Update 5/10/2025 8:05 PM v3.6.36

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1 month 1 week ago - 1 month 1 week ago #791 by Rajada
Revision 3.6.36: 5/10/2025 8:05 PM:

Maps:

CTF-FusionRemix:
  • Fixed a bad texture.

CTF-Railroad and PM-Railroad:
  • Removed one of the support pillars in the second car that caused issues navigating the area.
  • Added an alternate path from car 2 to car 1.
  • Added an alternate route from the top of car 1 to the inner top floor of car 1.
  • Added two internal grates for checking for campers near the ladders in car 1.
  • Scaled down the far too large pilot seat and moved the Whomper battery that was previously on it to a more accessible spot.
  • Refined the entrance to the cockpit to make sure bots can navigate it without getting stuck.
  • Lit the ladders better.

PM-Barracuda and SH-Barracuda:
  • Fixed some bad textures.
  • Fixed some BSP holes.
  • Fixed a few instances of extra water surfaces showing up in underwater sections.

PM-BarricadeRemix:
  • Replaced some instances of textures with blood on them.

PM-BathroomRemix:
  • Fixed a spot where a you could get stuck on a ramp.

PM-BattlefieldOfSpike:
  • Fixed a spot where bots could get stuck.

PM-EssenceRemix:
  • Replaced some instances of textures with blood on them.

PM-LastCrusader][:
  • Fixed a number of BSP holes.

PM-MatrixedRemix:
  • Fixed missing sound effects on movers.

PM-NetuRemix:
  • Fixed z-fighting in the waterfall.

PM-One2One:
  • Fixed a spot where bots could get stuck.

PM-ShatteredLightRemix:
  • Fixed broken skybox.
  • Fixed bad lighting on one of the lifts.

SH-Luna:
  • Fixed a bad texture.


System:

Default.ini:
  • Updated the default values of the default ini file such that if your Nerf.ini gets deleted, the recreated ini file will not revert to obsolete settings.

PM-Complex.int:
  • Fixed a typo.

PM-Cypher.int:
  • Fixed a typo.

PM-Mastermind.int:
  • Fixed a typo.

BotChat.u:
  • Updated the Bot Chat mutator with more responses and integrated rage-quits.

RPGStats.u:
  • Fixed a number of accessed none errors.
  • Reduced damage to health conversion (both positive and negative) from 25%, 50%, 75% to 10%, 25%, 50%.

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Last edit: 1 month 1 week ago by Rajada.

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