Server: RetroZone.IO (Melb AU) Ping: 250-300 Map Name: Asteroid Bonus PointBlast Players: 0/16 Time Limit: 15 Point Limit: 0 Min. Compatible Version: 300 Game Version: 300 Game Type: PointBlast Change Levels: Enabled Bots in Multiplayer: Enabled Admin Name: Sysop Admin Email: sysop@retrozone.io Connected to server through Nerf PDA server browser. Saw the online waiting room (Entry.nrf) for a split second before crashing to desktop with an error message. Attempted to connect multiple times, with the same results. Oddly, upon restarting the game, the PA broadcast the "Welcome to the Amateur Finals" message, despite the fact that the loaded save card had progressed to the Tribe ReadyRoom. Critical Error dialog box: Assertion failed: ActorClass [File:C:\Nerf\Engine\Src\UnChan.cpp] [Line:714] History: InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacker <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::Tick Dispatch <- UpdatePrenet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop ----------------------------------------------------------------------------------- Information from Nerf.log: Log: Log file open, 11/18/16 17:45:48 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.2 (Build: 9200) Init: Version: 300 Init: Compiled: Oct 19 1999 11:40:22 Init: Command line: Init: Base directory: E:\Program Files\Atari\Nerf\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: NERFANDWOLFY Init: User: theod Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=3192.055638 MHz Init: CPU Page size=4096, Processors=4 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Log: Loading: Package Engine Log: Loading: Package Core Log: Loading: Package NerfI Log: Loading: Package NerfKids Log: Loading: Package CharVO Log: Loading: Package WeaponSounds Log: Loading: Package NerfWeapon2 Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package Vox Log: Loading: Package PAFlag Log: Loading: Package PABall Log: Loading: Package NerfWeapon Log: Loading: Package NerfRes Log: Loading: Package NerfNewMeshes Log: Loading: Package NewXHairs Log: Loading: Package BoloTex Log: Loading: Package Detail Log: Loading: Package Environment Log: Loading: Package BoloMesh Log: Loading: Package NABUtilitiesTex Log: Loading: Package CoopGame Log: Loading: Package Training Log: Loading: Package CTF Log: Loading: Package BotSurvival Log: Loading: Package SurvivalBase Log: Loading: Package RSTCSounds Log: Bound to Galaxy.dll Init: Galaxy is using WinMM Init: Galaxy initialized Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 6 10 1 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display (Primary Display Driver) Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Loading: Package Entry Log: Loading: Package AmArena Log: Loading: Package Lights Log: Loading: Package Logos Log: Loading: Package Flares Log: Loading: Package Details Log: Game class is 'SinglePlayer' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 DevAudio: Galaxy SetViewport: NULL Log: Browse: RR-Sequoia.nrf?Name=NerfPlayeR135?Class=NerfKids.Rabbit?Difficulty=1?Team=255?Index=1?Skin=NerfKids.Skins.Ted Log: LoadMap: RR-Sequoia.nrf?Name=NerfPlayeR135?Class=NerfKids.Rabbit?Difficulty=1?Team=255?Index=1?Skin=NerfKids.Skins.Ted Log: Loading: Package RR-Sequoia Log: Loading: Package R-Sequoia Log: Loading: Package R-Amateur Log: Loading: Package NerfEntry Log: Loading: Package Lightmaps Log: Loading: Package Asteroid_effects Log: Loading: Package Asteroid Log: Loading: Package R-Asteroid Log: Loading: Package ReadyRoom Log: Loading: Package UWindowFonts Log: Loading: Package GenSound Log: Loading: Package ReadyRoom-Trib Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 11729->11729; refs: 309889 Log: Game class is 'SinglePlayer' Log: Bringing Level RR-Sequoia.