spladder - 05/04/2020 - 15:29

I love coming back to this site every year or 2 and seeing that it's still here. Like a little nostalgia timecapsule

Rajada - 02/08/2020 - 01:16

Basically, the progressive march of updates to HTML slowly killed it, made it incompatible to run. We technically still have it archived, but it's not really possible to browse it.

rion888888888888 - 02/08/2020 - 00:55

So what happened to the old site?

rion888888888888 - 02/08/2020 - 00:48

Oh NAB, I don't think I have been active in the NAB community since like 2008

Rajada - 02/07/2020 - 22:51

Indeed it does

RTSplayer - 02/07/2020 - 18:03

Oh hey this website still exists.

Deep Freeze - 10/31/2019 - 19:57

20 years of NAB!

Ben - 09/02/2019 - 19:07

Ok, thanks.

Rajada - 09/02/2019 - 19:07

I recommend the first option, as it patches multiplayer and everything.

Rajada - 09/02/2019 - 19:06

Either install the Community Pack, light or full, or do it manually with the NerfEd OCX library files.

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RPG Stats Suggestions

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4 years 4 months ago #70 by Deep Freeze
I don't know if Rajada is still updating RPGStats, but here are a few new ideas if so:

-Foam Sprayer
Type: Wildfire
Rapid fires large blobs of pink foam that sticks to players and walls. Running through foam will damage a player slightly, and a direct hit from foam will do twice the damage. Because the foam is large, it will be easy to block a hallway or a bridge. Foam despawns in 10-20 seconds.

-Shielder
Type: WildFire, but looks like NerfCannon
Fires darts that can pierce players but do less damage than regular WildFire darts. Alt Fire will toggle on/off a forcefield around the player that will block 90% damage, but drains ammo at a rate of 8/second.

-Fishing Rod
Type: WildFire, but looks like HyperStrike
Rapidly (but slower than a WildFire) fires fish that are unaffected by gravity. Normally it fires piranhas that do medium damage, but there is a 10% chance each shot that it will be a shark, which does much greater damage. Alt fire casts the fishing rod, which can "fish" for enemies in water, and reel them in while doing considerable damage.

-Bass
Type: NerfCannon
Fires blasts of sound that causes a low-pitched sound and do fairly low damage but can knock a player several feet. Alt fire shoots a bass (the fish) that can flop around, and does fairly high damage.

-AntiVirus
Type: Pulsator
Creates a large firewall that can do 100 damage to enemies who step through, and lasts for 15 seconds. Reloads slowly. Alt fire shoots seeking orbs that do low damage, but have the effect of Ballzooka Goo on the target. Also renders the player wielding it immune to poison damage.

-Catapult
Type: NerfCannon
Fires boulders in an arc that do 40-50 damage, and bounce off walls. Alt fire shoots a flaming boulder that can catch enemies on fire, and explodes into flaming shrapnel on walls. Alt fire reloads even slower than normal fire.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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4 years 4 months ago - 4 years 4 months ago #71 by Rajada
Replied by Rajada on topic RPG Stats Suggestions
You should put all your previous ones from the older forums on here too (the ones in the archive tab). There were a lot I liked there, and when I do get to it I would like to be able to glance over your ideas again.

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4 years 4 months ago #72 by Deep Freeze
Replied by Deep Freeze on topic RPG Stats Suggestions

Rajada wrote: You should put all your previous ones from the older forums on here too (the ones in the archive tab). There were a lot I liked there, and when I do get to it I would like to be able to glance over your ideas again.


Why would I do that if you can just go to the archives to look at them?

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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4 years 4 months ago - 4 years 4 months ago #73 by Rajada
Replied by Rajada on topic RPG Stats Suggestions
I'd like to eventually phase out the archive, the forums would load faster with just one forum plugin being loaded. Whatever doesn't get transferred by the owners will eventually be moved over to this forum. It would make my job easier to have less to move. Up to you.

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4 years 4 months ago #75 by Deep Freeze
Replied by Deep Freeze on topic RPG Stats Suggestions
I'd rather not put them on this thread, so I made a separate thread in NAB in General for them.

Thought of more while I was doing this...

-Replicator

Type: Whomper

When fired, creates small metal boxes that move randomly and replicate themselves at a rate of 1 every 10 seconds per box. They can be destroyed by weapons and have 50-100 health each. If there are more than 15 boxes in an area, an explosion occurs, and all the boxes in the area are destroyed.


-Unsatisfied

Type: Ballzooka

Fires medium-damage darts that can pierce AND seek enemies. It is coded so that the darts do not re-seek enemies already hit.


-Saboteur

Type: NerfCannon

Produces a random RPGStats weapon with 3 good stats (no uniques), that when picked up by a player, will perform much worse than it's stats claim.


