Dalister - 07/10/2022 - 19:39

Is the master server for the community pack down? i am asking because it keeps timing out when trying to view populated servers, yet the weird stats on the news page and the MOTD still show.

supermobix - 07/06/2022 - 00:27

super fun game i'll install the community pack eventually, any active online players?

Graphik - 06/08/2022 - 04:59

My sister and I just loaded up the game for the first time in years and played a few rounds, thanks a ton for keeping the master server running!

Rajada - 05/05/2022 - 01:15

This was a decision made to support updates to the renderer. Older PCs don't like the new D3D rendering tricks, but Nerf 300 will have another version altogether.

jay - 04/26/2022 - 12:58

FYI, on classic PCs the upgraded Direct3D driver crashes with an out-of-memory error. I had to copy the original D3D driver to get it to run.

AzazelT4C0 - 04/20/2022 - 21:24

really enjoying the additions to the game, especially the extra maps. Only recently discovered this game but I'd been playing Unreal Tournament for years and this was a breath of fresh air.

AzazelT4C0 - 04/20/2022 - 21:11

Working good now! Thanks again. Sorry for the slow reply.

jay - 04/20/2022 - 12:11

@Rajada You'll want to update the download links to point to the HTTPS URLs.

Rajada - 04/20/2022 - 05:56

It should be resolved either way now, so let me know if it works out.

AzazelT4C0 - 04/19/2022 - 19:21

When i would go to download it, i would be sent to a blank page with nothing happening whatsoever . I appreciate the direct link greatly, im excited to try it

The shoutbox is unavailable to non-members

Who's Online

Reimplementiation of NAB Online?

More
5 years 9 months ago #356 by Dvorak
Hey,

I recently rediscovered one of my childhood games, NAB. Unfortunately, it appears impossible to play online with others due to the master server being down. I am thinking of reverse engineering the way the NAB client interprets the communication from the server, in an effort to have a global NAB server that any user can connect to.

Obviously, the master server is hard coded in the program. Instead of modifying the exe directly, I was thinking of doing a simple hosts file redirect to a server. Said server will serve as a 'population server' and a NAB server. Of course, for this to work, people would have to do the hosts redirect (can be done in a .bat file easily.)


Would anyone like this? Has anyone any resources which may help? pcap capture of communication with the population server would be amazing.

Please Log in or Create an account to join the conversation.

More
5 years 9 months ago #357 by Rajada
This has already been done by the Unreal community. In fact, it's even easier than you suggest. The fix is implemented in the Community Pack, and Ini Patcher utility. Basically, the traffic is redirected to a new master server.

Check it out here:

www.nerfarena.net/index.php/downloads/do...munity-pack-3-3-full

By the way, do you have programming experience as your post suggests?

Please Log in or Create an account to join the conversation.

More
5 years 9 months ago #358 by Dvorak
Okay, I had no clue that was implemented in the community pack. I figured that it was only textures and maps.

Yes, I have several years of experience.

Please Log in or Create an account to join the conversation.

More
5 years 9 months ago #359 by Rajada
Yeah, right now I'm working on an even better version of our Community Pack, but I am looking for some programmers to help make a new version of the auto-update utility, hence why I asked.

Please Log in or Create an account to join the conversation.

More
5 years 9 months ago #360 by Dvorak
Let me mess with the community pack a bit. How would you prefer to communicate?

Please Log in or Create an account to join the conversation.

More
5 years 9 months ago #361 by Rajada
If you have a Skype: find me at rajada.nab

By the way, welcome to the community, I'm the current manager of this site, so if you have any questions, I'm your guy.

Please Log in or Create an account to join the conversation.

Moderators: 8Bit_Architect
Powered by Kunena Forum