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=NerfPlayeR135?Class=NerfKids.Rabbit?Difficulty=1?Team=255?Index=1?Skin=NerfKids.Skins.Ted ScriptLog: Base Mutator is RR-Sequoia.Mutator1 Init: Initialized moving brush tracker for Level RR-Sequoia.MyLevel DevAudio: Galaxy SetViewport: NULL Log: Loading: Package NerfMenu Log: Loading: Package UWindow Log: Loading: Package UBrowser Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Loading: Package MenuUpdate Log: Loading: Package IpServer ScriptLog: Team 255 ScriptLog: Login: NerfPlayeR135 Log: Possessed PlayerPawn: Rabbit RR-Sequoia.Rabbit0 ScriptLog: All inventory from NerfPlayeR135 is accepted Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to OpenGLDrv.dll Init: Initializing OpenGL for WindowsViewport0... Log: Enter SetRes( 1920, 1080, 4, 16 ) for WindowsViewport0 Init: Using pixel format 9 Init: Device supports: GL Init: Device supports: GL_EXT_texture_compression_s3tc Init: Device supports: GL_EXT_texture_sRGB Init: Device supports: GL_EXT_texture_filter_anisotropic Init: Device supports: GL_EXT_texture_env_combine Init: Device supports: GL_ARB_texture_env_combine Init: Device supports: GL_SGIS_texture_lod Init: Device supports: GL_NV_texture_env_combine4 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_EXT_compiled_vertex_array Init: Device supports: GL_ARB_multitexture Init: Device supports: WGL_EXT_swap_control Init: Device supports: WGL_EXT_swap_control_tear Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : GeForce GTX 960/PCIe/SSE2 Init: GL_VERSION : 4.5.0 NVIDIA 369.09 Init: GL_EXTENSIONS : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility Init: GL_EXTENSIONS : GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query Init: GL_EXTENSIONS : GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include Init: GL_EXTENSIONS : GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 Init: GL_EXTENSIONS : GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access Init: GL_EXTENSIONS : GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object Init: GL_EXTENSIONS : GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count Init: GL_EXTENSIONS : GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 Init: GL_EXTENSIONS : GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range Init: GL_EXTENSIONS : GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Init: WGL_EXTENSIONS : WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_bridged_display WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 2.974050 seconds Warning: Unpacking texture FireTexture AmArena.FX.Green_Elec a second time as masked. Warning: Unpacking texture Texture R-Asteroid.Bblast a second time as unmasked. Warning: Unpacking texture Texture R-Amateur.Pblast a second time as unmasked. Warning: Unpacking texture Texture R-Asteroid.SPblast a second time as unmasked. Warning: Unpacking texture FireTexture NerfEntry.teleport a second time as masked. Warning: Unpacking texture Texture Flares.FX_LFLARE_RED a second time as masked. Warning: Unpacking texture Texture R-Amateur.TOplaza a second time as masked. Warning: Unpacking texture Texture R-Asteroid.Tally.Tally_11 a second time as masked. Warning: Unpacking texture Texture R-Asteroid.Tally.Tally_12 a second time as masked. Warning: Unpacking texture Texture R-Asteroid.Tally.Tally_22 a second time as masked. Warning: Unpacking texture Texture R-Asteroid.Tally.Tally_21 a second time as masked. Warning: Unpacking texture Texture R-Sequoia.SEQ_TXT a second time as masked. Warning: Unpacking texture Texture R-Amateur.ScorePlace a second time as masked. Warning: Unpacking texture Texture R-Amateur.PointSpeedBall2 a second time as masked. Log: Would set PF_Highlighted for Texture UWindowFonts.Tahoma20.Texture0. Log: Would set PF_Highlighted for Texture UWindowFonts.Tahoma20.Texture1. Log: Would set PF_Highlighted for Texture UWindowFonts.Tahoma20.Texture2. Log: Would set PF_Highlighted for Texture UWindowFonts.Tahoma20.Texture3. ScriptLog: NERF Console entering UWindow state ScriptLog: Creating root window: NerfMenu.NerfRootWindow ScriptLog: Using font: Tahoma ScriptLog: PDA - assuming American buttons Log: Loading: Package PDA ScriptWarning: NerfRootWindow Transient.NerfRootWindow0 (Function NerfMenu.NerfRootWindow.PDAMainWindow:000C) Accessed None ScriptWarning: NerfPDAScreenMain Transient.NerfPDAScreenMain0 (Function NerfMenu.NerfPDAScreenMain.Created:043F) Accessed None ScriptWarning: NerfRootWindow Transient.NerfRootWindow0 (Function NerfMenu.NerfRootWindow.PDAMainWindow:000C) Accessed None ScriptWarning: NerfPDAScreenMain Transient.NerfPDAScreenMain0 (Function NerfMenu.NerfPDAScreenMain.ShowCharInfo:0074) Accessed None ScriptWarning: NerfPDAScreenMain Transient.NerfPDAScreenMain0 (Function NerfMenu.NerfPDAScreenMain.ShowCharInfo:00BD) Accessed None ScriptWarning: NerfPDAScreenMain Transient.NerfPDAScreenMain0 (Function NerfMenu.NerfPDAScreenMain.ShowCharInfo:00F5) Accessed None ScriptWarning: NerfPDAScreenMain Transient.NerfPDAScreenMain0 (Function NerfMenu.NerfPDAScreenMain.ShowCharInfo:012D) Accessed None ScriptLog: Centering Console Window Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaL.Texture13. