Update 8/4/2026 1:55 PM v3.6.49

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2 months 1 day ago #832 by Rajada
Revision 3.6.49: 8/4/2026 1:55 PM:

Maps:

PM-007TempleRemix and SH-007TempleRemix:
  • Fixed a lighting bug.
  • Restored some textures that were lost in the transition to OpenGL rendering.

PM-Anoxia and SH-Anoxia:
  • Fixed a wall that was too dark.

PM-Assembly:
  • Fixed a bad texture.

PM-BlacktopRemix:
  • Fixed a duplicated light error.
  • Added an additional light to brighten a particular corner.
  • Added an additional detail brush to fix a bad texture transition.

PM-BlacktopRemix:
  • Fixed inconsistent damage threshholds across the destructable bricks.

PM-CircleOfAir:
  • Fixed some lighting issues.

PM-Deadlock:
  • Fixed some bad textures.

PM-FBArena and SH-FBArena:
  • Fixed teleporter being hard to see.

PM-Forgotten:
  • Fixed some bad textures.

PM-MatrixedRemix:
  • Fixed special point targets being able to be hit more than once per appearance.
  • Increased volume of special point targets' announcement sound.


System:

NerfI.u:
  • Fixed water bubbles and respawn effects being too hard to see in the new OpenGL renderer.
  • Fixed a number of bugs in the Ball Shooter.

NerfWeapon.u:
  • Fixed Sidewinder locked on crosshair not rendering centered.


Textures:

EgyptPan.utx:
  • Added two detail textures that were useful.

 

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