Update 11/9/2022 2:55 AM v3.5.8

1 year 3 weeks ago - 1 year 3 weeks ago #671 by Rajada
Revision 3.5.8: 11/9/2022 2:55 AM:


Multiple maps:
  • Updated friendly name.

  • Renamed to PM-1on1-BigBrother to avoid naming collisions with vanilla content.

  • Fixed bot pathing that caused bots to wait under the lifts instead of in front of them causing the lifts to return indefinitely.

  • Fixed some missing ambient sounds.

  • Renamed to PM-1on1-SecretGarden to avoid naming collisions with vanilla content.

  • Rebalanced weapon and ammo placement.
  • Added location info.

  • Fixed a few misaligned textures.
  • Fixed a hallway that was too small for most players.
  • Rebalanced weapon and ammo placement.
  • Added back "eyes in the dark" effect from the original version.
  • Added missing ambientsound features.

  • Fixed the window blocker movers not being affected by lighting.
  • Fixed the Triplestrike message being sent twice per touch.

  • Fixed a number of BSP issues.
  • Rebalanced weapon and ammo placement.


  • Added 'headshot' damage type for detecting headshot events.
  • Decreased bot's aim error with the Ball Shooter. They should now be more likely to score in Ballblast matches.
  • Fixed a number of bugs with the Ballblast ball shooter.
  • The Ballblast ball shooter now cannot be switched to unless you have at least one ball in your inventory.
  • Fixed the Ballblast ball shooter not having any take out / put away animations.
  • Fixed the Ballblast ball shooter not having any firing animations.

  • Updated Hyperstrike zoomed crosshair graphics.
  • Removed "focus" simulation from Hyperstrike and reverted to flat damage values.
  • Greatly increased knockback on Hyperstrike headshots and slightly increased knockback on chest shots.
  • Made the headshot collision detection code more accurate.
  • Hyperstrike fire rate has been slightly reduced.
  • Fixed Hyperstrike scope acting sticky when alt fire is held down.
  • Fixed Hyperstrike having two distinct Fire functions, one while trigger pressed and one while trigger held.
  • Fixed Hyperstrike playing its idle animation after every shot, rather than randomly.
  • Scattershot now loads as full of a clip as it can on pickup rather than assuming it will have enough ammo to fill a clip.
  • Scattershot now checks when it is brought up if it needs to be reloaded and plays the reload animation if so, filling the clip as much as possible.
  • Slightly reduced Scattershot alt fire damage radius.


  • Ballzooka balls and ammo have been color-corrected to resemble the actual orange used in Nerf products.
Last edit: 1 year 3 weeks ago by Rajada.

Please Log in or Create an account to join the conversation.

Powered by Kunena Forum