Dalister - 07/10/2022 - 19:39

Is the master server for the community pack down? i am asking because it keeps timing out when trying to view populated servers, yet the weird stats on the news page and the MOTD still show.

supermobix - 07/06/2022 - 00:27

super fun game i'll install the community pack eventually, any active online players?

Graphik - 06/08/2022 - 04:59

My sister and I just loaded up the game for the first time in years and played a few rounds, thanks a ton for keeping the master server running!

Rajada - 05/05/2022 - 01:15

This was a decision made to support updates to the renderer. Older PCs don't like the new D3D rendering tricks, but Nerf 300 will have another version altogether.

jay - 04/26/2022 - 12:58

FYI, on classic PCs the upgraded Direct3D driver crashes with an out-of-memory error. I had to copy the original D3D driver to get it to run.

AzazelT4C0 - 04/20/2022 - 21:24

really enjoying the additions to the game, especially the extra maps. Only recently discovered this game but I'd been playing Unreal Tournament for years and this was a breath of fresh air.

AzazelT4C0 - 04/20/2022 - 21:11

Working good now! Thanks again. Sorry for the slow reply.

jay - 04/20/2022 - 12:11

@Rajada You'll want to update the download links to point to the HTTPS URLs.

Rajada - 04/20/2022 - 05:56

It should be resolved either way now, so let me know if it works out.

AzazelT4C0 - 04/19/2022 - 19:21

When i would go to download it, i would be sent to a blank page with nothing happening whatsoever . I appreciate the direct link greatly, im excited to try it

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Nerf 300 beta Patch Notes Thread