-Bug Zapper

Type: Secret Shot, but looks like NerfCannon

Cannot fire projectiles, but will electrocute enemies within a short radius.


-Dissipation

Type: Scattershot

Fires blue bursts of energy that initially do very high damage, but lose damage and increase in transparency the further they travel.


Cheater

Type: Whomper

Ammo cannot be refilled. When used, deletes itself and gives the user an amount of points depending on the gametype:
Greed: 2 Points
Last Man Standing, BotsVSPlayers, Last Stand: 1 Extra Life
All others (that I can think of): 3000 Points


-RandomKill

Type: Whomper

Deals 100 damage to a random enemy in the arena, whether you were aiming at them or not. Can be refilled, but only 1 ammo capacity.


-Whatever

Type: Sidewinder

Fires seeking disks that, when very close to target, have a chance to suddenly curve away at the last minute and seek another nearby player instead.


-Fun with Geometry

Type: Wildfire

Fires darts that, when they hit a player, gives them a node (small orb above them). If there are 3 nodes in the game, electric lines will arc between all nodes (even through walls) and drain the health of all noded players. More than 3 nodes can also be created and link (max 7), and drains health faster the more nodes there are. The only way to stop the effect of a node (but not remove it) is to be inside a WaterZone. Nodes decay after 30 seconds.


-Anchor Launcher

Type: TripleStrike

Fires grey rockets that, when they hit a player, will deal low damage and stick to them, decaying after 5 seconds. If the player is in a WaterZone, the rocket will take 30 seconds to decay, and weigh them down so they cannot swim upwards, causing them to take drowning damage.


-Lumberjack

Type: Scattershot

Fires throwing axes that deal medium damage. Alt fire is slow produces a large tree that falls away from the player, dealing 80 damage to players crushed under it.


-Blade Launcher

Type: Wildfire

Fires blades that stick to walls and do medium damage to players. Additionally, blades stuck to walls can damage players who brush past them. Blades decay after 15 seconds.


-Aimbotter

Type: HyperStrike

Can automatically aim at targets, but does less damage. Aims where the player pointed it if there are no enemies in sight.


-Paper or Plastic

Type: Scattershot

Fires paper bags that are fairly heavy, and do medium damage. Decays after 5 seconds. Alt fire inaccurately shoots plastic bags that do low damage but have a chance to stick on the target's head and do damage over time. Plastic bags decay after 60 seconds.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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4 years 4 months ago #78 by Rajada
Replied by Rajada on topic RPG Stats Suggestions

Deep Freeze wrote: I'd rather not put them on this thread, so I made a separate thread in NAB in General for them.


Sure thing, I remember really liking the Hive idea. Reminds me of the weapon in Borderlands 2 of the same name, and how it would be very useful in BVP matches. Give me a bit to read over things.

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4 years 4 months ago - 4 years 4 months ago #79 by Deep Freeze
Replied by Deep Freeze on topic RPG Stats Suggestions
-Leech Cannon

Type: Wildfire

Fires seeking minibots that, when they hit an enemy, will expand, reduce 8 health from the enemy, and seek the player who fired them. When they hit the user, they will give the 8 health they stole from the enemy to the user.


-Splitter

Type: NerfCannon

Fires NerfCannon balls that split into 2 smaller, less-damage balls upon impact with a wall or player, which will then split into 4 balls (in total) that are even smaller and do even less damage. Alt fire causes the last fired ball to split instantly.


-Rancid Cannon

Type: Ballzooka

Fires spoiled food that does no initial damage but has a 100% chance to cause poison damage over time. Alt fire shoots a blob of mold that can temporarily engulf enemies and stick them like Ballzooka goo.


-Exploding Pierce

Type: Pulsator

Fires darts that can pierce enemies AND cause small explosions on impact. Alt fire rapidly fires pierce-only darts.


-Helium Gun

Type: Scattershot

Fires helium balloons that do little damage, stick to players, and decay after 15 seconds. If enough balloons are attached to one player, the player will begin to rise, potentially being killed in a CloudZone. Alt fire shoots a blast of helium gas that will temporarily increase the pitch of the target's sounds, and blast them several feet.


-C4 Launcher

Type: Ballzooka

Fires canisters of C4 that stick to players and explode when shot, causing the target to be much more vulnerable to attack. Alt fire shoots a spray of 3 darts that do almost no damage that can be used to activate C4.


-Slow but Sure

Type: Wildfire

Fires darts that travel even slower than Whomper projectiles, but deal a lot of damage.


-Oops

Type: TripleStrike

Fires rockets that do no area damage, but when hitting a target, will fling target in a random direction.


-Defective

Type: Pulsator

Fires projectiles that are misshapen, do slightly more damage, and have partially randomized mass, velocity, and direction.


