NerfPlayeR135 - 04/10/2018 - 22:15

Just discovered a new form of jumping involving detballs; head to the NAB Community Facebook page for more details

Rajada - 04/10/2018 - 22:07

I hear linux is picky about capitalization, make sure that they're correctly capitalized in the list.

Veng92 - 04/10/2018 - 19:34

Thanks, it doesn't happen on my Windows machine, only on Linux (wine)... perhaps those maps require more graphics memory than wine is allocating?

Rajada - 04/09/2018 - 21:10

I'll have to look into this

Veng92 - 04/09/2018 - 19:04

PM-Cypher doesn't either :(

Veng92 - 04/09/2018 - 18:42

Hmm, so far it doesn't load: Probe, Barracuda, PMX-Lunar and Wolf'sBayRemix at all, instant crash with the same error. the in-game "maplist" menu crashes too. It seems ok without these in rotation

Rajada - 04/09/2018 - 02:23

Yeah that was my other suggestion

Veng92 - 04/08/2018 - 21:14

Ah it was down to inconsistent numbering in the end, seems ok now :-)

Rajada - 04/07/2018 - 21:28

Make sure they all end in .nrf as well

Veng92 - 04/07/2018 - 20:40

I did it through the advanced options, deleted a map and then moved the others up so there wasn't a gap

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Updates

The Menu Update: Revalations

Just when you thought there was going to be no more menu updates... another one comes along and really makes you question how many more sequels they could possibly milk out of this.

John Maplist is out for blood in this newest addition to the saga, and this time, it's personal. But he may not like what he finds out along the way as he unravels a secret conspiracy full of lies and deception and missing updates or something...

Where the heck was I going with that again?

Full patch notes.

Update 3.4.0 10/19/2015

This small update brings the newest version of the D3D graphics renderer. As such, while speaking with the creator of this new version, we decided it would be smart to try to keep it as close to the UT version of D3D as possible. Therefore, we undid one of my requested rendering work-arounds related to macro textures. Long story short, I had to remove the current implementations of what I called static light-maps from the textures. In all likelihood you will not notice this change.

And although it has seemed a monumental wait for such a small update, trust me when I say, better things are coming. (A=E)

Full patch notes.