- Posts: 352
Nerf 300 beta Patch Notes Thread
6 years 2 months ago #614
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed human players counting as two members in team SpeedBlast and team BallBlast games. This caused incorrect team balancing.
- Fixed oval PDA button alignment issues.
- Fixed lack of mousewheel scroll support in the server browser.
- Fixed numerous typos and formatting issues in English strings (Thanks Binary!).
- Fixed team balancing not considering the number of teams when calculating how many bot teammates should be added.
- Fixed game removing multiplayer bots based on preferences when in co-op career mode. Co-op career mode should always have bots enabled.
The topic has been locked.
6 years 2 months ago #615
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Armor items can now also absorb momentum from damage and the Electro Shield absorbs 30% by default.
- Players in God mode (due to the cheat) are now invulnerable to knockback.
- Using the Suicide cheat while in ghost mode no longer breaks your collision on respawn.
- Added a bigger white font for some future uses.
- Fixed the standard white font having some broken characters.
- Fixed custom default weapons not always having infinite ammo.
- Fixed projectile ripple logic failing and not rippling when re-entering a body of water after exiting one.
- Fixed projectile ripple logic also not playing ZoneEntrySounds.
- Fixed VacuumZones not ignoring ghosting players.
- Fixed single ball ammo pickups being the wrong scale.
- Fixed ammos wanting to rotate like weapons when they have none-null physics.
- Your inventory is now notified when you take damage (for informational purposes). This is for pickups and weapons that should react to you taking damage, and is not intended for use as damage reduction.
- Guided discs' HUDs now have readouts for when your player takes damage, and when the disc has traveled into an out of bounds area.
- Guided Discs' HUDs now render frame elements green when looking at only (a) friendly player(s).
- Fixed some extra variable scope confusion in certain projectiles.
- Fixed the NerfArena mutator deleting owned ammos.
- Ballzooka balls now float in water.
- Sidewinder Discs now have a minimum speed. If they become slower than this minimum (due to repeated underwater bounces), they explode. No, they are not on a bus.
The topic has been locked.
6 years 2 months ago #616
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed an accessed none involving new inventory damage notification.
- Fixed a very spammy accessed none in NerfTeamHUD when drawing player ID info.
- Fixed an accessed none in the Sidewinder when checking for lockable targets.
- Fixed Sidewinder drawing lock on targets on knocked out players.
- Fixed Sidewinder drawing locked on target names offset from the center of the target.
- Added messages for using the "walk" cheat from ghost and fly cheat states.
The topic has been locked.
6 years 2 months ago #617
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed an accessed none in NerfTeamHUD when checking if lives need to be rendered.
- Removed some log spamming by WarBots declaring startup and startgun status.
- Added sound effects to accompany the guided Sidewinder disc indicators for taking damage and being in an out of bounds zone.
- Fixed an accessed none in SHBallGun when detecting if the gun has no ammo and should be skipped over.
- Fixed a no font error when determining text size in the Guided Disc's out of bounds routines.
The topic has been locked.
6 years 2 months ago #618
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added a pickup sound for the Air Tank.
- Amphibious cheat now is a toggle command, complete with messages indicating the state of the cheat.
- Fixed Amphibious command so it no longer breaks when you're already underwater / drowning when you use it.
- Fixed being able to lower invincible player's health to 1 with the Smite commands.
- Water World mutator now removes Air Tanks (since all players are amphibious in this mutator anyway).
- Water World mutator now sets all "stand open timed" movers to "bump open timed" since you are incable of standing on a mover when underwater.
- Amphibious players can no longer pick up air tanks (they don't need them).
- Amphibious bots will no longer want to path to Air Tanks.
- To prevent soft-locks, you can no longer use the KillAll command on the Actor class, Pawn class, your own class, and any subclass of the PlayerPawn class. Bot classes can still be used within these restrictions.
- Updated package dependencies.
The topic has been locked.
6 years 2 months ago #622
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Re-organized some decorative actors in the Orbital and Asteroid decoration packs for more sane default settings.
- Fixed BallBlast balls getting stuck in out of bounds areas. They now respawn.
- Improved the art for the BallBlast double score signs.
- Fixed some implementations of fatal fall damage that used absolute damage instead of directly calling the death functions.
- Mappers can now specify fall damage reduction on a per-zone basis.
- Fixed some masking issues on icon textures for lights, race-points, bot baits, blocked paths, alt paths, autosaves, and patrol points.
- Added new texture for ScorePoints to make them stand out more.
- Added a 100% black texture to NerfMap.utx for use in BallBlast receptacles.
- Fixed RockingSkyZoneInfo not working in online games on clients.
- Added new ToggledAmbientSound class for use for ambient sounds that turn on or off and may have "wind-ups" or "wind-downs".
- YahooTriggers now only activate on "falling" players or non-cheating flying ones (usually affected by AccelTriggers).
The topic has been locked.