Rajada - 02/08/2020 - 01:16

Basically, the progressive march of updates to HTML slowly killed it, made it incompatible to run. We technically still have it archived, but it's not really possible to browse it.

rion888888888888 - 02/08/2020 - 00:55

So what happened to the old site?

rion888888888888 - 02/08/2020 - 00:48

Oh NAB, I don't think I have been active in the NAB community since like 2008

Rajada - 02/07/2020 - 22:51

Indeed it does

RTSplayer - 02/07/2020 - 18:03

Oh hey this website still exists.

Deep Freeze - 10/31/2019 - 19:57

20 years of NAB!

Ben - 09/02/2019 - 19:07

Ok, thanks.

Rajada - 09/02/2019 - 19:07

I recommend the first option, as it patches multiplayer and everything.

Rajada - 09/02/2019 - 19:06

Either install the Community Pack, light or full, or do it manually with the NerfEd OCX library files.

Rajada - 09/02/2019 - 19:06

Go to downloads, and in our Community Packs and Utilities category is what you will need.

The shoutbox is unavailable to non-members

I want to get to know.... Rajada

More
4 years 1 month ago #214 by Solid_Snake1998

Rajada wrote: 1. I don't know depends
2,3: Random != funny...

first time I seen rajada use a randomized answer...... *boy those questions must've been brainless*

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #258 by Solid_Snake1998
Alright rajada let's regain some order again with some REAL questions.

1. Do you have any Siblings?

2. What's the most frustrating aspect of modding to you?

3. Whats your favorite subject in college?

4. Do you have future plans of abandoning NAB?

5. Would you buy the rights to NAB with me and we release a NAB 2, under a indie developer name of zdon interactive or other name?

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #259 by Rajada

Solid_Snake1998 wrote: Alright rajada let's regain some order again with some REAL questions.


You really need to reign in your friend a little, multiple complaints have been received.

Solid_Snake1998 wrote: 2. What's the most frustrating aspect of modding to you?


I guess that would be the inability to fix the more native things. Though this is really more of a frustration about what I can't mod. So if I had to pick something more related to present modding, I guess that I just never have much feedback from users telling me when I screw up. I mean I can't be making 100% good content here, and I know I've made frustrating, difficult, underwhelming mods in the past. I guess it's hard to know what the silent minority that is our fanbase really wants out of NAB.

Solid_Snake1998 wrote: 3. Whats your favorite subject in college?


Nothing right now. I'm smarter than all my professors and could probably teach every class better than them. I hate to sound conceited but I really have had very few college classes at this point that I enjoyed.

Solid_Snake1998 wrote: 4. Do you have future plans of abandoning NAB?


Abandoning is such a loaded term. I do have future plans to downsize though. In other words, I have some stuff I want to get working pretty much perfectly then never have to touch again, and focus only on fun add-on content. I'm tired of having to revise base class stuff over and over again.

Solid_Snake1998 wrote: 5. Would you buy the rights to NAB with me and we release a NAB 2, under a indie developer name of zdon interactive or other name?


I think it is important to make the distinction between NAB 2 and a sequel to NAB. In my mind, NAB 2 means essentially an update to NAB, bringing the old gameplay, characters, guns, etc to a new engine. In a perfect world, I would much rather work on a sequel to NAB. That is to say, I would like to do away with a lot of the limitations NAB has, keep the charm and feel, but update it for a new generation of gamers.

That's not to say I would want to turn it into one of those not so great rail shooters. I think a Nerf fight sim is quite conspicuously absent from Nerf's game offerings, especially when there's still dozens of terrible paintball/laser tag games being churned out.

Imagine if you will, a future where "Nerfing" became a huge, sponsored, spectator sport backed by modern technology. Mixing in elements of UT2004, I would have you draft a team together based on their strengths (AI) and you would attempt to claim the title of Nerf Champion of the World in huge, wild, sponsored arenas.

Secondary features would include the ability to tune your blasters, bringing them in with you and rather only finding ammo and powerups (and maybe an occasional Whomper style special gun that can't be tuned) in the arenas. I would tie it into marketing via one time use codes packaged with special Nerf guns in stores that would unlock (and here's the important part that the N-strike series effed up on) rare, limited quantity, purely aesthetic, specialized skins. Things like clear shells, graffiti style skins, alternate color schemes (think N-strike blue vs N-strike yellow), reflective or sheened skins.

Hire me Hasbro, I'll make you money... :P

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #262 by Solid_Snake1998
haha, ok. :) but you missed the point, I said what if "WE" bought the rights and opened a development studio together?....

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #263 by Rajada
I don't think you can. Rights to NAB alone would not license Nerf's likeness to you. That is, if someone even still owns the rights to NAB. Even then, the rights to make future Nerf branded games was sold to EA.

Even then, it's not a 'we' sort of deal. To make a good game you need dozens of people. Otherwise you're talking about some insane timeframe where by the time you've finished making it it's five years out of date. I also have at least two or more other friends who would take priority on starting a development studio with me.

