- Posts: 345
Nerf 300 beta Patch Notes Thread
6 years 1 month ago #503
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed sprites being drawn at incorrect sizes when non-default FOV is in use.
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6 years 1 month ago #504
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Edited certain controls to show values next to their names for clarity.
- Added mouse smoothing options to Controls - Other tab.
- Fixed an issue where mouse smoothing did not account for non-default gamespeeds.
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6 years 1 month ago #505
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed some broken return statements that were preventing connections to the master servers.
- Added some additional internal texture formats for later use.
- Updated framerate display in stats to the format [min:avg:max] for the last 64 frames.
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6 years 4 weeks ago #506
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Updated AsteroidDeco with a meteoroid generator for use in certain space maps.
- Some debugging updates to help me determine what weapons and pickups are or are not present in maps.
- Updated bouncing projectiles to use a variable for bouncyness so they can be configured more easily.
- AR map updates (mostly pickup revisions).
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6 years 3 weeks ago #508
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added ambient Occlusion support (testing phases only).
- Replaced extra hyphen with a space when naming bonus maps in the maplist menu and map selectors.
- Fixed some star skybox textures to look a bit less repetitious.
- Using the fly or ghost cheats clears the variables used to claim environmental kills (since you're no longer bound to physics in this state).
- Fixed a long-standing accessed none issue in the maplist menu that caused slowdown and saving issues when loading the maplists.
- Fixed a few issues with the Nerf Cannon where it was alt firing too early or twice at a time.
- Added some more debugging help to the Debug Mutator.
- Improved the visibility of the Hyperstrike alternate fire crosshair.
The topic has been locked.