- Posts: 349
Update 11/18/2022 10:30 PM v3.5.12
2 years 2 weeks ago #675
by Rajada
Update 11/18/2022 10:30 PM v3.5.12 was created by Rajada
Revision 3.5.12: 11/18/2022 10:30 PM:
Maps:
Multiple maps:
PM-1on1-RadStormRemix:
PM-1on1-TregeagleRemix:
PM-AmonRemix:
PM-AnubisRemix:
PM-ArcaneTempleRemix:
PM-BathroomRemix:
PM-FranticRemix:
PM-Production:
PM-Railroad and CTF-Railroad:
PM-TantricRemix:
PM-TootieFruity:
System:
NerfWeapon.u:
Textures:
Barracuda.utx:
HourIndusX_UT.utx:
Maps:
Multiple maps:
- Updated friendly name.
- Improved bot pathing.
- Rebalanced ammo and health placement.
PM-1on1-RadStormRemix:
- Fixed a BSP issue.
PM-1on1-TregeagleRemix:
- Fixed a BSP issue.
PM-AmonRemix:
- Added the missing foliage.
PM-AnubisRemix:
- Added the missing foliage.
PM-ArcaneTempleRemix:
- Fixed some areas that were too small for bots to path.
PM-BathroomRemix:
- Added an additional toy boat that travels opposite the other in the tub.
- Made the transitions on the toothbrush walkable.
- Updated the detailing of the vent.
- Added a few more ramps onto the trim.
- Added the waste bin.
- Added additional detail items for cover in the sink cabinet and top shelf.
- Made the collision on the stuck Nerf darts more accurate.
- Added additional stuck Nerf darts for use with the nearby Mega Jump.
- Moved one of the socket teleporters from the trim to the floor.
- Recessed the socket teleporter over the mirror so it can be avoided if desired.
- Added a trap triggered by the toilet flusher that pulls you down in the toilet bowl.
- Added two additional exits from the cabinet below the sink.
- Added automatic fall-damage reduction.
PM-FranticRemix:
- Fixed a BSP issue.
PM-Production:
- Fixed a BSP issue.
PM-Railroad and CTF-Railroad:
- Fixed being able to survive the death zone on the rails.
- Added a path up to the top of the cars via the back to alleviate a choke point.
PM-TantricRemix:
- Made a decorative element more faithful to the original map.
- Added the missing foliage.
PM-TootieFruity:
- Fixed being able to get stuck on an orange near a wall.
System:
NerfWeapon.u:
- Nerf Cannon now detonates any owned alt fire balls on switch away and on weapon drop. This prevents alt fire balls from becoming orphaned and un-usable.
- Nerf Cannon will no longer attempt to detonate detballs that do not exist.
- Nerf Cannon no longer attempts to use ammo to enter the alt-firing state, rather checking once it is in the alt-firing state, preventing cases where ammo could be consumed without proper reason after detonating a detball.
- Nerf Cannon det balls now send their destroyed status back to the Nerf Cannon that created them when destroyed, ensuring they cannot be detonated twice in a row.
- During the alt-firing state, the Nerf Cannon can no longer be fired, alt-fired, put away or dropped, preventing it from getting stuck in certain bad states.
- Nerf Cannon balls are no longer immune to damage from certain projectiles online.
- Nerf Cannon now has a distinct animation for detonating a det ball.
- Nerf Cannon no longer switches away if you have a remote ball out but no ammo remaining. It will switch away as soon as the remote ball is destroyed.
- Nerf Cannon det balls now have a slightly larger explosive radius.
- Increased the momentum transfer of the Nerf Cannon det ball.
- Slightly increased the fire rate of the Nerf Cannon's alternate fire mode.
Textures:
Barracuda.utx:
- Applied frame rate limits to a fire texture.
HourIndusX_UT.utx:
- Applied frame rate limits to the water textures.
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