Update 5/15/2025 10:25 PM v3.6.37

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2 days 11 hours ago - 2 days 11 hours ago #792 by Rajada
Revision 3.6.37: 5/15/2025 10:25 PM:

Maps:

KOTH-AirRage and PM-AirRage:
  • Improved the visuals of the skybox.

PM-007TempleRemix:
  • Fixed some bad lighting.

PM-AlcatrazRemix:
  • Fixed a BSP hole.
  • Added some invisible slopes to allow both players and bots to step up into the vent shafts without requiring jumping.

PM-Anoxia:
  • Fixed some bot pathing.
  • Improved some lighting in dark areas.
  • Added a ramp to the broken ship.
  • Fixed a number of spots where players could get stuck on the floor.
  • Adjusted a number of pickup placements for better bot-pathing.
  • Added a window overlooking the broken ship.
  • Added a new passageway from the Electro Shield area to the Pulsator spawn.

PM-BlackHeart:
  • Fixed some missing ambient sounds.

PM-CellWarfare-Plant:
  • Fixed a BSP hole.

PM-CompulsiveRemix:
  • Fixed screenshot being way too dark.

PM-DogtownRemix:
  • Fixed screenshot being way too dark.

PM-DillingerRemix:
  • Fixed screenshot being way too dark.

PM-EndOfNerfArenaBlast:
  • Fixed screenshot being way too dark.

PM-GFK-NerfStadium:
  • Fixed floating SuitPowers.

PM-Junk:
  • Fixed screenshot being way too dark.

PM-Lunar:
  • Fixed incorrect screenshot.

PM-NN-Day:
  • Fixed a BSP hole.

PM-PolarisRemix:
  • Fixed screenshot being way too dark.

PM-PressureRemix:
  • Fixed bad playerstarts.

PM-QuotelisRemix:
  • Fixed screenshot being way too dark.

PM-RailArena:
  • Fixed missing screenshot.

PM-Slam'sHauntedHomestead:
  • Fixed screenshot being way too dark.

PM-SlumsofNYCRemix:
  • Fixed screenshot being way too dark.

PM-PM-TarydiumMineRemix:
  • Fixed screenshot being way too dark.

PM-PM-RedeemerWarRemix:
  • Fixed screenshot being way too dark.

SH-Anoxia:
  • Added a new map SH-Anoxia.

SH-CircleForts:
  • Reset BallBlast scoring holes to 1x point value.

SH-Halfpipes][:
  • Added visual doubler signs to the BallBlast scoring hole that doubles points.

SH-Luna:
  • Added visual doubler signs to the BallBlast scoring hole that doubles points.

SH-Orbital:
  • Added visual doubler signs to the BallBlast scoring hole that doubles points.

SH-Sequoia:
  • Added visual doubler signs to the BallBlast scoring hole that doubles points.

SH-Sky:
  • Added visual doubler signs to the BallBlast scoring hole that doubles points.


System:

BotChat.u:
  • Bots with no lives will no longer rage-quit to prevent unfair situations with new bots joining with full lives.
  • Fixed a number of conversations being started by bots that are no longer playing (such as when out of lives) that did not make sense in that context.

NerfI.u:
  • Fixed being able to pick up multiple copies of BallBlast balls when they are bouncing around as projectiles.
  • Fixed the Ball Shooter not having a third person mesh.
  • Added new BallBlast HUD feature: ball status. When there is one or more copies of a BallBlast ball on the ground, you will see a down arrow to indicate this. A question mark indicates all copies of that ball are in possession of other players. You only see this information for balls you are not carrying and have not yet scored.
  • BallBlast now spawns two of each ball (one through six only) in Mega Nerf difficulty.
  • The gold ball now gives off light and features a trail of particles when moving to help distinguish it from the yellow ball. If a player is carrying the gold ball they also will give off a trail of particles.

KOTH-Empty.int and PM-Empty.int:
  • Fixed a typo.

KOTH-Frozen][.int and PM-Frozen][.int:
  • Fixed a typo.

PM-1on1-BigBrother.int:
  • Fixed a typo.

PM-Anoxia.int:
  • Fixed a typo.

PM-CinderCanyon.int:
  • Fixed a typo.

PM-INF-Collider.int:
  • Fixed a typo.

PM-IronGiant.int:
  • Fixed a typo.

PM-Ronozein.int:
  • Fixed a typo.

PM-Silo.int:
  • Fixed a typo.

PM-TootieFruity.int:
  • Fixed a typo.

PM-VsysRemix.int:
  • Fixed a typo.

PM-WarpedBay.int:
  • Fixed a typo.


Textures:

MenuUpdate.utx:
  • Added new HUD textures.

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Last edit: 2 days 11 hours ago by Rajada.

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