Dalister - 07/10/2022 - 19:39

Is the master server for the community pack down? i am asking because it keeps timing out when trying to view populated servers, yet the weird stats on the news page and the MOTD still show.

supermobix - 07/06/2022 - 00:27

super fun game i'll install the community pack eventually, any active online players?

Graphik - 06/08/2022 - 04:59

My sister and I just loaded up the game for the first time in years and played a few rounds, thanks a ton for keeping the master server running!

Rajada - 05/05/2022 - 01:15

This was a decision made to support updates to the renderer. Older PCs don't like the new D3D rendering tricks, but Nerf 300 will have another version altogether.

jay - 04/26/2022 - 12:58

FYI, on classic PCs the upgraded Direct3D driver crashes with an out-of-memory error. I had to copy the original D3D driver to get it to run.

AzazelT4C0 - 04/20/2022 - 21:24

really enjoying the additions to the game, especially the extra maps. Only recently discovered this game but I'd been playing Unreal Tournament for years and this was a breath of fresh air.

AzazelT4C0 - 04/20/2022 - 21:11

Working good now! Thanks again. Sorry for the slow reply.

jay - 04/20/2022 - 12:11

@Rajada You'll want to update the download links to point to the HTTPS URLs.

Rajada - 04/20/2022 - 05:56

It should be resolved either way now, so let me know if it works out.

AzazelT4C0 - 04/19/2022 - 19:21

When i would go to download it, i would be sent to a blank page with nothing happening whatsoever . I appreciate the direct link greatly, im excited to try it

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Update 11/22/2014 5:15 PM - v3.3.5

More
6 years 6 months ago - 6 years 6 months ago #21 by Rajada
NOTE: This update is split into 3 parts


:nerfed: SPECIAL NOTES FOR MAPPERS: :nerfed:

In the Logos.utx texture file, 9 textures are un-editable due to being imported into a texture group with a space in the name (New Logos). These affected textures have been duplicate imported into a new texture group (NewLogos), and you should use these copies over those in New Logos. I will be phasing out the others through later updates.

If you wish to see detail and macro textures in-editor, you will need to edit your Nerf.ini file. Find WindowedRenderDevice and set it to OpenGLDrv.OpenGLRenderDevice


Revision 3.3.5: 11/22/2014 5:15 PM:

Maps:

*.nrf:
  • Phased out several bad logo textures.

AR-Barracuda.nrf:
  • Fixed some lighting issues.

CTF-WeaponWar.nrf:
  • Bots will now enter the Whomper challenge instead of getting stuck on the wall. However, you still probably shouldn't play this with bots.

Nerf-Plaza.nrf:
  • Fixed a misplaced texture.
  • Fixed the cut off author name.

PM-Anoxia.nrf:
  • Fixed a few BSP issues.
  • Fixed tiles in ruins area to not be so easy to get stuck on.

PM-Champion.nrf:
  • Fixed some lighting issues.

PM-MorpheusRemix.nrf:
  • Fixed a texture issue that caused ugly black aliasing on the floor tiles.

PM-TarydiumMineRemix.nrf:
  • Fixed an issue with the secret area.

RR-*.nrf:
  • Fixed a ton of texture / lighting inconsistencies in ready rooms.


System:

D3DDrv.dll:
  • NAB D3D rendering updated! Thanks to Han (coding.hanfling.de/launch/).
  • Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.
  • Z-fighting fixed with improved z-buffering.

OpenGlDrv.dll:
  • NAB Open Gl rendering now works! Thanks to Han (coding.hanfling.de/launch/).
  • Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.

PM-BattleField.int:
  • Fixed a typo.

PM-CanyonOutpost.int:
  • Fixed a typo.

PM-Convoy.int:
  • Fixed a typo.

No_X.int:
  • Added new mutator info.

Engine.u:
  • Players can no longer move before the buzzer.

NerfI.u:
  • Fixed a bug where spree messages might not fade out properly.

No_X.u:
  • Added a new No Health Vials mutator to remove the +5 batteries.
  • No Health mutator now also removes the +5 batteries.


Textures:

*.utx:
  • Added detail textures to most default textures. Try them out with the new D3D renderer or new OpenGL renderer!

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