pomtom44 - 09/12/2018 - 20:56

Would anyone be interested in a 24/7 server being hosted? Check out my thread post for more info.

nimmoisa000 - 06/19/2018 - 01:08

https://www.nerfarena.net/index.php/forum/off-topic/75-thoghts-on-nerf-jr-foam-blaster-attack-of-the-kleptons

nimmoisa000 - 06/19/2018 - 01:08

Hey members of the NAB community, come check out this new thread I made

Rajada - 06/14/2018 - 06:14

It should work fine with ctf maps. Unfortunately, there currently is no way to copy and paste to the console.

riukas - 06/13/2018 - 20:40

And also, how can one paste (or copy) things to (from) console?

riukas - 06/13/2018 - 19:46

Does it work with CTF maps too? I tried a few and it didnt work.

Rajada - 06/13/2018 - 19:41

admin servertravel AR-Sequoia?game=NerfI.ArenaRaceGame?mutator=EasyPoints.EasyPointsMutator?timelimit=5

Rajada - 06/13/2018 - 19:40

All the previous map's rules will transfer over, unless you change them via URL modifiers like...

Rajada - 06/13/2018 - 19:40

admin servertravel PM-Amateur

Rajada - 06/13/2018 - 19:39

then an example would be

The shoutbox is unavailable to non-members

Discussing ideas for a Nerf Arena Blast single player campaign

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4 months 2 weeks ago - 3 months 2 weeks ago #560 by nimmoisa000
Hey there, I want to discuss some ideas for a single player campaign for Nerf Arena Blast.

One of the ideas I had for a single player campaign is that it would be based on Nerf Jr. Foam Fighters Attack of the Kleptons; another Nerf game made by Hasbro the campaing should be titled Nerf Jr. Foam Fighters Part II The Invasion of the Klepton's Homeworld. (hey we can discuss ideas for new content on this topic, right)

The Story
The story will pick up right where Nerf Jr. Foam Fighters Attack of the Kleptons has ended.

After auto destructing the Kleptons' weapon of foam eradication: the giant washing machine; and taking down the Klepton evil queen. The three kids; Manny Sliva, Nikki Tache and Taro Wada with their genoise goldfish Mr.Fish learns from the alien ship's computers that the alien Kleptons has even bigger plans brewing in their homeworld with the evil queen's husband King Klepton and the revived evil Queen are planning to take over the Earth by destroying the world's Nerf supply with a garden hose that they've constructed on the Klepton's homeworld in a ginat space station, they even built a massive invasion fleet; with some help from Mr. Fish, along with some help from five top-secret Nerf N-Striker Elites: Shane, Komodo, Jackle, Raven, Tango and the defender and preserver of Nerf B.O.B. With thier combinded power Manny Sliva, Nikki Tache and Taro Wada takes the fight to the Klepton home world to face off the resurrected evil Queen, and her husband the evil Klepton King.


The Goal
As the player, playing as either Manny Sliva, Nikki Tache, Taro Wada or any one of the N-Striker Elites; you must travel to the Klepton's home world in one of thier captured ships and take down their forces as well as destroing key areas along the way such as their assembly facilities, planetary defense, thier portal to Earth, their invasion fleet and the capital class ship which houses the garden hose and take down the evil queen's husband The Klepton King as well as the resurrected evil queen who seeks vengance.

The Gameplay

The gameplay runs like a typical objective type game like Quake a game with plenty of blood, violence, and gore) where the player has to compete for certain tasks in order to progress to the next level some of these levels may take place in unique places from an outpost to the royal palace, while takeing on the alien Kleptons.

Links related to Nerf Jr. Foam Blaster: Attack of the Kleptons!

Wiki link
http://nerf.wikia.com/wiki/Nerf_Jr._Foam_Blaster%3A_Attack_of_the_Kleptons!

Wiki gallery
http://nerf.wikia.com/wiki/Nerf_Jr._Foam_Blaster:_Attack_of_the_Kleptons!/Gallery

Videos related to Nerf Jr. Foam Blaster Attack of the Kleptons




Conculision
What are you're thoughts on my ideas for a single player campaign? Is it worthy of being a reality? Feel free to share you're ideas and suggestions for a single player campaign as well? I would love to here you're ideas.

