spladder - 05/04/2020 - 15:29

I love coming back to this site every year or 2 and seeing that it's still here. Like a little nostalgia timecapsule

Rajada - 02/08/2020 - 01:16

Basically, the progressive march of updates to HTML slowly killed it, made it incompatible to run. We technically still have it archived, but it's not really possible to browse it.

rion888888888888 - 02/08/2020 - 00:55

So what happened to the old site?

rion888888888888 - 02/08/2020 - 00:48

Oh NAB, I don't think I have been active in the NAB community since like 2008

Rajada - 02/07/2020 - 22:51

Indeed it does

RTSplayer - 02/07/2020 - 18:03

Oh hey this website still exists.

Deep Freeze - 10/31/2019 - 19:57

20 years of NAB!

Ben - 09/02/2019 - 19:07

Ok, thanks.

Rajada - 09/02/2019 - 19:07

I recommend the first option, as it patches multiplayer and everything.

Rajada - 09/02/2019 - 19:06

Either install the Community Pack, light or full, or do it manually with the NerfEd OCX library files.

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Props Mutator Update Needed

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2 years 2 months ago - 2 years 2 months ago #507 by Deep Freeze
When playing a server a short time ago, the Props Mutator wasn't working, so I had to reinstall it. After playing a round with bots today, I found out why I needed to reinstall: it wasn't because the install was outdated, it was because years ago I had modified it to fix several bugs with Props Mutator 2 (giving bots the tools), and completely forgotten about it.

I highly recommend you add these fixes to the current version of Props Mutator:

1. There was a fix to stop bots from constantly getting stuck on their own PersonalSpawns.
EDIT: On line 35 in the mutator code:
SpawnLocation.Z = PS.Location.Z + Other.CollisionHeight + PS.CollisionHeight + 4;
The (+ 4) at the end stops the bots from getting stuck.

2. Made bot spawnpoints deletable by players.

3. AOE towers were set to a random type upon spawn, so that bots didn't only produce slow fields. (though this is not high priority)

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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