Update 11/22/2014 5:15 PM - v3.3.5

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9 years 3 months ago - 9 years 3 months ago #21 by Rajada
NOTE: This update is split into 3 parts


:nerfed: SPECIAL NOTES FOR MAPPERS: :nerfed:

In the Logos.utx texture file, 9 textures are un-editable due to being imported into a texture group with a space in the name (New Logos). These affected textures have been duplicate imported into a new texture group (NewLogos), and you should use these copies over those in New Logos. I will be phasing out the others through later updates.

If you wish to see detail and macro textures in-editor, you will need to edit your Nerf.ini file. Find WindowedRenderDevice and set it to OpenGLDrv.OpenGLRenderDevice


Revision 3.3.5: 11/22/2014 5:15 PM:

Maps:

*.nrf:
  • Phased out several bad logo textures.

AR-Barracuda.nrf:
  • Fixed some lighting issues.

CTF-WeaponWar.nrf:
  • Bots will now enter the Whomper challenge instead of getting stuck on the wall. However, you still probably shouldn't play this with bots.

Nerf-Plaza.nrf:
  • Fixed a misplaced texture.
  • Fixed the cut off author name.

PM-Anoxia.nrf:
  • Fixed a few BSP issues.
  • Fixed tiles in ruins area to not be so easy to get stuck on.

PM-Champion.nrf:
  • Fixed some lighting issues.

PM-MorpheusRemix.nrf:
  • Fixed a texture issue that caused ugly black aliasing on the floor tiles.

PM-TarydiumMineRemix.nrf:
  • Fixed an issue with the secret area.

RR-*.nrf:
  • Fixed a ton of texture / lighting inconsistencies in ready rooms.


System:

D3DDrv.dll:
  • NAB D3D rendering updated! Thanks to Han ( coding.hanfling.de/launch/ ).
  • Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.
  • Z-fighting fixed with improved z-buffering.

OpenGlDrv.dll:
  • NAB Open Gl rendering now works! Thanks to Han ( coding.hanfling.de/launch/ ).
  • Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.

PM-BattleField.int:
  • Fixed a typo.

PM-CanyonOutpost.int:
  • Fixed a typo.

PM-Convoy.int:
  • Fixed a typo.

No_X.int:
  • Added new mutator info.

Engine.u:
  • Players can no longer move before the buzzer.

NerfI.u:
  • Fixed a bug where spree messages might not fade out properly.

No_X.u:
  • Added a new No Health Vials mutator to remove the +5 batteries.
  • No Health mutator now also removes the +5 batteries.


Textures:

*.utx:
  • Added detail textures to most default textures. Try them out with the new D3D renderer or new OpenGL renderer!

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Last edit: 9 years 3 months ago by Rajada.

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