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4 months 2 weeks ago #562 by Rajada
I had no idea this game existed, and all I can think is why? Why is this a Nerf game? Why not brand it with Super Soaker? Maybe this was before they were owned by the same company. Given this and the Ballzooka alt-fire Nerf sure seemed to want to make kids love their foam guns by making them shoot disgusting glop.

But on a serious note, you're not really going to be able to replicate this game's look and feel or even gameplay in NAB's engine. If you wanted custom models, you'd have to know someone willing to make and animate them (which is a very hard job). And that goes for weapons and enemies. You could certainly re-skin some existing weapons and make them fire differently, and you could certainly make some sort of objective based campaign. But honestly, the problem is you've put a bunch of thought into weaponry without actually figuring out the framework first.

What do you want the player to do? What is the goal and what kind of gameplay do you expect to use? Would it be some sort of linear objective based thing or are you actually trying to create a rail-shooter? You need a more complete vision, and you'll need to understand the limitations you have. If you have the CP, check out some of the maps in the "Adventure Mode" gametype. Those get about as far from NAB's core gameplay as possible, including a "horror" map, several training courses, and a recreation of the Atari 2600 game "Adventure" in 3D.

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4 months 2 weeks ago - 4 months 2 weeks ago #565 by nimmoisa000
Thanks for looking into this game I really appreciate it.

As for the weaponry I has no idea there would be limitations (I could look into it, and see if there's someone who is willing to undertake this task) but for now I've edited out the blasters.

As for the campaign itself, it's going to be an objective based single player campaign, where the player has to compete certain tasks in order to progress to the next level.

I kinda understand what you're saying, I had a lot of ambition for this idea, but I let that get the best of me.

If you want you can share some of you're ideas.

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4 months 2 weeks ago - 4 months 2 weeks ago #566 by Rajada
Well, the biggest real limitation is certainly not having someone who can 3D model / animate. I can do just about everything but 3D models right now. Technically I can make some basic "static" models, but I certainly can't make things like enemies or weapons. If you were dead set on making characters, weapons and enemies from the original game recognizable in some NAB mod, you might be able to re-skin some appropriate character models for the humans but the Kleptons... I don't see it happening. You could invent some plot reason to use more humanoid shaped robots, but that does feel a little weird. Overall, it's a tough call without a modeller.

If you did go ahead with the idea, and took that limitation (or heck, if you found someone willing to model), the aspect that I do think would work out would be the setting. You could easily with the textures in NAB create some very bright and colorful robotic facilities and the like. Make weird science labs with minor puzzle elements and little "ambushes" that turn the game into a rail shooter momentarily. The whole thing could be rather tongue-in-cheek, and that works to its advantage.

You could definitely make it funny with the right level of abruptness. If it was up to me I would NOT make it violent but rather overly friendly. Robots exploding into gears and springs, yelling cliche robot quotes, and jumping all over the place setting-wise. One moment you're in a typical evil science lab with giant tubes of bubbling ooze and the next you're on a robotic assembly line on the moon. Maybe make it more like a horde shooter in pacing (IE Serious Sam) and with innate multiplayer support, playing it co-op would be easy to set up and probably a lot of fun if balanced right.

Seriously check out some of those adventure mode games. They give you an idea of what I could do back when I was just starting out as a coder. Nowadays I can do way more complex things within the engine.

I'm not sure that there's any more of a following for that obscure game than there is for NAB, but if there are others who fondly remember the game and you can find some who have game development skills, you might be able to convince some others to help. A shot in the dark for sure since I doubt there's a community website for it like ours, but what do I know? I mean, even ToonTown had enough of a following that some people got together and re-launched it.

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4 months 2 weeks ago - 1 month 6 days ago #567 by nimmoisa000
Ok thanks for some of the ideas.

If it was up to me, I would say in paceing be more dynamic, in big open areas i would lean more of a big wave or a small hord of enemies but in mores enclosed spaces or indoor fighting, I would go more smaller waves or face them in squads.

