- Posts: 398
Update 8/4/2026 1:55 PM v3.6.49
2 months 1 day ago #832
by Rajada
Update 8/4/2026 1:55 PM v3.6.49 was created by Rajada
Revision 3.6.49: 8/4/2026 1:55 PM:
Maps:
PM-007TempleRemix and SH-007TempleRemix:
PM-Anoxia and SH-Anoxia:
PM-Assembly:
PM-BlacktopRemix:
PM-BlacktopRemix:
PM-CircleOfAir:
PM-Deadlock:
PM-FBArena and SH-FBArena:
PM-Forgotten:
PM-MatrixedRemix:
System:
NerfI.u:
NerfWeapon.u:
Textures:
EgyptPan.utx:
Maps:
PM-007TempleRemix and SH-007TempleRemix:
- Fixed a lighting bug.
- Restored some textures that were lost in the transition to OpenGL rendering.
PM-Anoxia and SH-Anoxia:
- Fixed a wall that was too dark.
PM-Assembly:
- Fixed a bad texture.
PM-BlacktopRemix:
- Fixed a duplicated light error.
- Added an additional light to brighten a particular corner.
- Added an additional detail brush to fix a bad texture transition.
PM-BlacktopRemix:
- Fixed inconsistent damage threshholds across the destructable bricks.
PM-CircleOfAir:
- Fixed some lighting issues.
PM-Deadlock:
- Fixed some bad textures.
PM-FBArena and SH-FBArena:
- Fixed teleporter being hard to see.
PM-Forgotten:
- Fixed some bad textures.
PM-MatrixedRemix:
- Fixed special point targets being able to be hit more than once per appearance.
- Increased volume of special point targets' announcement sound.
System:
NerfI.u:
- Fixed water bubbles and respawn effects being too hard to see in the new OpenGL renderer.
- Fixed a number of bugs in the Ball Shooter.
NerfWeapon.u:
- Fixed Sidewinder locked on crosshair not rendering centered.
Textures:
EgyptPan.utx:
- Added two detail textures that were useful.
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