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaL.Texture12. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaB.Texture9. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaB.Texture8. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 ScriptLog: SetupURIs Log: Resolving nab.d3done.com... ScriptLog: BrowseCurrentURI Log: Resolved nab.d3done.com (66.33.209.13) Init: WinSock: I am NerfAndWolfy (192.168.1.3) ScriptLog: HTTPReceivedData ScriptLog: ProcessData ScriptLog: UpdateWindow.SetMOTD(Data) ScriptLog: CurrentURI == MaxURI ScriptLog: BrowseCurrentURI ScriptLog: else BrowseCurrentURI() ScriptLog: HTTPReceivedData ScriptLog: ProcessData ScriptLog: CurrentURI == MaxURI ScriptLog: Success ScriptLog: CurrentURI == 0 Log: Resolving master.333networks.com... Log: Resolving noccer.333networks.com... Log: Resolved master.333networks.com (84.83.176.234) ScriptLog: UBrowserGSpyLink: Master Server is master.333networks.com:28900 Log: Resolved noccer.333networks.com (84.83.176.234) ScriptLog: UBrowserGSpyLink: Master Server is noccer.333networks.com:28900 ScriptLog: Ping Timeout from 98.111.141.250. Attempt 1 Log: SetClientTravel: nerf://203.143.83.154:8888 0 ScriptLog: NERF Console leaving UWindow state Log: URL: Adding default option Name=NerfPlayeR135 Log: URL: Adding default option Class=NerfKids.Rabbit Log: URL: Adding default option Team=255 Log: URL: Adding default option Skin=NerfKids.Skins.Ted Log: Browse: 203.143.83.154:8888/Index.nrf?Name=NerfPlayeR135?Class=NerfKids.Rabbit?Team=255?Skin=NerfKids.Skins.Ted Init: WinSock: Socket queue 32768 / 32768 DevNet: Game client on port 0, rate 20000 DevNet: PendingLevel received: CHALLENGE VER=300 CHALLENGE=-38381558 DevNet: PendingLevel received: USES GUID=0972571711D38188A0000BA2ED2F3FCC PKG=PMX-Asteroid FLAGS=1 SIZE=1478878 GEN=1 DevNet: PendingLevel received: USES GUID=44135B2E11D31FE480006AA23C3952C8 PKG=Asteroid FLAGS=1 SIZE=3496121 GEN=1 DevNet: PendingLevel received: USES GUID=016F2B6011D39D008000E0ACD33B52C8 PKG=Engine FLAGS=1 SIZE=2473472 GEN=1 DevNet: PendingLevel received: USES GUID=1B194B6011D386298000E0ACD33B52C8 PKG=Core FLAGS=1 SIZE=57846 GEN=1 DevNet: PendingLevel received: USES GUID=4D8300A011D37BE3A0000BA2ED2F3FCC PKG=Lights FLAGS=1 SIZE=680109 GEN=1 DevNet: PendingLevel received: USES GUID=592D1C8011D349A080006BA23C3952C8 PKG=Flares FLAGS=1 SIZE=181436 GEN=1 DevNet: PendingLevel received: USES GUID=38BD192111D39DB38000E0ACD33B52C8 PKG=NerfWeapon FLAGS=1 SIZE=8986423 GEN=1 DevNet: PendingLevel received: USES GUID=38BD192011D39DB38000E0ACD33B52C8 PKG=NerfI FLAGS=1 SIZE=8749283 GEN=2 DevNet: PendingLevel received: USES GUID=1B194B6711D386298000E0ACD33B52C8 PKG=Vox FLAGS=1 SIZE=19480 GEN=2 DevNet: PendingLevel received: USES GUID=8512522111D371EB8000E0ACD33B52C8 PKG=PAFlag FLAGS=1 SIZE=201044 GEN=1 DevNet: PendingLevel received: USES GUID=4A4A3AE011D3E47D8000E0ACD33B52C8 PKG=PABall FLAGS=1 SIZE=98234 GEN=1 DevNet: PendingLevel received: USES GUID=1B194B6811D386298000E0ACD33B52C8 PKG=NerfRes FLAGS=1 SIZE=3333973 GEN=1 DevNet: PendingLevel received: USES GUID=1B194B6311D386298000E0ACD33B52C8 PKG=Fire FLAGS=1 SIZE=14926 GEN=1 DevNet: PendingLevel received: USES GUID=872A47C011D38325A0000BA2ED2F3FCC PKG=Environment FLAGS=1 SIZE=1354672 GEN=1 DevNet: PendingLevel received: USES GUID=F137AC7411D35B0880002580533952C8 PKG=Asteroid_effects FLAGS=1 SIZE=5877 GEN=1 DevNet: PendingLevel received: USES GUID=916C658111D37BDFA0000BA2ED2F3FCC PKG=Details FLAGS=1 SIZE=2150107 GEN=1 DevNet: PendingLevel received: USES GUID=B3FE778011D35C6F80002580533952C8 PKG=Logos FLAGS=1 SIZE=2181227 GEN=1 DevNet: PendingLevel received: USES GUID=7411B3E011D350BB80006BA23C3952C8 PKG=Space FLAGS=1 SIZE=590508 GEN=1 DevNet: PendingLevel received: USES GUID=46F9FBC011D36B9A8000E0ACD33B52C8 