointblast training is now a small point and time-limited match rather than a one kill event. You are also required to win in order to move on.
- Fixed an issue where you would no longer spawn in the correct readyroom after a training event.
- Fixed an issue where reasons to end the game other than time limit did not always put players in their endgame states.
- Fixed an issue where plaza travels were sometimes invalid and ignored. These travels default to the default plaza, but would have been broken for custom plazas.
- Fixed Sidewinder discs and goo being destructible projectiles.
- Once a goo has "stuck" a player it can no longer stick any other players, resolving issues with multi-player collisions.
- Fixed the Sidewinder having an incorrect material number, resulting in hand skins on the pickup version of the weapon.
- Added triggers such that if you cheat or end up in a later plaza readyroom, you can leave even if you do not have the proper access.
- Fixed tilde (~) console not resetting draw properties, resulting in some weapons or other UI elements overwriting them.
- Redrew the tilde (~) console background image so text is easier to read.
- Added some rock meshes to SequoiaDeco.
- The default 2D drawing color is now white instead of grey. This should result in UI textures not getting darkened unnecessarily.
The topic has been locked.
6 years 8 months ago #539
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed bad mesh property on Jonas SpeedBlast bot.
- Fixed auto-selection code in list menus.
- Fixed some lists still selecting nodes above the top valid node during keyboard navigation
- Removed a debug message that was left in by accident.
The topic has been locked.
6 years 8 months ago #540
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed goo putting bots into the wrong state upon releasing them.
- Fixed a crash when mouse scrolling outside the PDA.
- Added some missing accessed none protections to mouse scrolling events.
- Fixed various issues with source code functions.
The topic has been locked.
6 years 8 months ago #541
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Removed an accidental message in a trigger in the plaza Orbital readyroom.
- Smoothed out some issues with time in functions.
The topic has been locked.
6 years 8 months ago #542
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed an issue with career data saving.
The topic has been locked.
6 years 8 months ago #543
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed an accessed none in jump triggers and the Sidewinder.
- Fixed the scoreboard not always showing the level high score correctly.
- The Sidewinder now shows a target (and name if applicable) on your HUD when you have a target lock.
The topic has been locked.