4 years 4 weeks ago #592 by Rajada
  • Normalized scaling on certain mesh imports such that they are scaled to 1.0 in engine.
  • Moved the third person recoil animation of the Whomper to the appropriate timing.
  • Fixed misalignment of the crosshair selection UI in interface options.
  • Fixed being able to jump after falling when you only have a single jump. One can still use a double jump after falling, but falling forfeits your "normal" first jump as intended.
The topic has been locked.
4 years 4 weeks ago #593 by Rajada
  • Revised default equipment spawning code to eliminate some inventory chain breaking bugs.
  • Knocked out player stand-ins now persist after vanishing until they respawn, preventing camera from snapping somewhere after remaining knocked out for about 30 seconds.
  • Knocked out player stand-ins no longer constantly update when hidden.
  • Fixed SuitGone effect spawning multiple times during knockout animation.
  • Fixed some accessed nones in Arena mutators.
  • Going through a teleporter no longer resets your jumps.
  • Wall-jumping no longer uses special jump animations.
  • Fixed cancelling the quit box not resetting the player data shown to you if you tried to quit from the multiplayer tab.
  • Fixed ViewBob slider not working properly.
The topic has been locked.
4 years 3 weeks ago #594 by Rajada
  • Fixed a math error in the HealthyScore mutator that caused you to lose bonus health above 100.
  • Fixed weapon-based crosshair colors being used regardless of your setting to use weapon-based crosshairs.
  • Fixed per-weapon crosshairs and ammo icons not working in online games on clients.
  • Fixed damage viewflashes not working after last update.
  • Fixed two accessed nones in NerfScoreBoard.
  • Fixed inconsistent use of "Now viewing from" strings and spacing in spectator client messages.
  • Smoothed viewbobbing, stair, and crouch eye level movement.
  • Replaced some slow pawn iterators with faster level.pawnlist iterators.
  • Fixed inconsistent code for invincible players and bots. Invincible players and bots no longer give bonus points to those who hit them, can be goomba stomped, or play any damage sounds, animations, and screenflashes.
  • Cheat protected the ViewClass command.
  • When collision of players are adjusted online in uncertain network cases, the pawn's collision radius is now properly factored in.
  • Added messages for the use of the invisibility command.
  • Summon command now positions the object summoned in front of you based on the object's collision radius.
  • ServerSetWeaponPriority command (used when changing the desired priority of your blasters) now sets the priority of any of the weapon specified located in your inventory.
  • Set weapon to none when feigning death to prevent weaponswitch exploits.
  • Fixed some engine and Nerf fonts having visible artifacts when masked.
  • Fixed buttons in the Setup Server menu being the incorrect size.
  • Fixed Setup Server menu not properly loading point and time limit.
The topic has been locked.
4 years 3 weeks ago #595 by Rajada
  • Fixed a compiling issue with NerfI.u.
  • Adjusted team join strings to read like "Player is now on the Twister Team" instead of "Player is now on Twister".
  • Added a beta Gators logo for team HUDs so it is not blank.
  • Fixed Fast Forward and Mesh Swap mutator icons not properly masking.
The topic has been locked.
4 years 3 weeks ago #596 by Rajada
  • Fixed an accessed none in ball.
  • Fixed two accessed nones in team scoreboard code.
  • Revised and simplified co-op teleportation code in anticipation of further co-op career mode updates.
The topic has been locked.
4 years 3 weeks ago #597 by Rajada
  • Mega Jump and Mega Speed now subclass a MovementAffector parent so they can be more easily detected by mutators.
  • Added missing localized item name strings to several pickups.
  • Fixed HUD drawing the infinity symbol in different places based on a weapon's max ammo property.
  • Updated certain weapon and item names with spacing consistency. Also renamed Suit Power + to Suit Power.
  • Added the ability to restore the defaults of a configurable mutator via an in-menu reset button.
  • Added the NerfArena mutator and removed the mutators from the mutator list that it made obsolete.
  • Lightning Strike can now be spawned without infinite ammo for use in mutators.
  • Fixed an accessed none in the Oneshot mutator.
  • Modified dropdown menu items' default color to look like other "active" items.
  • Dropdown boxes can now be disabled.
  • Added selection buttons to certain small dropdown items.
  • Fixed the video driver selection button having the wrong hover color.
  • Fixed exit event button not working in servers.
  • Fixed exit event not bringing you back to your last ready room when travel was initiated from a Plaza.
  • Added the ability to override the ready room in a teleporter in a Plaza.
The topic has been locked.
4 years 3 weeks ago #598 by Rajada
  • Fixed certain weapons using inconsistent max ammo values when in arena mode.
  • Fixed infinity ammo icon not showing on online clients when appropriate.
  • Fixed missing highlight color for drop down lists.
The topic has been locked.
4 years 3 weeks ago #599 by Rajada
  • Fixed a bug where the Suit Battery selector in the Nerf Arena config menu was not properly reset when defaults were set.
  • Added the ability to replace all but the Secret Shot in the Nerf Arena mutator with none.
  • Fixed the Secret Shot selector in the Nerf Arena config menu not ignoring the Secret Shot as an option.
The topic has been locked.
4 years 3 weeks ago #600 by Rajada
  • Added the God Mode mutator.
  • Updated VacuumZone and PressureZone to knockout players instead of applying damage to them.
  • Fixed Air Tanks not working in NerfArena.
  • Added a mutator icon for Nerf Arena.
  • Removed a few more obsolete mutators from the mutator list.
The topic has been locked.
4 years 2 weeks ago #601 by Rajada
  • Fixed some menu item alignment issues.
  • Fixed the Nerf Arena mutator being unable to delete powerups.
  • Fixed Secret Shot being spelled SecretShot in the blasters priority menu.
  • Fixed broken links in the about page.
The topic has been locked.
