Rajada - 02/10/2019 - 07:23

The discord link is on the front page top news article (at the end)

Aldarith - 02/10/2019 - 04:27

I joined the server but I can't move or shoot :/

Aldarith - 02/10/2019 - 04:27

Hey - whats the discord address?

Rajada - 12/15/2018 - 22:41

Most everyone is there now.

Rajada - 12/15/2018 - 22:41

Get on our Discord man

Rajada - 12/15/2018 - 22:41

Yo.

spladder - 12/15/2018 - 20:37

Hey! just checking in to say hi to everyone who's still around!

nimmoisa000 - 11/10/2018 - 05:27

Would anyone be interested in pitching in to make my proposal for a really good single player campaign, it would pick up right where Nerf Jr; Foam FIghters Attack Of The Kleptons had left off.

pomtom44 - 09/12/2018 - 20:56

Would anyone be interested in a 24/7 server being hosted? Check out my thread post for more info.

nimmoisa000 - 06/19/2018 - 01:08

https://www.nerfarena.net/index.php/forum/off-topic/75-thoghts-on-nerf-jr-foam-blaster-attack-of-the-kleptons

The shoutbox is unavailable to non-members

Nerf 300 beta Patch Notes Thread

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11 months 5 days ago #503 by Rajada
  • Fixed sprites being drawn at incorrect sizes when non-default FOV is in use.
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11 months 5 days ago #504 by Rajada
  • Edited certain controls to show values next to their names for clarity.
  • Added mouse smoothing options to Controls - Other tab.
  • Fixed an issue where mouse smoothing did not account for non-default gamespeeds.
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11 months 2 days ago #505 by Rajada
  • Fixed some broken return statements that were preventing connections to the master servers.
  • Added some additional internal texture formats for later use.
  • Updated framerate display in stats to the format [min:avg:max] for the last 64 frames.
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11 months 5 hours ago #506 by Rajada
  • Updated AsteroidDeco with a meteoroid generator for use in certain space maps.
  • Some debugging updates to help me determine what weapons and pickups are or are not present in maps.
  • Updated bouncing projectiles to use a variable for bouncyness so they can be configured more easily.
  • AR map updates (mostly pickup revisions).
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10 months 4 weeks ago #508 by Rajada
  • Added ambient Occlusion support (testing phases only).
  • Replaced extra hyphen with a space when naming bonus maps in the maplist menu and map selectors.
  • Fixed some star skybox textures to look a bit less repetitious.
  • Using the fly or ghost cheats clears the variables used to claim environmental kills (since you're no longer bound to physics in this state).
  • Fixed a long-standing accessed none issue in the maplist menu that caused slowdown and saving issues when loading the maplists.
  • Fixed a few issues with the Nerf Cannon where it was alt firing too early or twice at a time.
  • Added some more debugging help to the Debug Mutator.
  • Improved the visibility of the Hyperstrike alternate fire crosshair.
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10 months 4 weeks ago #509 by Rajada
  • Fixes and updates to Plaza and AR maps.
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10 months 4 weeks ago #510 by Rajada
  • Added missing decorations file for Amateur maps.
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10 months 4 weeks ago #511 by Rajada
  • Fixed some lighting issues in a few maps (including non-functioning flares on the Amateur spotlights).
  • Added some spacejunk decorations for use in Orbital maps.
  • Fixed Secret Shot being able to shoot through thin walls.
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10 months 3 weeks ago #512 by Rajada
  • Fixed a mover in AR-Orbital that wouldn't open due to having the wrong number of keyframes set.
  • Removed a ton of unnecessary dynamic loading code that caused slowdown issues.
  • Re-tooled about menu to be more modular.
  • Fixed scrolling messages on plaza scoreboards sometimes getting cut off too early.
  • Applied some visual fixes to the sequoia torches.
  • A lot of backend renderer changes (mostly for testing)
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10 months 3 weeks ago #513 by Rajada
  • Fixed a pathing issue that could cause PM-Amateur to lock up the game.
  • Removed a bunch more unneeded dynamic loading code.
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10 months 3 weeks ago #514 by Rajada
  • Removed more unnecessary dynamic loads for better optimized code.
  • OpenGL render device clipping control extension should now be optional. This should help chipsets that support all but clipping control run the game.
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10 months 3 weeks ago #515 by Rajada
  • Fixed an issue with texture colorspaces causing certain mesh textures to look wrong.
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10 months 3 weeks ago #516 by Rajada
  • Added CPU tags before bot names on the scoreboard in multiplayer matches.
  • Fixed being able to enter invalid amounts of bots into setup botmatch and server menus.
  • Fixed being able to host a server with a blank server name. Servers without names are now automatically named the default value.
  • Fixed an accessed none in the about screen.
  • Messages no longer are sent or beep when they're blank.
  • Message of the day fades out a little slower to allow easier reading of longer messages.