Overall the campaign is going to modled after Quake 2's campaign with the violence neutered and subsuted with more frendly elements, but leave it's complexity of objectives completely intact.

The levels would also be more in order since the corse of the game will be divided in a series of complex missions and objectives but there'll be sudden changes with some abruptness here and there.

Also can I also give you some insight to the Nerf blasters that would be used in the campaign

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4 months 2 weeks ago #568 by Rajada
Are you saying you already re-thought the weapons?

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4 months 2 weeks ago - 3 months 3 weeks ago #569 by nimmoisa000
For the proposal idea for the campaign, yes. But I can also work in all the oringal Nerf blasters as well.

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4 months 2 weeks ago #570 by Rajada
Well feel free to share. I'm still interested in your idea.

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4 months 2 weeks ago - 1 month 2 weeks ago #571 by nimmoisa000
Ok

The Blasters
Manny Sliva, Nikki Tache, and Taro Wada are going to need more than Nerf liquid foam ball blasters that to take down the Kelptons on their home-world, luckily Mr. Fish has got them covered with some new blasters that'll help them on their journey.

The blasters are all fictional, so no real Nerf blasters are listed here.

Liquid Foam Blaster
Description: You're Nerf blaster, created by Mr. Fish to combat the Kleptons on Earth now it's you're back up blaster
Note: Manny Sliva, Nikki Tache, and Taro Wada all start off with this blaster
Trivia: This is the only returning blaster from Nerf Jr. Foam Blaster Attack of the Kleptons.
Game Description: Created by Mr. Fish for the Nerf Jr. team, this used to be the only tool against the Kleptons until Mr. Fish has recently discovered an arsenal to combat the Klepton menace, holds 15 shots, an upgrade from the previous version.
Primary Fire: Fires a liquid foam ball
Damage: 15
Accuracy: 100% (will always stay on crosshair)
Fire Rate: 25 liquid foam balls a minute
Ammo Consumption: 1 liquid foam ball
Secondary Fire: Fires a three round burst of liquid foam balls.
Damage: 45 (15 per liquid foam ball)
Accuracy: 100%
Fire Rate: 2.5-second pause between bursts
Ammo Consumption: 3 liquid foam balls

Scattershot SG-1
Description: the token "shotgun" blaster this is you're the first pick up blaster and a step up from the Liquid Foam Blaster
Game Description: From the Nerf labs of the former B.O.B, Mr. Fish had gained access to schematics to secret Nerf blasters that were once hidden, by digging in B.O.B's memory.
Primary Fire: Fires a tight and narrow cone blast of 12 Scatter Pellets
Damage: 5 per pellet (60 if all pellets connect)
Accuracy: 90% (up to long range but too inaccurate for across the map sniping)
Fire Rate: pump action 80 in a minute
Ammo Consumption: 1 Scatter Shell
Secondary Fire: Fires a double cone blast of 24 Scatter Pellets in a less narrow but accurate cone blast, at the cost of two times the normal ammo consumption. (Works like the shotgun alt fire in Half-Life)
Damage: 5 per pellet (120 damage if all Scatter Pellets connect)
Accuracy: 85% (good for medium to long range combat)
Fire Rate: 40 double blasts a minute
Ammo Consumption: 2 Scatter Shells

Super Scattershot SG-2
Description: The token "super shotgun" blaster it is an upgraded version of the Scattershot SG-1, the Scattershot SG-2 is a reverse (pump out back in) pump action Nerf super shotgun.
Game Description: Designed and later scrapped by top-secret South African Nerf designers who worked for the former B.O.B, Mr. Fish took his own personal time to iron out all the bugs and make it a valuable tool in the fight against the Kleptons.
Primary Fire: Fires 36 Scatter Pellets in a tight but wide cone
Damage: 8 per pellet (288 if all Pellets connected)
Accuracy: 75% (Good for medium range engagements)
Fire Rate: 40 double blasts a minute
Ammo Consumption: 2 Scatter Shells
Secondary Fire: All 36 Scatter Pellets explodes when hitting an object or enemy at the cost of double the ammo consumption.
Damage: 10 (direct impact; 360 if all exploding pellets connect) 9-4 (splash damage)
Accuracy: 80%
Fire Rate: 20 explosive double blasts
Ammo Consumption: 4 Scatter Shells
Trivia: The Super Scattershot SG-2's appearance will resemble the real-life South African NeoSteed 2000

