Solid_Snake1998 - 10/27/2022 - 04:05

We need a mobile version of this game, it's long overdue

Solid_Snake1998 - 10/27/2022 - 04:03

Old account thats been dead for nearly 10 years, who dis?

Dalister - 07/10/2022 - 19:39

Is the master server for the community pack down? i am asking because it keeps timing out when trying to view populated servers, yet the weird stats on the news page and the MOTD still show.

supermobix - 07/06/2022 - 00:27

super fun game i'll install the community pack eventually, any active online players?

Graphik - 06/08/2022 - 04:59

My sister and I just loaded up the game for the first time in years and played a few rounds, thanks a ton for keeping the master server running!

Rajada - 05/05/2022 - 01:15

This was a decision made to support updates to the renderer. Older PCs don't like the new D3D rendering tricks, but Nerf 300 will have another version altogether.

jay - 04/26/2022 - 12:58

FYI, on classic PCs the upgraded Direct3D driver crashes with an out-of-memory error. I had to copy the original D3D driver to get it to run.

AzazelT4C0 - 04/20/2022 - 21:24

really enjoying the additions to the game, especially the extra maps. Only recently discovered this game but I'd been playing Unreal Tournament for years and this was a breath of fresh air.

AzazelT4C0 - 04/20/2022 - 21:11

Working good now! Thanks again. Sorry for the slow reply.

jay - 04/20/2022 - 12:11

@Rajada You'll want to update the download links to point to the HTTPS URLs.

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Update 11/10/2022 5:12 PM v3.5.10

More
2 months 2 weeks ago - 2 months 2 weeks ago #673 by Rajada
Revision 3.5.10: 11/10/2022 5:10 PM:

Maps:

PM-1on1-Orbital:
  • Renamed to PM-1on1-OrbitalShipping to avoid naming collisions with vanilla content.

System:

NerfI.u:
  • Updated spree messages and added spree sounds.

NerfWeapon.u:
  • Sidewinder no longer allows weapon dropping or switching during disc guidance.
  • Sidewinder locking logic has been rewritten to be less buggy and more player-friendly.
  • Guided Sidewinder discs no longer cause as much hang between exploding and being able to fire again.
  • Sidewinder lock is now properly lost when switching weapons or dropping the weapon.
  • Sidewinder now loads as full of a clip as it can on pickup rather than assuming it will have enough ammo to fill a clip.
  • Sidewinder now checks when it is brought up if it needs to be reloaded and plays the reload animation if so filling the clip as much as possible.
  • Sidewinder discs now seek correctly and smoothly online.
  • Sidewinder discs now show explosion effects online.
  • Target identification in the guided Sidewinder discs is now much more positionally accurate.
  • Target identification in the guided Sidewinder discs no longer shows data on knocked out players.
  • Fixed an accessed none in the Sidewinder when checking for lockable targets.
  • When you are guiding a Sidewinder alternate fire disc, there is now a distinct graphical border around the screen to alert you of the fact that you are no longer in the viewpoint of your character.
  • Sidewinder can now lock on to winky and mover targets.
  • Sidewinder lock is now sustained for a minimum of 1 second.
  • Sidewinder lock can be sustained as long as you keep the crosshair on or near the target and does not need to be refreshed every interval.
  • Increased the lifespan of Sidewinder discs so they are more useful at longer distances.
  • Sidewinder discs can now bounce up to a total of 10 times before exploding.
  • Seeking Sidewinder discs now have quicker reactions to player movement.
  • Guided Sidewinder discs now identify friendlies and enemies.
  • The Sidewinder now shows a target (and name if applicable) on your HUD when you have a target lock.
  • Sidewinder Discs now have a minimum speed. If they become slower than this minimum (due to repeated underwater bounces), they explode.
  • Guided discs' HUDs now has a readout for when your player takes damage.
  • Guided Discs' HUDs now render frame elements green when looking at only (a) friendly player(s).
  • Whomper projectiles no longer spawn two shockwaves online.
  • Whomper no longer spawns two visual muzzle effects online.
  • Moved the third person recoil animation of the Whomper to the appropriate timing.
  • Whomper now uses the previously unused alternate fire animation when alternate firing.
  • Causing a Whomper alternate fire projectile to explode by shooting it now allows you to claim credit for the damage and any subsequent knockouts instead of it being ruled a suicide.
  • Whomper guided laser no longer collides with the projectile you are currently guiding.
  • Fixed mixed up firing offsets of the Wildfire alternate fire.
  • Gave the Wildfire a firing speed buff.

Sounds:

WeaponSounds.uax:
  • Added sounds for the Sidewinder update.

Textures:

NerfWeapon2.utx:
  • Added textures for the Sidewinder update.

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