nimmoisa000 - 06/19/2018 - 01:08

https://www.nerfarena.net/index.php/forum/off-topic/75-thoghts-on-nerf-jr-foam-blaster-attack-of-the-kleptons

nimmoisa000 - 06/19/2018 - 01:08

Hey members of the NAB community, come check out this new thread I made

Rajada - 06/14/2018 - 06:14

It should work fine with ctf maps. Unfortunately, there currently is no way to copy and paste to the console.

riukas - 06/13/2018 - 20:40

And also, how can one paste (or copy) things to (from) console?

riukas - 06/13/2018 - 19:46

Does it work with CTF maps too? I tried a few and it didnt work.

Rajada - 06/13/2018 - 19:41

admin servertravel AR-Sequoia?game=NerfI.ArenaRaceGame?mutator=EasyPoints.EasyPointsMutator?timelimit=5

Rajada - 06/13/2018 - 19:40

All the previous map's rules will transfer over, unless you change them via URL modifiers like...

Rajada - 06/13/2018 - 19:40

admin servertravel PM-Amateur

Rajada - 06/13/2018 - 19:39

then an example would be

Rajada - 06/13/2018 - 19:39

well, you should make sure the login worked (it will say ____ is now a server admin)

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stickyandlocked Nerf 300 beta Patch Notes Thread

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6 months 1 day ago #451 by Rajada
The following thread is reserved specifically for patch notes for the Nerf 300 beta. If you're wondering what's been changed since you last updated, look no further. Starting from here on out, any patches will be detailed in replies to this thread to the best of my ability. If you want to leave feedback about the Nerf 300 beta, including bug reports or requests, please feel free to post in the other dedicated thread, or make your own. The Nerf 300 beta feedback thread can be found here:

