Rajada - 12/15/2018 - 22:41

Most everyone is there now.

Rajada - 12/15/2018 - 22:41

Get on our Discord man

Rajada - 12/15/2018 - 22:41

Yo.

spladder - 12/15/2018 - 20:37

Hey! just checking in to say hi to everyone who's still around!

nimmoisa000 - 11/10/2018 - 05:27

Would anyone be interested in pitching in to make my proposal for a really good single player campaign, it would pick up right where Nerf Jr; Foam FIghters Attack Of The Kleptons had left off.

pomtom44 - 09/12/2018 - 20:56

Would anyone be interested in a 24/7 server being hosted? Check out my thread post for more info.

nimmoisa000 - 06/19/2018 - 01:08

https://www.nerfarena.net/index.php/forum/off-topic/75-thoghts-on-nerf-jr-foam-blaster-attack-of-the-kleptons

nimmoisa000 - 06/19/2018 - 01:08

Hey members of the NAB community, come check out this new thread I made

Rajada - 06/14/2018 - 06:14

It should work fine with ctf maps. Unfortunately, there currently is no way to copy and paste to the console.

riukas - 06/13/2018 - 20:40

And also, how can one paste (or copy) things to (from) console?

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Nerf 300 beta Patch Notes Thread

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8 months 1 week ago #524 by Rajada
  • Fixed a crash related to screenshots.
  • Fixed texture compression creating artifacts.
  • Fixed issues with fullscreen toggling. Buttons now behave correctly as well as assign the correct fullscreen value on boot.
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8 months 1 week ago #525 by Rajada
  • Further refinements and fixes to toggling between windowed and fullscreen.
  • Fixed an accessed none in the mutator setup windows.
  • Added arrow key selection functionality to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Arrow keys allow you to move up and down through these lists one item at a time.
  • Added mousewheel scrolling functionality to any windows with scrollbars.
  • Added enter key functionaility to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Pressing enter will be functionally identical to clicking or doubleclicking the item.
  • Added name-seeking functionality to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Pressing an alpha-numeric key will take you to the first instance of an item starting with that letter or number if it exists.
  • Added pageup / page down functionality to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Pressing page up and page down will take you to the top and bottom of said lists respectively.
  • Corrected a platform specific menu help tip.
  • Maplist and mutator menus now have their first item (if any) selected after they load for the first time.
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8 months 1 week ago #526 by Rajada
  • Inserted a sanity check for Racebots so they'll no longer attempt to access racepoints that don't exist.
  • Fixed another accessed none in server mutator menu.
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8 months 1 week ago #527 by Rajada
  • Rendering code cleanup.
  • Weapons / projectiles now detect when they hit sky zone surfaces, eliminating the need for most cloudzones.
  • Fixed HUD mode resetting based on gamemode. HUD mode is now properly loaded from your user.ini.
  • Fixed some weapons with missing owner code, making their projectiles not owned by the person who shot them.
  • Bursts from the Scattershot now have some random rotation applied.
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8 months 1 week ago #528 by Rajada
  • Color picker no longer clears alpha setting.
  • Adjusted light building in editor for new window source.
  • Fixed close free cameras closing all cameras in editor.
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8 months 6 days ago - 8 months 6 days ago #529 by Rajada
  • Moved most meshes and textures out of NerfI and NerfWeapon and into NerfRes for better resource management.
  • Fixed Triplestrike firing 4 rockets per clip.
  • Fixed difficulty being augmented once per bot in Champion arena instead of once.
  • Fixed some unreliable bouncing physics code in balls.
  • Menu no longer pops up when you boot the game unless you need to create a new character.
  • Fixed amateur opening sound sometimes playing in inappropriate ready rooms.
  • Fixed the game traveling between levels when you first start the game.
  • Disabled quicksaving and quickloading in plazas.
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8 months 6 days ago #530 by Rajada
  • Fixed mutator icons not working.
  • Added missing mutator icon for Air Controller.
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8 months 5 days ago - 8 months 5 days ago #531 by Rajada
  • Fixed broken crosshair rendering.
  • Most up to date OpenGl fixes added.
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8 months 5 days ago #532 by Rajada
  • Added a missing DLL file required for NerfEd.
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8 months 5 days ago #533 by Rajada
  • Updated the default ini settings for the game to include the needed editor render device. You may wish to delete your Nerf.ini file and run the game in order to refresh your settings.