4 years 2 weeks ago #602 by Rajada
  • Fixed the masking on some KeyPoint editor icons.
  • Added a new editor icon for LocationInfo actors.
  • Fixed cheat notification triggering in cases of legitimate use of the ViewClass function by spectators.
  • Updated Speedblast code to use a new integer variable in RacePoints to determine order of events rather than their tags and updated all maps to reflect this change.
  • Updated RacePoints such that auxiliary paths can now be multi-node paths that rejoin the min path at specified points without disrupting the original main path or AI logic.
  • Removed obsolete CloudZone functionality from VacuumZones.
  • Fixed the scrollbar in the blaster priority menu being cut off.
  • Added some triangular additions to the bridge between the red and gold flags in AR-Orbital to make that bridge easier to traverse.
  • Fixed the Electro Shield in the center of AR-Asteroid having a non-default respawn time.
  • Added a lower lip in the pool near the blue flag in AR-Barracuda.
  • Improved bot-pathing in all SpeedBlast maps.
The topic has been locked.
4 years 2 weeks ago #603 by Rajada
  • Fixed a few logic errors in new auxiliary race path code.
  • Fixed a few faulty RacePoints in AR-Barracuda, AR-Sequoia, and AR-Sky.
  • Fixed broken lift pathing in PMX2-Luna.
  • Fixed lack of default gameinfo in Entry.
The topic has been locked.
4 years 2 weeks ago #604 by Rajada
  • Removed the need for botmatch, server, mutators, and maplis menus to be cross-linked. Opening one no longer requires loading the others into memory except if the "play" button is pressed from one of the mutator menus without first opening the respective botmatch or server setup menu. This should significantly help loading performance on these menus.
The topic has been locked.
3 years 11 months ago #606 by Rajada
  • Fixed an issue with long log messages becoming truncated.
  • Minor PBR system updates.
  • Added extra logs for shader compilation and link errors.
  • Reduced maximum number of lights per surf/actor to temporary work around nVidia video driver bug.
  • Gamemodes are now sorted by name in the setup server / botmatch menus.
  • Added an icon for MeteoroidField actors.
The topic has been locked.
3 years 10 months ago #612 by Rajada
  • Fixed new gametype name sorting breaking the gametype list order.
  • Various aesthetic updates to speedblast maps.
  • Zoned AR-Sky.
The topic has been locked.
3 years 9 months ago #613 by Rajada
  • Movers no longer kill or damage invincible players.
  • Fixed bots playing pain sounds when being hit by movers that don't hurt them.
  • Mutators can now determine if a player should receive default weaponry.
  • Added the Disarmed mutator.
  • Added beta support for ladders. Work is still being done on them.
The topic has been locked.
3 years 9 months ago #614 by Rajada
  • Fixed human players counting as two members in team SpeedBlast and team BallBlast games. This caused incorrect team balancing.
  • Fixed oval PDA button alignment issues.
  • Fixed lack of mousewheel scroll support in the server browser.
  • Fixed numerous typos and formatting issues in English strings (Thanks Binary!).
  • Fixed team balancing not considering the number of teams when calculating how many bot teammates should be added.
  • Fixed game removing multiplayer bots based on preferences when in co-op career mode. Co-op career mode should always have bots enabled.
The topic has been locked.
3 years 9 months ago #615 by Rajada
  • Armor items can now also absorb momentum from damage and the Electro Shield absorbs 30% by default.
  • Players in God mode (due to the cheat) are now invulnerable to knockback.
  • Using the Suicide cheat while in ghost mode no longer breaks your collision on respawn.
  • Added a bigger white font for some future uses.
  • Fixed the standard white font having some broken characters.
  • Fixed custom default weapons not always having infinite ammo.
  • Fixed projectile ripple logic failing and not rippling when re-entering a body of water after exiting one.
  • Fixed projectile ripple logic also not playing ZoneEntrySounds.
  • Fixed VacuumZones not ignoring ghosting players.
  • Fixed single ball ammo pickups being the wrong scale.
  • Fixed ammos wanting to rotate like weapons when they have none-null physics.
  • Your inventory is now notified when you take damage (for informational purposes). This is for pickups and weapons that should react to you taking damage, and is not intended for use as damage reduction.
  • Guided discs' HUDs now have readouts for when your player takes damage, and when the disc has traveled into an out of bounds area.
  • Guided Discs' HUDs now render frame elements green when looking at only (a) friendly player(s).
  • Fixed some extra variable scope confusion in certain projectiles.
  • Fixed the NerfArena mutator deleting owned ammos.
  • Ballzooka balls now float in water.
  • Sidewinder Discs now have a minimum speed. If they become slower than this minimum (due to repeated underwater bounces), they explode. No, they are not on a bus.
The topic has been locked.
3 years 9 months ago #616 by Rajada
  • Fixed an accessed none involving new inventory damage notification.
  • Fixed a very spammy accessed none in NerfTeamHUD when drawing player ID info.
  • Fixed an accessed none in the Sidewinder when checking for lockable targets.
  • Fixed Sidewinder drawing lock on targets on knocked out players.
  • Fixed Sidewinder drawing locked on target names offset from the center of the target.
  • Added messages for using the "walk" cheat from ghost and fly cheat states.
The topic has been locked.
3 years 9 months ago #617 by Rajada
  • Fixed an accessed none in NerfTeamHUD when checking if lives need to be rendered.
  • Removed some log spamming by WarBots declaring startup and startgun status.
  • Added sound effects to accompany the guided Sidewinder disc indicators for taking damage and being in an out of bounds zone.
  • Fixed an accessed none in SHBallGun when detecting if the gun has no ammo and should be skipped over.
  • Fixed a no font error when determining text size in the Guided Disc's out of bounds routines.
The topic has been locked.
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