- Posts: 363
Nerf 300 beta Patch Notes Thread
7 years 1 month ago #514
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Removed more unnecessary dynamic loads for better optimized code.
- OpenGL render device clipping control extension should now be optional. This should help chipsets that support all but clipping control run the game.
The topic has been locked.
7 years 1 month ago #516
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added CPU tags before bot names on the scoreboard in multiplayer matches.
- Fixed being able to enter invalid amounts of bots into setup botmatch and server menus.
- Fixed being able to host a server with a blank server name. Servers without names are now automatically named the default value.
- Fixed an accessed none in the about screen.
- Messages no longer are sent or beep when they're blank.
- Message of the day fades out a little slower to allow easier reading of longer messages.
- Removed some obsolete "level controller" code from the HUD. All plaza triggers are now self-contained and no longer require on load triggers.
- Removed some more unneeded dynamic loading from weapons.
The topic has been locked.
7 years 4 weeks ago #517
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed some accessed nones in scoreboards.
- Fixed some accessed nones in game replication info classes.
- Fixed the addbot and addbots command so that they can no longer exceed bot limits.
- Set the maximum bot and player limits in the setup server and botmatch screens to 32 each.
- Scoreboards can now handle up to 64 players (32 being visible at a time) without crashing the game.
- Spectators can no longer use the traditional fly, walk, and ghost cheats. They are adjusted for spectators.
- Fixed a BSP hole in PM-Amateur.
- Moved around the crosshair appearance options to make more sense.
The topic has been locked.
7 years 4 weeks ago #518
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- All standard weapons that needed it now have left-handed skins that prevent any text on the blaster from showing up backwards.
- Fixed a really hard to read text detail on the Ball Shooter skin.
- Ballblast balls can no longer be picked up before the game has started, preventing the ball from entering a state where it is picked up but you are unable to switch to the launcher.
The topic has been locked.
7 years 4 weeks ago #519
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a typo resulting in the restart state of a spectating player being set to "PlayerWaking" instead of "PlayerWalking".
- Added support for player-based weapon hand skins.
- Fixed multiplayer mesh preview being way too bright.
- Fixed an issue where pressing escape would result in starting a botmatch.
- Fixed losing your multiplayer name and score (and possibly other items) when looking at your singleplayer stats screen during an online match.
- Removed some in-game debug messages that were accidentally left in.
- Fixed an issue where the setup server menu was using the botmatch values for recommended bot count.
- When you click the singleplayer button from inside the multiplayer menus, you default to the stats screen as was intended.
- Removed another pointless dynamic load.
- Added a missing left-handed skin for the Sidewinder.
- Fixed a crash bug in PM-Amateur.
- Removed the testing teleporters in the Championship readyroom.
The topic has been locked.