Update 8/14/2025 8:00 PM v3.6.44

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1 month 3 weeks ago - 1 month 3 weeks ago #797 by Rajada
Revision 3.6.44: 8/14/2025 8:00 PM:

Maps:

CTF-Bedrooms][Remix and PM-Bedrooms][Remix:
  • Adjusted built-in fall damage reduction to 25% actual damage.

PM-Amateur:
  • Fixed a BSP hole.

PM-BathroomRemix:
  • Adjusted built-in fall damage reduction to 25% actual damage.

PM-BreakfastRemix:
  • Adjusted built-in fall damage reduction to 25% actual damage.

PM-Chroma:
  • Adjusted zone-lighting to relieve blown-out contrast on items.

PM-ImperialBase:
  • Fixed a BSP hole.

PM-Production:
  • Added a break in the Scattershot catwalk railing that allows players to jump down to the health vials below.
  • Added an elevator from the lower floor to the upper floor.

PM-Sk8'sBedroom:
  • Adjusted built-in fall damage reduction to 25% actual damage.

PM-TheVeryEndOfYouRemix:
  • Added missing screenshot.

SH-Barracuda:
  • Added colored lights in the BallBlast scoring holes that correspond to scored balls.

SH-Chroma:
  • Adjusted zone-lighting to relieve blown-out contrast on items.
  • Added color-changing accents that trigger upon ball score events.

SH-Production:
  • Added screens that trigger upon ball score events.
  • Added a break in the Scattershot catwalk railing that allows players to jump down to the health vials below.
  • Added an elevator from the lower floor to the upper floor.


System:

NerfI.int:
  • Fixed missing Startgun strings for multiplayer pregame waiting message.

BotChat.u:
  • Fixed a bug where rage-quitting players' names would be blanked out in their leave game messages.

BotSurvival.u, CTF.u, DarkMatch.u, Greed.u, LaserBlast.u, NerfI.u, and TargetTag.u:
  • Fixed all instances of placeholder team names (example: Asteroid instead of Rockheads) and adjusted code and HUDs to work accordingly. Please note that this update will reset your Nerf.ini file in order to fix a number of related bugs.

Engine.u:
  • Fixed a bug in TriggerLight that caused the TriggerPound state to be broken.

NerfI.u:
  • Added a new triggerlight type that replicates the color of scored BallBlast balls when triggered by them.
  • Fixed a number of bugs by disallowing players to throw their weapons during weapon bring up and put down animations.
  • Fixed a bug in team games where spawning wasn't handled correctly causing spawns into the wrong team playerstarts in some cases.
  • Adjusted fall damage code such that it can be reduced properly by mutators (fatal fall damage previously could not be reduced).
  • Fixed BlockedPath actor not having an editor-visible sprite.
  • Added automatic serverpack loading.

NerfMenu.u:
  • Added automatic serverpack loading.

NerfWeapon.u:
  • Fixed a bug in the Hyperstrike that sometimes caused bots using it to get zoom accuracy effects when it was not intended (generally after another zoomed in bot dropped it).
  • Fixed a possible bug in Hyperstrike code with rendering the zoomed in crosshair when the texture variable for it is blank.
  • Added missing code from Ballzooka firing sequences that allow bots to "hear" the firing sounds.


Textures:

NerfWeapon2.utx:
  • Added sprite for BlockedPath.

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Last edit: 1 month 3 weeks ago by Rajada.

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