- Posts: 349
Update 11/9/2022 2:55 AM v3.5.8
2 years 3 weeks ago - 2 years 3 weeks ago #671
by Rajada
Update 11/9/2022 2:55 AM v3.5.8 was created by Rajada
Revision 3.5.8: 11/9/2022 2:55 AM:
Maps:
Multiple maps:
PM-1on1-Amateur:
PM-1on1-ChurchRemix:
PM-1on1-RajanRemix:
PM-1on1-Sequoia:
PM-1on1-SilentRemix:
PM-1on1-TregeagleRemix:
PM-1on1-WalkingAmongstUs:
PM-KringleRemix:
System:
NerfI.u:
NerfWeapon.u:
Textures:
NerfWeapon2.utx:
Maps:
Multiple maps:
- Updated friendly name.
PM-1on1-Amateur:
- Renamed to PM-1on1-BigBrother to avoid naming collisions with vanilla content.
PM-1on1-ChurchRemix:
- Fixed bot pathing that caused bots to wait under the lifts instead of in front of them causing the lifts to return indefinitely.
PM-1on1-RajanRemix:
- Fixed some missing ambient sounds.
PM-1on1-Sequoia:
- Renamed to PM-1on1-SecretGarden to avoid naming collisions with vanilla content.
PM-1on1-SilentRemix:
- Rebalanced weapon and ammo placement.
- Added location info.
PM-1on1-TregeagleRemix:
- Fixed a few misaligned textures.
- Fixed a hallway that was too small for most players.
- Rebalanced weapon and ammo placement.
- Added back "eyes in the dark" effect from the original version.
- Added missing ambientsound features.
PM-1on1-WalkingAmongstUs:
- Fixed the window blocker movers not being affected by lighting.
- Fixed the Triplestrike message being sent twice per touch.
PM-KringleRemix:
- Fixed a number of BSP issues.
- Rebalanced weapon and ammo placement.
System:
NerfI.u:
- Added 'headshot' damage type for detecting headshot events.
- Decreased bot's aim error with the Ball Shooter. They should now be more likely to score in Ballblast matches.
- Fixed a number of bugs with the Ballblast ball shooter.
- The Ballblast ball shooter now cannot be switched to unless you have at least one ball in your inventory.
- Fixed the Ballblast ball shooter not having any take out / put away animations.
- Fixed the Ballblast ball shooter not having any firing animations.
NerfWeapon.u:
- Updated Hyperstrike zoomed crosshair graphics.
- Removed "focus" simulation from Hyperstrike and reverted to flat damage values.
- Greatly increased knockback on Hyperstrike headshots and slightly increased knockback on chest shots.
- Made the headshot collision detection code more accurate.
- Hyperstrike fire rate has been slightly reduced.
- Fixed Hyperstrike scope acting sticky when alt fire is held down.
- Fixed Hyperstrike having two distinct Fire functions, one while trigger pressed and one while trigger held.
- Fixed Hyperstrike playing its idle animation after every shot, rather than randomly.
- Scattershot now loads as full of a clip as it can on pickup rather than assuming it will have enough ammo to fill a clip.
- Scattershot now checks when it is brought up if it needs to be reloaded and plays the reload animation if so, filling the clip as much as possible.
- Slightly reduced Scattershot alt fire damage radius.
Textures:
NerfWeapon2.utx:
- Ballzooka balls and ammo have been color-corrected to resemble the actual orange used in Nerf products.
Last edit: 2 years 3 weeks ago by Rajada.
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