PKG=GenSound FLAGS=1 SIZE=1593628 GEN=1 DevNet: PendingLevel received: USES GUID=66C62E2011D354C980006BA23C3952C8 PKG=PublicAdress FLAGS=1 SIZE=4222136 GEN=1 DevNet: PendingLevel received: USES GUID=1B194B6C11D386298000E0ACD33B52C8 PKG=NerfKids FLAGS=1 SIZE=14966351 GEN=1 DevNet: PendingLevel received: USES GUID=1B194B6E11D386298000E0ACD33B52C8 PKG=WarBots FLAGS=1 SIZE=36571 GEN=1 DevNet: PendingLevel received: USES GUID=1B194B6F11D386298000E0ACD33B52C8 PKG=HuntBots FLAGS=1 SIZE=182166 GEN=1 DevNet: PendingLevel received: USES GUID=1B194B7011D386298000E0ACD33B52C8 PKG=RaceBots FLAGS=1 SIZE=132877 GEN=1 DevNet: PendingLevel received: WELCOME LEVEL=PMX-Asteroid LONE=0 DevNet: Welcomed by server: LEVEL=PMX-Asteroid LONE=0 Log: LoadMap: 203.143.83.154:8888/PMX-Asteroid?Name=NerfPlayeR135?Class=NerfKids.Rabbit?Team=255?Skin=NerfKids.Skins.Ted DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package PMX-Asteroid Log: Loading: Package Space Log: Loading: Package PublicAdress Log: Loading: Package WarBots Log: Loading: Package HuntBots Log: Loading: Package RaceBots Log: Loading: Package SpecialFX Log: Loading: Package FeE-Flares Log: Loading: Package UGameInfo Log: Loading: Package USounds Log: Loading: Package UGameMeshes Log: Loading: Package PlayrShp Log: Loading: Package MONOTONE Log: Loading: Package GREYTEX Log: Loading: Package GreatFire Log: Loading: Package AmbAncient Log: Loading: Package PU-TL-alien Log: Loading: Package RWUPDATETEX Log: Loading: Package UpGradeMeshes Log: Loading: Package RADTEX Log: Loading: Package HealthVial Log: Loading: Package HealthVialMesh Init: Shut down moving brush tracker for Level RR-Sequoia.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package RR-Sequoia Log: Unloading: Package R-Sequoia Log: Unloading: Package R-Amateur Log: Unloading: Package NerfEntry Log: Unloading: Package Lightmaps Log: Unloading: Package R-Asteroid Log: Unloading: Package ReadyRoom Log: Unloading: Package ReadyRoom-Trib Log: Garbage: objects: 20238->19795; refs: 535835 Log: Bringing Level PMX-Asteroid.MyLevel up for play (312)... Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: NerfPlayeR135 Log: Possessed PlayerPawn: Rabbit Entry.Rabbit0 ScriptLog: All inventory from NerfPlayeR135 is accepted Init: Initialized moving brush tracker for Level PMX-Asteroid.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 Warning: Unpacking texture Texture Logos.D_LOGOast a second time as masked. Warning: Unpacking texture Texture Details.Deco.GRAPHIC_4e a second time as masked. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaB.Texture8. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaB.Texture9. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaB.Texture10. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaB.Texture11. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaL.Texture12. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaL.Texture13. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaL.Texture14. Log: Would set PF_Highlighted for Texture UWindowFonts.TahomaL.Texture15. Warning: Unpacking texture Texture Logos.GD_NEONnrfB_01 a second time as masked. Warning: Unpacking texture Texture Logos.NewLogos.FGRAPHIC_AST_1 a second time as masked. Warning: Unpacking texture Texture Logos.GD_NEONnrfG_01 a second time as masked. Critical: appError called: Critical: Assertion failed: ActorClass [File:C:\Nerf\Engine\Src\UnChan.cpp] [Line: 714] Critical: Windows GetLastError: The operation completed successfully. (0) Exit: Executing UObject::StaticShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Log: DirectDraw End Mode Exit: UOpenGLRenderDevice::ShutdownAfterError Critical: InitialClientActor Critical: UActorChannel::ReceivedBunch Critical: (Actor None) Critical: UChannel::ReceivedSequencedBunch Critical: Direct Critical: UChannel::ReceivedRawBunch Critical: DispatchDataToChannel Critical: BunchData Critical: UNetConnection::ReceivedPacket Critical: UNetConnection::ReceivedRawPacket Critical: UTcpNetDriver::TickDispatch Critical: UpdatePreNet Critical: ULevel::Tick Critical: (NetMode=3) Critical: TickLevel Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: appExit Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 11/18/16 17:46:08