Rajada - 11/26/2017 - 23:21

There is a work in progress listing in help > tips and tricks

Rajada - 11/26/2017 - 19:21

I don't think there is one yet, but there is no command to show the map name yet. The only way to see that is to view the scoreboard (F1) and see the map name there.

riukas - 11/26/2017 - 14:10

Hey, where can I find console commands list? Like command to show current map name etc.

Rajada - 11/12/2017 - 05:36

Yeah it's an installer Jay made for the site some time ago. It's just been renamed if I recall, and (might?) contain the 1.2 patch... not sure, haven't checked in a while.

NerfPlayeR135 - 11/12/2017 - 03:35

Raj, your forum signature is a link that leads to a download for "NerfArenaBlast.exe". I know the game's actual executable is "Nerf.exe", so what does the one from the link do? Is it an installer?

Rajada - 11/07/2017 - 21:21

Sure thing, hope my reply was what you were looking for.

NerfPlayeR135 - 11/06/2017 - 21:48

Hey Raj, can you check the forums? I've got a small problem

AvalancheG - 10/30/2017 - 08:23

could you help me with a problem?

AvalancheG - 10/28/2017 - 06:50

Rajada, could you help me with a problem?

AvalancheG - 10/28/2017 - 06:48

could you help me with a problem i'm having?

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Updates

The Menu Update: Revalations

Just when you thought there was going to be no more menu updates... another one comes along and really makes you question how many more sequels they could possibly milk out of this.

John Maplist is out for blood in this newest addition to the saga, and this time, it's personal. But he may not like what he finds out along the way as he unravels a secret conspiracy full of lies and deception and missing updates or something...

Where the heck was I going with that again?

Full patch notes.

Update 3.4.0 10/19/2015

This small update brings the newest version of the D3D graphics renderer. As such, while speaking with the creator of this new version, we decided it would be smart to try to keep it as close to the UT version of D3D as possible. Therefore, we undid one of my requested rendering work-arounds related to macro textures. Long story short, I had to remove the current implementations of what I called static light-maps from the textures. In all likelihood you will not notice this change.

And although it has seemed a monumental wait for such a small update, trust me when I say, better things are coming. (A=E)

Full patch notes.

 

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