Nerf 300 beta Patch Notes Thread

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6 years 1 month ago #503 by Rajada
  • Fixed sprites being drawn at incorrect sizes when non-default FOV is in use.
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6 years 1 month ago #504 by Rajada
  • Edited certain controls to show values next to their names for clarity.
  • Added mouse smoothing options to Controls - Other tab.
  • Fixed an issue where mouse smoothing did not account for non-default gamespeeds.
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6 years 1 month ago #505 by Rajada
  • Fixed some broken return statements that were preventing connections to the master servers.
  • Added some additional internal texture formats for later use.
  • Updated framerate display in stats to the format [min:avg:max] for the last 64 frames.
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6 years 4 weeks ago #506 by Rajada
  • Updated AsteroidDeco with a meteoroid generator for use in certain space maps.
  • Some debugging updates to help me determine what weapons and pickups are or are not present in maps.
  • Updated bouncing projectiles to use a variable for bouncyness so they can be configured more easily.
  • AR map updates (mostly pickup revisions).
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6 years 3 weeks ago #508 by Rajada
  • Added ambient Occlusion support (testing phases only).
  • Replaced extra hyphen with a space when naming bonus maps in the maplist menu and map selectors.
  • Fixed some star skybox textures to look a bit less repetitious.
  • Using the fly or ghost cheats clears the variables used to claim environmental kills (since you're no longer bound to physics in this state).
  • Fixed a long-standing accessed none issue in the maplist menu that caused slowdown and saving issues when loading the maplists.
  • Fixed a few issues with the Nerf Cannon where it was alt firing too early or twice at a time.
  • Added some more debugging help to the Debug Mutator.
  • Improved the visibility of the Hyperstrike alternate fire crosshair.
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6 years 3 weeks ago #509 by Rajada
  • Fixes and updates to Plaza and AR maps.
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