Solid_Snake1998 - 10/27/2022 - 04:05

We need a mobile version of this game, it's long overdue

Solid_Snake1998 - 10/27/2022 - 04:03

Old account thats been dead for nearly 10 years, who dis?

Dalister - 07/10/2022 - 19:39

Is the master server for the community pack down? i am asking because it keeps timing out when trying to view populated servers, yet the weird stats on the news page and the MOTD still show.

supermobix - 07/06/2022 - 00:27

super fun game i'll install the community pack eventually, any active online players?

Graphik - 06/08/2022 - 04:59

My sister and I just loaded up the game for the first time in years and played a few rounds, thanks a ton for keeping the master server running!

Rajada - 05/05/2022 - 01:15

This was a decision made to support updates to the renderer. Older PCs don't like the new D3D rendering tricks, but Nerf 300 will have another version altogether.

jay - 04/26/2022 - 12:58

FYI, on classic PCs the upgraded Direct3D driver crashes with an out-of-memory error. I had to copy the original D3D driver to get it to run.

AzazelT4C0 - 04/20/2022 - 21:24

really enjoying the additions to the game, especially the extra maps. Only recently discovered this game but I'd been playing Unreal Tournament for years and this was a breath of fresh air.

AzazelT4C0 - 04/20/2022 - 21:11

Working good now! Thanks again. Sorry for the slow reply.

jay - 04/20/2022 - 12:11

@Rajada You'll want to update the download links to point to the HTTPS URLs.

The shoutbox is unavailable to non-members

Update 11/15/2022 3:15 AM v3.5.11

2 months 2 weeks ago #674 by Rajada
Revision 3.5.11: 11/15/2022 3:15 AM:


Multiple maps:
  • Updated friendly name.
  • Improved bot pathing.

  • Fixed the map not spawning bots.

  • Fixed a BSP issue that made the ramp unpassable.

KOTH-Catacombs and PM-Catacombs:
  • Added a ramp to an area that couldn't be reached.

  • Fixed a few areas that were too small for players to navigate.
  • Removed some player starts that were too close to eachother.

  • Smoothed out the transition from the ramps to the middle floor.

  • Further reduced the speed of the spinning skybox.

  • Added an extra room and hallway between the Sidewinder and Scattershot rooms to alleviate a dead end.

  • Fixed a few bad playerstarts.

  • Fixed a BSP issue that also broke bot pathing.

  • Fixed a BSP issue.

  • Added the lava crossings missing from the original version.

  • Added some trees missing from the original version.

  • Added an extra hallway and ramp to alleviate some dead ends.


Debug.u and Debug.ini:
  • Added a map-debugging helper mutator.
  • Fixed a typo.

  • Fixed bottom two Triple Strike rockets having incorrect rotation values when alt fired, causing them to cross.
  • Triple Strike now loads as full of a clip as it can on pickup rather than assuming it will have enough ammo to fill a clip.
  • Triple Strike now checks when it is brought up if it needs to be reloaded and plays the reload animation if so filling the clip as much as possible.
  • Triple Strike can no longer jam due to trying to fire a rocket while none are loaded. The reload animation will be played if any ammo is picked up between running out of ammo and the game deciding whether or not to switch weapons based on ammo reserve.
  • Upon firing your last loaded rocket, the Triple Strike no longer assumes it has three more rockets in ammo reserves, and does the math instead.
  • Fixed Triple Strike not playing most of its animations online.
  • Fixed an accessed none error in Triple Strike rockets.
  • Fixed Triple Strike not properly tweening to the still state after pumping after an alternate fire shot.
  • Triple Strike primary fire rockets are now spawned with appropriate offsets rather than from the middle of the gun for all three shots.
  • Triple Strike rockets now do reduced damage and increased momentum on hits to the foot region to improve the survivability of rocket jumping and reward direct hits more.
  • Reduced Triple Strike fire rate by 30%.
  • Triple Strike alternate fire priming pumps now take 15% longer to complete.
  • Fixed color correction not applying to Pulsator bolos.


  • Updated Pulsator bolo textures to the correct base color.

Please Log in or Create an account to join the conversation.

Powered by Kunena Forum