Ben - 09/30/2020 - 20:57

Man this game brings back some memories. It's been a while since I've played so I'm just downloading the community pack again cause I got a new computer recently.

Portalboy - 09/30/2020 - 03:03

Nvm, problem doesn't happen if I host as a Dedicated server on the same box! Prob some kind of threading issue I guess. Yay!

Portalboy - 09/30/2020 - 02:58

Latest CP, ran Updater until it said up-to-date, tried manually running Ini Patcher from homepage

Portalboy - 09/30/2020 - 02:58

Yo! We're trying to get an old LAN server spun up for our house but people spike to 1,000 ping any time they die and can't respawn for like 6 full seconds. Ideas?

B-Ball - 07/15/2020 - 01:20

Huhu :)

spladder - 05/04/2020 - 15:29

I love coming back to this site every year or 2 and seeing that it's still here. Like a little nostalgia timecapsule

Rajada - 02/08/2020 - 01:16

Basically, the progressive march of updates to HTML slowly killed it, made it incompatible to run. We technically still have it archived, but it's not really possible to browse it.

rion888888888888 - 02/08/2020 - 00:55

So what happened to the old site?

rion888888888888 - 02/08/2020 - 00:48

Oh NAB, I don't think I have been active in the NAB community since like 2008

Rajada - 02/07/2020 - 22:51

Indeed it does

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BossFight

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3 years 7 months ago #397 by Deep Freeze
BossFight was created by Deep Freeze
This site seems pretty inactive, but I have finally invented a mutator that is similar to my original "LevelUp" idea. (Procrastinated for over 2 years, made it in under 3 hours. -_-)

BossFight is similar to Vampire, except for these differences:
1. Gained health is reduced based on the health you already have.
2. Health cap is 2000.
3. Pawn size is affected by their health.
4. Affects bots as well as players. (I think this is a glitch in Vampire, though.)

With this mutator, you can snipe bots to eventually grow into a giant, take on an enemy boss with teammates, and watch your enemies shrink to a pitiful size as you chip away at their health.
The player resizing is strange sometimes (not reset by respawning, etc), but the rest of it seems to work fairly well.

The .u and .int files are in the attachments.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O
Attachments:

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