www.nerfarena.net/index.php/kunena/nab-i...beta-feedback-thread
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5 months 4 weeks ago #452 by Rajada
  • Fixed Ballblast games only making killed players drop one of their carried balls instead of all of them.
  • Fixed goo jiggle animation moving far too fast.
  • Fixed certain inventory deletion code not working.
  • Fixed an accessed none error in Triple Strike rockets
  • Fixed bots added to AR maps after the buzzer has gone off waiting for another buzzer.
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5 months 4 weeks ago #453 by Rajada
  • Fixed multiplayer name and character not always saving properly.
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5 months 4 weeks ago - 5 months 4 weeks ago #454 by Rajada
  • Fixed Weaponized mutator not working at all.
  • Gave Wall Walker and Goomba Stomp mutator icons.
  • Made the Lightningstrike's scope a different color from the traditional Hyperstrike.
  • Fixed a typo in the set up server screen.
  • Updated exe icon.
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5 months 4 weeks ago #457 by Rajada
  • Fixed crosshair not being correctly drawn in the center of the screen.
  • Fixed mixed up firing offsets of the Wildfire, Triple Strike, and Secret Shot.
  • Fixed goo projectiles being able to hit flying players.
  • Cheat-flying players no longer play hit sounds.
  • Fixed missing custom crosshair on Ballzooka
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5 months 4 weeks ago #459 by Rajada
  • Fixed not being able to launch dedicated servers.
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5 months 4 weeks ago #461 by Rajada
  • Balzooka goo now flashes your screen when you step in it.
  • Fixed weapons stay mode not being saved or applied properly on server and botmatch menus.
  • Fixed knocked out player stand-ins having incorrect networking settings.
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5 months 4 weeks ago #462 by Rajada
  • Fixed Nerf Cannon alternate fire balls not doing damage when detonated early.
  • Made improvements to AI handling of all weapons. This includes correct settings for splash damage usage, some situational awareness tweaks, sustained fire, and switching priority.
  • Decreased bot's aim error with the Ball Shooter. They should now be more likely to score in Ballblast matches.
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5 months 4 weeks ago #465 by Rajada
  • Fixed Ballzooka goo affecting dead players.
  • Fixed an accessed none in career gametypes.
  • Gave the Wildfire a firing speed buff.
  • Fixed a missing mesh on a powerup.
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5 months 4 weeks ago #468 by Rajada
  • Fixed some pickups with missing item names.
  • Fixed some player data not saving properly.
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5 months 3 weeks ago #473 by Rajada
  • Added a small workaround for OpenGl issues.
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5 months 3 weeks ago #489 by Rajada
  • Fixed bots being able to escape goo early by dodging.
  • Made Double Damage light fx the correct color.
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5 months 3 weeks ago #490 by Rajada
  • Fixed an issue where certain ATI cards would crash the game on boot.
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5 months 3 weeks ago #491 by Rajada
  • Removed a dead master server from the default configuration file.
  • Fixed a texture issue with one of the flare textures where the background was not entirely invisible when transparent.
  • The spectate command now properly discards your inventory when used (including any Ballblast balls you may have had on you.
  • Fixed issues with Cloudzones and TriggeredDeath actors destroying or otherwise respawning Ballblast balls incorrectly.
  • Screenshots are now saved as .png files instead of .bmp files.
  • Projectiles that can be destroyed with damage (Whomper alt, Nerfcannon balls) are now assigned the instigator who destroyed them. This allows players to claim kills when they detonate another player's projectiles, instead of it counting as a suicide.
  • Mutator icons remain on the screen a bit longer now.
  • Updated package dependencies.
  • Updated PM-Amateur with a slew of bugfixes and updates.
  • Added a Ballblast version of PM-Amateur.
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5 months 2 weeks ago #494 by Rajada
  • All dedicated health items now subclass a base 'Health' class.
  • In-game screenshots should now save as .png instead of .bmp.
  • Removed an unneeded DLL file (try checking for updates with "File Cleanup" checked to have it removed!
  • Updates to OpenGL rendering.
  • Brought several core and editor files up to date with recent stability changes.
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5 months 2 weeks ago #495 by Rajada
  • Fixed spectators created with the spectate command dropping point pickups.
  • Removed code that would delete SpeedBlast bots on occasion.
  • SpeedBlast bots will now initiate combat with other bots when there is congestion along their route.
  • Removed annoying pulsing effect from items it was not intended to be on.
  • Fixed missing damagetype "crushed" causing accessed nones.
  • Weapon affecting powerups can now set an ambient sound when in use.
  • Added an in-use ambient sound to the Double Damage
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5 months 1 week ago #496 by Rajada
  • Fixed certain pickups not being hidden when not applicable to the current context.
  • Bonus matches now show up in readyroom scoreboards.
  • Bonus matches are now included in calculations used to unlock other bonus matches.
  • Map fixes to all SpeedBlast maps and tutorial levels.
  • Improved bot support on all SpeedBlast maps.
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5 months 1 week ago #497 by Rajada
  • Fixed some issues with bots and jump pads in certain maps.
  • Added sound effects for balls bouncing (Thanks Striker!).
  • Game info on the HUD and scoreboard now align properly.
  • Chest stuns and headshot knockouts are now detected and have associated messages.
  • Updated spree and knockout messages area with a larger, more readable font.
  • Spree messages are no longer sent to the killfeed / chat area.
  • Fixed font information not being sent for 3 HUD fonts.
  • Fixed the detection of headshots and chest shots to be more accurate.
  • Lowered the requirements for spree intervals.
  • Knockout messages now show the score of the player you knocked out, instead of your own score.
  • Fixed the intended scaling of the text for UT-style multi-kill messages.
  • Fixed ball projectiles bouncing for a bit too long, resulting in dribbling and inconsistent positioning in networked games.
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5 months 1 week ago #501 by Rajada
  • Nerf Cannon no longer switches away if you have a remote ball out but no ammo remaining. It will switch away as soon as the remote ball is destroyed.
  • Added some more special weapon event detection criteria for guided disc kills, Whomper early detonations, and Nerf Cannon trap detonations.
  • Reduced enforced multiplayer waiting period to 10 seconds.
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5 months 6 days ago #502 by Rajada
  • Fixed a small issue in ThingFactory class.
  • Fixed VacuumZones destroying some ballblast items they shouldn't be destroying.
  • Fixed an issue with time remaining displaying incorrectly when gamespeed is changed.
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