Nerf 300 beta Patch Notes Thread

More
7 years 1 month ago #514 by Rajada
  • Removed more unnecessary dynamic loads for better optimized code.
  • OpenGL render device clipping control extension should now be optional. This should help chipsets that support all but clipping control run the game.

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©
The topic has been locked.
More
7 years 1 month ago #515 by Rajada
  • Fixed an issue with texture colorspaces causing certain mesh textures to look wrong.

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©
The topic has been locked.
More
7 years 1 month ago #516 by Rajada
  • Added CPU tags before bot names on the scoreboard in multiplayer matches.
  • Fixed being able to enter invalid amounts of bots into setup botmatch and server menus.
  • Fixed being able to host a server with a blank server name. Servers without names are now automatically named the default value.
  • Fixed an accessed none in the about screen.
  • Messages no longer are sent or beep when they're blank.
  • Message of the day fades out a little slower to allow easier reading of longer messages.
  • Removed some obsolete "level controller" code from the HUD. All plaza triggers are now self-contained and no longer require on load triggers.
  • Removed some more unneeded dynamic loading from weapons.

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©
The topic has been locked.
More
7 years 4 weeks ago #517 by Rajada
  • Fixed some accessed nones in scoreboards.
  • Fixed some accessed nones in game replication info classes.
  • Fixed the addbot and addbots command so that they can no longer exceed bot limits.
  • Set the maximum bot and player limits in the setup server and botmatch screens to 32 each.
  • Scoreboards can now handle up to 64 players (32 being visible at a time) without crashing the game.
  • Spectators can no longer use the traditional fly, walk, and ghost cheats. They are adjusted for spectators.
  • Fixed a BSP hole in PM-Amateur.
  • Moved around the crosshair appearance options to make more sense.

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©
The topic has been locked.
More
7 years 4 weeks ago #518 by Rajada
  • All standard weapons that needed it now have left-handed skins that prevent any text on the blaster from showing up backwards.
  • Fixed a really hard to read text detail on the Ball Shooter skin.
  • Ballblast balls can no longer be picked up before the game has started, preventing the ball from entering a state where it is picked up but you are unable to switch to the launcher.

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©
The topic has been locked.
More
7 years 4 weeks ago #519 by Rajada
  • Fixed a typo resulting in the restart state of a spectating player being set to "PlayerWaking" instead of "PlayerWalking".
  • Added support for player-based weapon hand skins.
  • Fixed multiplayer mesh preview being way too bright.
  • Fixed an issue where pressing escape would result in starting a botmatch.
  • Fixed losing your multiplayer name and score (and possibly other items) when looking at your singleplayer stats screen during an online match.
  • Removed some in-game debug messages that were accidentally left in.
  • Fixed an issue where the setup server menu was using the botmatch values for recommended bot count.
  • When you click the singleplayer button from inside the multiplayer menus, you default to the stats screen as was intended.
  • Removed another pointless dynamic load.
  • Added a missing left-handed skin for the Sidewinder.
  • Fixed a crash bug in PM-Amateur.
  • Removed the testing teleporters in the Championship readyroom.

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©
The topic has been locked.
Powered by Kunena Forum