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8 months 5 days ago #534 by Rajada
  • Updated OpenGl renderer.
  • Fixed AR-Orbital not opening.
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8 months 2 days ago #535 by Rajada
  • Cleaned up and addressed some crashing issues in SpeedBlast bot's code.
  • Fixed NavigationPointList potentially getting truncated at runtime.
  • Fixed some bad linking code in SpeedBlast navigation.
  • Seperated game and editor canvas and input classes. You will need to delete your Nerf.ini after this update.
  • Updates to OpenGL.
  • Improved skybox linking code.
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8 months 2 days ago - 8 months 1 day ago #536 by Rajada
  • Fixed a couple of fonts with broken glyph borders.
  • Fixed a few issues in some AR maps where some leftover unused tags were creating AI confusion.
  • Updates to HTK dev tools.
  • Added medium and small variations of the white font.
  • NerfEd now uses its own special canvas for drawing, and has its own input functionality.
  • Implemented the unused "Portal" ini setting to seperate the plaza and ready room part of URLs.
  • Your last played ready room is now remembered across game boots / sessions.
  • Fixed plazas not always using the correct gameinfo.
  • Fixed podiums not loading with correct textures.
  • Level brightness is now replicated to network clients.
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8 months 1 day ago - 8 months 1 day ago #537 by Rajada
  • Fixed the plaza loading initially in the wrong game mode.
  • Moved meshes and textures out of NerfKids package and into NerfRes for better resource management.
  • Removed more unneeded dynamic loading code.
  • Adjusted all literal calls to Nerf.ini to use system ini placeholder instead.
  • Added the last of the player-specific hand skins.
  • Added keybinds for warp and sky linking in editor.
  • Updates to Setup.exe.
  • OpenGL updates.
  • Added missing video files.
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7 months 3 weeks ago #538 by Rajada
  • Fixed weapon priority list having a ton of blank items creating issues with navigating the list with keyboard. It should now also auto-select the first item in the list on load.
  • Long overdue clean up on all default properties of all classes.
  • Tweaks to training maps.
  • Pointblast training is now a small point and time-limited match rather than a one kill event. You are also required to win in order to move on.
  • Fixed an issue where you would no longer spawn in the correct readyroom after a training event.
  • Fixed an issue where reasons to end the game other than time limit did not always put players in their endgame states.
  • Fixed an issue where plaza travels were sometimes invalid and ignored. These travels default to the default plaza, but would have been broken for custom plazas.
  • Fixed Sidewinder discs and goo being destructible projectiles.
  • Once a goo has "stuck" a player it can no longer stick any other players, resolving issues with multi-player collisions.
  • Fixed the Sidewinder having an incorrect material number, resulting in hand skins on the pickup version of the weapon.
  • Added triggers such that if you cheat or end up in a later plaza readyroom, you can leave even if you do not have the proper access.
  • Fixed tilde (~) console not resetting draw properties, resulting in some weapons or other UI elements overwriting them.
  • Redrew the tilde (~) console background image so text is easier to read.
  • Added some rock meshes to SequoiaDeco.
  • The default 2D drawing color is now white instead of grey. This should result in UI textures not getting darkened unnecessarily.
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7 months 3 weeks ago #539 by Rajada
  • Fixed bad mesh property on Jonas SpeedBlast bot.
  • Fixed auto-selection code in list menus.
  • Fixed some lists still selecting nodes above the top valid node during keyboard navigation
  • Removed a debug message that was left in by accident.
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7 months 3 weeks ago #540 by Rajada
  • Fixed goo putting bots into the wrong state upon releasing them.
  • Fixed a crash when mouse scrolling outside the PDA.
  • Added some missing accessed none protections to mouse scrolling events.
  • Fixed various issues with source code functions.
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7 months 3 weeks ago #541 by Rajada
  • Removed an accidental message in a trigger in the plaza Orbital readyroom.
  • Smoothed out some issues with time in functions.
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7 months 3 weeks ago #542 by Rajada
  • Fixed an issue with career data saving.
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7 months 3 weeks ago #543 by Rajada
  • Fixed an accessed none in jump triggers and the Sidewinder.
  • Fixed the scoreboard not always showing the level high score correctly.
  • The Sidewinder now shows a target (and name if applicable) on your HUD when you have a target lock.
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