-Drill Launcher

Type: TripleStrike

Fires seeking (but low seeking power) drill bits that can go through walls. Ineffective in WaterZones.


-Vacuum Cleaner

Type: Scattershot

Does not fire projectiles, but can suck in other projectiles and enemies from a distance. Enemies who are sucked in are dealt damage until they either escape or are knocked out.


-Gravity Editor

Type: Whomper

When fired, produces a slight force on all other players in the level towards the user. Alt fire does the same, except it repels rather than attracts. The force lasts for 15 seconds.


-Agent

Type: TripleStrike

Fires rockets that, when they hit a target, have a chance to produce a mini turret on top of the targets's head. The turret behaves like a PropsMutator turret and shoots at nearby enemies, except for the player wearing it. The turret cannot be removed by the target, and only destroyed if enough damage is dealt to it or if the target is knocked out. The turret is both a curse and a blessing for the target; it helps the target in battle, but the points gathered by it are transferred to whoever produced it. Can also be used on allies.


-Protectors

Type: Sidewinder

Fires large discs that will circle the player who fired them, and absorb some incoming fire. If there are 5 discs circling the player, the disc fired behaves like a normal Sidewinder disc. Circling discs can be destroyed with enough damage.


-H4X0R

Type: WildFire

Rapidly fires seeking darts that do 100 damage. However, every time the weapon is fired, there is a chance that the user will get "punished" (knocked out and lose 5000 points).


-Thief

Type: Wildfire

Each hit drains 50 points from the target, and transfers them to the player who fired them. Deals less damage than a regular Wildfire.


-Power Cloaker

Type: ElectroShield

Causes the user to become completely invisible, but damage taken will increase the user's visibility, and will completely power down if it goes below 50%.


-Expansion Cannon

Type: NerfCannon

Fires black balls of a gooey substance that stick to players and walls. When stuck to an object, it slowly expands for 10 seconds before decaying. Deals slightly less damage than a NerfCannon ball.


-Chaff

Type: Pulsator

Rapid fires pieces of metal that don't do as much damage, but can confuse seeking projectiles.


-Hunted Forever

Type: Whomper

Fires a small seeking missile that travels slightly slower than a player, deals 100 damage, and will not stop seeking until it hits it's target. Target can change if the target is destroyed by something other than the missile.


-Chicken

Type: Ballzooka

Causes you to become invincible (does NOT protect against damaging zones such as lava), but cannot fire.


-Artillery

Type: NerfCannon

Fires shells that have a long range but travel slowly. Creates a fairly large explosion when it hits a wall or player. Alt fire shoots a shell that does NOT explode on walls, only when an enemy comes near.


-Converter

Type: ElectroShield

Converts absorbed damage to points, times 10.


I don't expect you to comment on all of these (I'm probably making way too many as it is), but I'd appreciate it if you commented on at least the ones you liked.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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3 years 6 months ago #392 by NerfPlayeR135
Replied by NerfPlayeR135 on topic RPG Stats Suggestions
Hopefully Raj is tolerant of necroposting, because I have a few ideas of my own.

Stats Doubler: A Double Damage that doubles the effects of any stats on the user's weapon, both good and bad. If the user is holding the Secret Shot or other weapon without stats, it works like a regular Double Damage.

Wombo Combo: A Whomper disguised as a Secret Shot (similar to the Cacophonous Grasshopper). Alt-fires a dart that costs no ammo, deals no damage, and curses players it hits. The curse can only be removed by getting knocked out, and applies a black doubler-type texture to weapons, but has no other immediate effects. Primary-fires a differently-colored dart that deals 50 damage on its own, but if it hits a player cursed by alt-fire, it will deal 150 damage and inflict an insane amount of vertical upwards knockback, propelling victims into a Cloud Zone or bouncing them off a ceiling and onto the floor, knocking them out thanks to fall damage. Inspired by the Wombo Combo meme from Super Smash Bros. Melee's competitive community. (The tagline should be "Where you at?! Where you at?!")

Nerf is my name, ArenaBlast is my game.

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3 years 6 months ago #395 by NerfPlayeR135
Replied by NerfPlayeR135 on topic RPG Stats Suggestions
Extra Life: A Mega Power that only appears in Last Man Standing and Bots vs. Players. It acts like the 1-up Mushroom from the Mario mutator, instantly boosting health to 200 and granting an extra life. If a BvP bot picks one up, they will get 5,000 points instead of an extra life, since bots have infinite lives in BvP.

Nerf is my name, ArenaBlast is my game.

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3 years 5 months ago #396 by Deep Freeze
Replied by Deep Freeze on topic RPG Stats Suggestions

NerfPlayeR135 wrote: bots have infinite lives in BvP.


Only if Point Limit is 0.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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