Solid_Snake1998 - 10/27/2022 - 04:05

We need a mobile version of this game, it's long overdue

Solid_Snake1998 - 10/27/2022 - 04:03

Old account thats been dead for nearly 10 years, who dis?

Dalister - 07/10/2022 - 19:39

Is the master server for the community pack down? i am asking because it keeps timing out when trying to view populated servers, yet the weird stats on the news page and the MOTD still show.

supermobix - 07/06/2022 - 00:27

super fun game i'll install the community pack eventually, any active online players?

Graphik - 06/08/2022 - 04:59

My sister and I just loaded up the game for the first time in years and played a few rounds, thanks a ton for keeping the master server running!

Rajada - 05/05/2022 - 01:15

This was a decision made to support updates to the renderer. Older PCs don't like the new D3D rendering tricks, but Nerf 300 will have another version altogether.

jay - 04/26/2022 - 12:58

FYI, on classic PCs the upgraded Direct3D driver crashes with an out-of-memory error. I had to copy the original D3D driver to get it to run.

AzazelT4C0 - 04/20/2022 - 21:24

really enjoying the additions to the game, especially the extra maps. Only recently discovered this game but I'd been playing Unreal Tournament for years and this was a breath of fresh air.

AzazelT4C0 - 04/20/2022 - 21:11

Working good now! Thanks again. Sorry for the slow reply.

jay - 04/20/2022 - 12:11

@Rajada You'll want to update the download links to point to the HTTPS URLs.

The shoutbox is unavailable to non-members

Update 11/18/2022 10:30 PM v3.5.12

2 months 1 week ago #675 by Rajada
Revision 3.5.12: 11/18/2022 10:30 PM:


Multiple maps:
  • Updated friendly name.
  • Improved bot pathing.
  • Rebalanced ammo and health placement.

  • Fixed a BSP issue.

  • Fixed a BSP issue.

  • Added the missing foliage.

  • Added the missing foliage.

  • Fixed some areas that were too small for bots to path.

  • Added an additional toy boat that travels opposite the other in the tub.
  • Made the transitions on the toothbrush walkable.
  • Updated the detailing of the vent.
  • Added a few more ramps onto the trim.
  • Added the waste bin.
  • Added additional detail items for cover in the sink cabinet and top shelf.
  • Made the collision on the stuck Nerf darts more accurate.
  • Added additional stuck Nerf darts for use with the nearby Mega Jump.
  • Moved one of the socket teleporters from the trim to the floor.
  • Recessed the socket teleporter over the mirror so it can be avoided if desired.
  • Added a trap triggered by the toilet flusher that pulls you down in the toilet bowl.
  • Added two additional exits from the cabinet below the sink.
  • Added automatic fall-damage reduction.

  • Fixed a BSP issue.

  • Fixed a BSP issue.

PM-Railroad and CTF-Railroad:
  • Fixed being able to survive the death zone on the rails.
  • Added a path up to the top of the cars via the back to alleviate a choke point.

  • Made a decorative element more faithful to the original map.
  • Added the missing foliage.

  • Fixed being able to get stuck on an orange near a wall.


  • Nerf Cannon now detonates any owned alt fire balls on switch away and on weapon drop. This prevents alt fire balls from becoming orphaned and un-usable.
  • Nerf Cannon will no longer attempt to detonate detballs that do not exist.
  • Nerf Cannon no longer attempts to use ammo to enter the alt-firing state, rather checking once it is in the alt-firing state, preventing cases where ammo could be consumed without proper reason after detonating a detball.
  • Nerf Cannon det balls now send their destroyed status back to the Nerf Cannon that created them when destroyed, ensuring they cannot be detonated twice in a row.
  • During the alt-firing state, the Nerf Cannon can no longer be fired, alt-fired, put away or dropped, preventing it from getting stuck in certain bad states.
  • Nerf Cannon balls are no longer immune to damage from certain projectiles online.
  • Nerf Cannon now has a distinct animation for detonating a det ball.
  • Nerf Cannon no longer switches away if you have a remote ball out but no ammo remaining. It will switch away as soon as the remote ball is destroyed.
  • Nerf Cannon det balls now have a slightly larger explosive radius.
  • Increased the momentum transfer of the Nerf Cannon det ball.
  • Slightly increased the fire rate of the Nerf Cannon's alternate fire mode.


  • Applied frame rate limits to a fire texture.

  • Applied frame rate limits to the water textures.

Please Log in or Create an account to join the conversation.

Powered by Kunena Forum