Ben - 09/30/2020 - 20:57

Man this game brings back some memories. It's been a while since I've played so I'm just downloading the community pack again cause I got a new computer recently.

Portalboy - 09/30/2020 - 03:03

Nvm, problem doesn't happen if I host as a Dedicated server on the same box! Prob some kind of threading issue I guess. Yay!

Portalboy - 09/30/2020 - 02:58

Latest CP, ran Updater until it said up-to-date, tried manually running Ini Patcher from homepage

Portalboy - 09/30/2020 - 02:58

Yo! We're trying to get an old LAN server spun up for our house but people spike to 1,000 ping any time they die and can't respawn for like 6 full seconds. Ideas?

B-Ball - 07/15/2020 - 01:20

Huhu :)

spladder - 05/04/2020 - 15:29

I love coming back to this site every year or 2 and seeing that it's still here. Like a little nostalgia timecapsule

Rajada - 02/08/2020 - 01:16

Basically, the progressive march of updates to HTML slowly killed it, made it incompatible to run. We technically still have it archived, but it's not really possible to browse it.

rion888888888888 - 02/08/2020 - 00:55

So what happened to the old site?

rion888888888888 - 02/08/2020 - 00:48

Oh NAB, I don't think I have been active in the NAB community since like 2008

Rajada - 02/07/2020 - 22:51

Indeed it does

The shoutbox is unavailable to non-members

Update 11/22/2014 5:15 PM - v3.3.5

More
5 years 2 days ago - 5 years 2 days ago #21 by Rajada
NOTE: This update is split into 3 parts


:nerfed: SPECIAL NOTES FOR MAPPERS: :nerfed:

In the Logos.utx texture file, 9 textures are un-editable due to being imported into a texture group with a space in the name (New Logos). These affected textures have been duplicate imported into a new texture group (NewLogos), and you should use these copies over those in New Logos. I will be phasing out the others through later updates.

If you wish to see detail and macro textures in-editor, you will need to edit your Nerf.ini file. Find WindowedRenderDevice and set it to OpenGLDrv.OpenGLRenderDevice


Revision 3.3.5: 11/22/2014 5:15 PM:

Maps:

*.nrf:
  • Phased out several bad logo textures.

AR-Barracuda.nrf:
  • Fixed some lighting issues.

CTF-WeaponWar.nrf:
  • Bots will now enter the Whomper challenge instead of getting stuck on the wall. However, you still probably shouldn't play this with bots.

Nerf-Plaza.nrf:
  • Fixed a misplaced texture.
  • Fixed the cut off author name.

PM-Anoxia.nrf:
  • Fixed a few BSP issues.
  • Fixed tiles in ruins area to not be so easy to get stuck on.

PM-Champion.nrf:
  • Fixed some lighting issues.

PM-MorpheusRemix.nrf:
  • Fixed a texture issue that caused ugly black aliasing on the floor tiles.

PM-TarydiumMineRemix.nrf:
  • Fixed an issue with the secret area.

RR-*.nrf:
  • Fixed a ton of texture / lighting inconsistencies in ready rooms.


System:

D3DDrv.dll:
  • NAB D3D rendering updated! Thanks to Han ( coding.hanfling.de/launch/ ).
  • Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.
  • Z-fighting fixed with improved z-buffering.

OpenGlDrv.dll:
  • NAB Open Gl rendering now works! Thanks to Han ( coding.hanfling.de/launch/ ).
  • Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.

PM-BattleField.int:
  • Fixed a typo.

PM-CanyonOutpost.int:
  • Fixed a typo.

PM-Convoy.int:
  • Fixed a typo.

No_X.int:
  • Added new mutator info.

Engine.u:
  • Players can no longer move before the buzzer.

NerfI.u:
  • Fixed a bug where spree messages might not fade out properly.

No_X.u:
  • Added a new No Health Vials mutator to remove the +5 batteries.
  • No Health mutator now also removes the +5 batteries.


Textures:

*.utx:
  • Added detail textures to most default textures. Try them out with the new D3D renderer or new OpenGL renderer!

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