Nerf 300 beta Patch Notes Thread

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6 years 8 months ago #538 by Rajada
  • Fixed weapon priority list having a ton of blank items creating issues with navigating the list with keyboard. It should now also auto-select the first item in the list on load.
  • Long overdue clean up on all default properties of all classes.
  • Tweaks to training maps.
  • Pointblast training is now a small point and time-limited match rather than a one kill event. You are also required to win in order to move on.
  • Fixed an issue where you would no longer spawn in the correct readyroom after a training event.
  • Fixed an issue where reasons to end the game other than time limit did not always put players in their endgame states.
  • Fixed an issue where plaza travels were sometimes invalid and ignored. These travels default to the default plaza, but would have been broken for custom plazas.
  • Fixed Sidewinder discs and goo being destructible projectiles.
  • Once a goo has "stuck" a player it can no longer stick any other players, resolving issues with multi-player collisions.
  • Fixed the Sidewinder having an incorrect material number, resulting in hand skins on the pickup version of the weapon.
  • Added triggers such that if you cheat or end up in a later plaza readyroom, you can leave even if you do not have the proper access.
  • Fixed tilde (~) console not resetting draw properties, resulting in some weapons or other UI elements overwriting them.
  • Redrew the tilde (~) console background image so text is easier to read.
  • Added some rock meshes to SequoiaDeco.
  • The default 2D drawing color is now white instead of grey. This should result in UI textures not getting darkened unnecessarily.
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6 years 8 months ago #539 by Rajada
  • Fixed bad mesh property on Jonas SpeedBlast bot.
  • Fixed auto-selection code in list menus.
  • Fixed some lists still selecting nodes above the top valid node during keyboard navigation
  • Removed a debug message that was left in by accident.
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6 years 8 months ago #540 by Rajada
  • Fixed goo putting bots into the wrong state upon releasing them.
  • Fixed a crash when mouse scrolling outside the PDA.
  • Added some missing accessed none protections to mouse scrolling events.
  • Fixed various issues with source code functions.
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6 years 8 months ago #541 by Rajada
  • Removed an accidental message in a trigger in the plaza Orbital readyroom.
  • Smoothed out some issues with time in functions.
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6 years 8 months ago #542 by Rajada
  • Fixed an issue with career data saving.
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6 years 8 months ago #543 by Rajada
  • Fixed an accessed none in jump triggers and the Sidewinder.
  • Fixed the scoreboard not always showing the level high score correctly.
  • The Sidewinder now shows a target (and name if applicable) on your HUD when you have a target lock.
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