Ignoring both those issues, I have no reason to say I wouldn't try it given good circumstances.

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #264 by Deep Freeze

Rajada wrote: Random != funny...


I don't think Solid_Snake understood this. Either you've been programming too much, or he hasn't been programming enough...

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #265 by Solid_Snake1998

Rajada wrote: I don't think you can. Rights to NAB alone would not license Nerf's likeness to you. That is, if someone even still owns the rights to NAB. Even then, the rights to make future Nerf branded games was sold to EA.

Even then, it's not a 'we' sort of deal. To make a good game you need dozens of people. Otherwise you're talking about some insane timeframe where by the time you've finished making it it's five years out of date. I also have at least two or more other friends who would take priority on starting a development studio with me.

Ignoring both those issues, I have no reason to say I wouldn't try it given good circumstances.


Haha, :P that's fine rajada, you're a cool guy. I will have more questions for you later..... (Although i still wonder about the siblings thing..... Carl?.....)

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #266 by Liquid_Snake1999

Deep Freeze wrote:

Rajada wrote: Random != funny...


I don't think Solid_Snake understood this. Either you've been programming too much, or he hasn't been programming enough...


Have you ever considered Solid_Snake thinks your too puny to be a sarcastic character threat?........ :(

I'm a psychopath!! 999 Is my favorite number..... *Ominous music*

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #267 by Rajada

Deep Freeze wrote:

Rajada wrote: Random != funny...


I don't think Solid_Snake understood this. Either you've been programming too much, or he hasn't been programming enough...


Or possibly != isn't as well known as <> for non equality.

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #268 by Solid_Snake1998
Haha, cool. :) i never knew that. Is that something you learned in college Rajada?

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #269 by Rajada
No I learned much of my coding skills from self-teaching through NAB modding. I blew through all the introductory classes in coding in college, and even the most advanced classes so far focus far too much on concepts and not enough on practical experience. Sadly, NAB modding has been likely the most advanced stuff I've coded so far.

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #270 by Deep Freeze
-_-

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #271 by Solid_Snake1998

Deep Freeze wrote: -_-


What's up, Deep Freeze? :D

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #275 by Solid_Snake1998
1. How does the aspect of a misses rajada sound to you? (Your wife for story use)

2. Do you think A lot more voicework and more cutscenes + player interactivity would be good for INF2?

3. Do you think Boofer is bad guy material?

4. do you think G-MO should die?

5. What if your characters had children that were kept secret the whole tim in INF1?

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #276 by Solid_Snake1998
IN RELATION TO Q5.

Or at least one of the characters? like G-MO maybe? (would yaamahaaaa count as a progressive story character?)

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago - 4 years 1 month ago #277 by Rajada
1. Errr, no Rajada is too unstable and egocentric for a relationship.

2. I have no idea what you could possibly mean. What does player interactivity constitute? Equally notable that Infiltration had no "cutscenes" (okay with the exception of the start and end of the game) as a cutscene is usually a "cut" away to a scene outside the experience of the main character. That is to say, you are no longer viewing the experience through his eyes, and rather through some camera. I don't think Infiltration had anything like this, mainly because I find cutscenes immersion breaking.

3. No. Boofer is way too laid back.

4. No. He's a fun character, why kill off the main intrigue?

5. No. The whole idea behind Infiltration was that it was intended to be a parody of 80's cop action movies. If you're going to make something so radically different, I implore you to consider making it your own idea. Frankly, I doubt your vision of Infiltration matches with mine. Though I will say I wish I had pulled a few Yaaamaaahaaa jokes in it.

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #278 by Solid_Snake1998
Hey, i never said that there WAS going to be children in it, it was a hypothetical question. In order for any project to be good there has to be questions asked, feedback recieved, asking questions of possible material or inspiration, etc.

And as far as player interactivity? breaking the 4th wall is my main goal. So lets say theres an environmental puzzle right? and theres no tutorial or explaination whatsoever, what do you think the player will be forced to do?

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago - 4 years 1 month ago #279 by Solid_Snake1998
Ok in a nutshell... as an example, in one of the chapters of my story (I hope makes it INTO the sequel) i am in an underground hangar with experimental aircraft, so above this huge area is a catwalk that leads to a door, but the door is locked electronically by code but the code shows up on the control panel on the side of the door that says: ZDHVDU

Now tell me, what type of code did i use? how is this going to be decoded?

Are you seeing something here?

Note: Sorry about the code typo, i corrected my code mispelling.

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #280 by Solid_Snake1998
Heres a hint: "All conquerors conquests start with a single step, but sometimes he must retreat at least 3 lands back..."

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

More
4 years 1 month ago #284 by Solid_Snake1998
2nd. hint: It's the name of a ROMAN emperor but is using a GREEK form of CODE.

i.e. x is a, y is b, z is c.......

...© and ® , maybe ™?

Please Log in or Create an account to join the conversation.

Moderators: 8Bit_Architect
Powered by Kunena Forum

Latest Forum Posts

  • No posts to display.

Featured Download