- Posts: 378
Update 8/14/2025 8:00 PM v3.6.44
1 month 3 weeks ago - 1 month 3 weeks ago #797
by Rajada
Update 8/14/2025 8:00 PM v3.6.44 was created by Rajada
Revision 3.6.44: 8/14/2025 8:00 PM:
Maps:
CTF-Bedrooms][Remix and PM-Bedrooms][Remix:
PM-Amateur:
PM-BathroomRemix:
PM-BreakfastRemix:
PM-Chroma:
PM-ImperialBase:
PM-Production:
PM-Sk8'sBedroom:
PM-TheVeryEndOfYouRemix:
SH-Barracuda:
SH-Chroma:
SH-Production:
System:
NerfI.int:
BotChat.u:
BotSurvival.u, CTF.u, DarkMatch.u, Greed.u, LaserBlast.u, NerfI.u, and TargetTag.u:
Engine.u:
NerfI.u:
NerfMenu.u:
NerfWeapon.u:
Textures:
NerfWeapon2.utx:
Maps:
CTF-Bedrooms][Remix and PM-Bedrooms][Remix:
- Adjusted built-in fall damage reduction to 25% actual damage.
PM-Amateur:
- Fixed a BSP hole.
PM-BathroomRemix:
- Adjusted built-in fall damage reduction to 25% actual damage.
PM-BreakfastRemix:
- Adjusted built-in fall damage reduction to 25% actual damage.
PM-Chroma:
- Adjusted zone-lighting to relieve blown-out contrast on items.
PM-ImperialBase:
- Fixed a BSP hole.
PM-Production:
- Added a break in the Scattershot catwalk railing that allows players to jump down to the health vials below.
- Added an elevator from the lower floor to the upper floor.
PM-Sk8'sBedroom:
- Adjusted built-in fall damage reduction to 25% actual damage.
PM-TheVeryEndOfYouRemix:
- Added missing screenshot.
SH-Barracuda:
- Added colored lights in the BallBlast scoring holes that correspond to scored balls.
SH-Chroma:
- Adjusted zone-lighting to relieve blown-out contrast on items.
- Added color-changing accents that trigger upon ball score events.
SH-Production:
- Added screens that trigger upon ball score events.
- Added a break in the Scattershot catwalk railing that allows players to jump down to the health vials below.
- Added an elevator from the lower floor to the upper floor.
System:
NerfI.int:
- Fixed missing Startgun strings for multiplayer pregame waiting message.
BotChat.u:
- Fixed a bug where rage-quitting players' names would be blanked out in their leave game messages.
BotSurvival.u, CTF.u, DarkMatch.u, Greed.u, LaserBlast.u, NerfI.u, and TargetTag.u:
- Fixed all instances of placeholder team names (example: Asteroid instead of Rockheads) and adjusted code and HUDs to work accordingly. Please note that this update will reset your Nerf.ini file in order to fix a number of related bugs.
Engine.u:
- Fixed a bug in TriggerLight that caused the TriggerPound state to be broken.
NerfI.u:
- Added a new triggerlight type that replicates the color of scored BallBlast balls when triggered by them.
- Fixed a number of bugs by disallowing players to throw their weapons during weapon bring up and put down animations.
- Fixed a bug in team games where spawning wasn't handled correctly causing spawns into the wrong team playerstarts in some cases.
- Adjusted fall damage code such that it can be reduced properly by mutators (fatal fall damage previously could not be reduced).
- Fixed BlockedPath actor not having an editor-visible sprite.
- Added automatic serverpack loading.
NerfMenu.u:
- Added automatic serverpack loading.
NerfWeapon.u:
- Fixed a bug in the Hyperstrike that sometimes caused bots using it to get zoom accuracy effects when it was not intended (generally after another zoomed in bot dropped it).
- Fixed a possible bug in Hyperstrike code with rendering the zoomed in crosshair when the texture variable for it is blank.
- Added missing code from Ballzooka firing sequences that allow bots to "hear" the firing sounds.
Textures:
NerfWeapon2.utx:
- Added sprite for BlockedPath.
Last edit: 1 month 3 weeks ago by Rajada.
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