  • Removed some obsolete "level controller" code from the HUD. All plaza triggers are now self-contained and no longer require on load triggers.
  • Removed some more unneeded dynamic loading from weapons.
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10 months 2 weeks ago #517 by Rajada
  • Fixed some accessed nones in scoreboards.
  • Fixed some accessed nones in game replication info classes.
  • Fixed the addbot and addbots command so that they can no longer exceed bot limits.
  • Set the maximum bot and player limits in the setup server and botmatch screens to 32 each.
  • Scoreboards can now handle up to 64 players (32 being visible at a time) without crashing the game.
  • Spectators can no longer use the traditional fly, walk, and ghost cheats. They are adjusted for spectators.
  • Fixed a BSP hole in PM-Amateur.
  • Moved around the crosshair appearance options to make more sense.
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10 months 2 weeks ago #518 by Rajada
  • All standard weapons that needed it now have left-handed skins that prevent any text on the blaster from showing up backwards.
  • Fixed a really hard to read text detail on the Ball Shooter skin.
  • Ballblast balls can no longer be picked up before the game has started, preventing the ball from entering a state where it is picked up but you are unable to switch to the launcher.
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10 months 2 weeks ago #519 by Rajada
  • Fixed a typo resulting in the restart state of a spectating player being set to "PlayerWaking" instead of "PlayerWalking".
  • Added support for player-based weapon hand skins.
  • Fixed multiplayer mesh preview being way too bright.
  • Fixed an issue where pressing escape would result in starting a botmatch.
  • Fixed losing your multiplayer name and score (and possibly other items) when looking at your singleplayer stats screen during an online match.
  • Removed some in-game debug messages that were accidentally left in.
  • Fixed an issue where the setup server menu was using the botmatch values for recommended bot count.
  • When you click the singleplayer button from inside the multiplayer menus, you default to the stats screen as was intended.
  • Removed another pointless dynamic load.
  • Added a missing left-handed skin for the Sidewinder.
  • Fixed a crash bug in PM-Amateur.
  • Removed the testing teleporters in the Championship readyroom.
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10 months 2 weeks ago #520 by Rajada
  • Fixed another BSP issue in PM-Amateur
  • Fixed a corrupt sound in the Tribe readyroom.
  • Damage sounds are no longer played if the damage is 0 or less (usually due to god mode).
  • Added support for voice pitch adjustment. All players now have slight variations in voice pitch based on mesh type.
  • Synced death sound effect code between bots and players so both use the same death sounds.
  • Darts now get a slight variation on how long they'll stick to a wall before vanishing to prevent clumps of darts from vanishing at once.
  • Fixed feign death variables not being reset in player replication when feign deaths end.
  • Players in plazas are now invincible, and have greatly increased underwater time.
  • Cleaned up the skin slots on weapon meshes so they can determine which hands belong to left and right skin groups.
  • Added support for and added some per-player hand skins. Not all players are done yet.
  • Fixed the misc controls screen showing that you were on the other controls screen.
  • Fixed the mouse smooth and crosshair color sliders overlapping and preventing other controls from working some of the time.
  • Fixed crosshair customization not always applying mid-game. Still looking into an issue with plazas doing the same.
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10 months 2 weeks ago #521 by Rajada
  • Updated / added description tooltips for the singleplayer / multiplayer toggle button.
  • Fixed a typo in the join game button's tooltip.
  • Updated all links in blaster priority weapon descriptions.
  • Fixed blaster priority weapon model being too large to fit in the window in some cases.
  • Fixed blaster priority weapon model being too brightly lit causing color issues.
  • Fixed blaster priority weapon description box merging with the tooltip area.
  • Fixed an issue in the blaster priority menu where the Scattershot and Nerf Cannon names would gain or lose spacing when clicked.
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10 months 2 weeks ago #522 by Rajada
  • Made most of the double doors in PM and SH Amateur faster.
  • Fixed menus not loading the multiplayer profile pictures when opening the multiplayer menu.
  • Fixed being unable to play as Little Tree or Water Spirit due to spaces in their names causing the game to load non-existent player classes.
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10 months 2 weeks ago - 10 months 2 weeks ago #523 by Rajada
  • Added blue noise dithering to smooth gradients on rendered image.
  • Fixed clicking on the window during boot causing the game to launch in a broken borderless looking truncated window.
  • Added "Rambo" cheat to get infinite ammo for all your current guns.
  • Added more per-player hand skins (still a few left to do).
  • Fixed Triplestrike not properly tweening to the still state after pumping after an alternate fire shot.
  • Adjusted timings so killing spree and special weapon messages now stay on the screen for 5 seconds rather than 3.
  • Removed some old UT-based code from player code.
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