Spartan CS-50
Description: The token "machinegun" blaster is the Spartan NCS-12's full auto counterpart fires darts in full auto at 6 darts per second to counteract muzzle climb and to save darts it also comes with an underslung Echidna Shock/SX Grenade Launcher to compensate for its lack of a scope
Game Description: This '09 prototype blaster had potential to be a real deal, fireing in full auto at six darts per minute to counteract muzzle climb as well as easeing up an ammo consumption but the underslung Echidna Shock/SX Grenade launcher was according to Jackle befire he went off world with B.O.B "It'a too advanced for '09, back then, and is still too advanced to take out of the labs, let alone taking it into an alien planet." but Mr. Fish said to Jackle is: "Nothing is too advanced to fight the Kleptons, Jackle."
Primary Fire: Fires Clip System Nerf Darts rapidly with pinpoint accuracy.
Damage: 8
Accuracy: 100%
Fire Rate: 6 darts per second
Ammo Consumption:
Secondary Fire: Fires an Echidna Shock/SX Grenade with perfect accuracy and very low arc and detonates on impact or hold the alt fire key to let the grenade bounce off surfaces it detonates when the alt fire key is let go
Damage: 120 (direct impact), 50-104 (splash damage)
Accuracy: Depends on the player's skill
Fire Rate: 1.6 Echidna Shock/SX Grenades a seconed
Ammo Consumption: 1 Echidna Shock/SX Grenade

Semperfire RF-200
Description: The token "chaingun" blaster, it can spit out dozens of darts in mear seconds, but requires an insane amount of darts to keep it going.
Game Description: Semperfire; unloading 20 darts per second it'll make any Klepton standing at the business end into scrap parts, however, you don't have to be a Doc the Dwarf-level math genius to find out how many darts it's going to need, it needs an insane amount of Magnum Darts especially with its alt fire mode which functions like the Wildfire alt fire, but faster, slower than the primary fire but faster than the Wildfire alt-fire.
Primary Fire: Fires Nerf Darts at a fast pace but with pinpoint accuracy
Damage: 16
Accuracy: 100%
Fire Rate: 20 dart per second
Ammo Consumption: 1 Magnum Dart
Secondary Fire: Fires ten Magnum Darts at half the fire rate and in a spread effective for close range
Damage: 16 per Magnum Dart (160 if all shots connect to a single Klepton)
Accuracy: 60%
Fire Rate: 60 bursts per minute
Ammo Consumption: 10 Magnum Darts

Echidna Shock/SX Grenade
Description: the token "handheld grenade" blaster the Echidna Shock/SX Grenade when thrown is tricky to master but comes with great rewards.
Game Description: Though they are ammo for the Hammerhead, Mr. Fish's innovation means that they can be primed in one of two ways. One is to activate the fuse, cook it to four beeps and it will detonate on impact, for safety reasons, secondary works like a satchel charge throw it and detonate it. Basic Safty Tip; Don't blow yourself up with it.
Primary Fire: Throws a timed Echidna Shock/SX Grenade or on impact should the player cook it to four beeps.
Damage: 150 direct hit, 25-125 splash damage
Accuracy: Depends on the player's skill level.
Fire Rate: Depends how long the player cooks it for.
Ammo Consumption: 1 Echidna Shock/SX Grenade.
Secondary Fire: Throws an Echidna Shock/SX Grenade that is remotely detonated hold down secondary fire to detonate all thrown Echidna Shock/SX Grenades or click to throw another one
Damage: 200 (center blast), 50-199 (splash damage)
Accuracy: Depends on the player's skill level.
Fire Rate: Depends how long the player cooks it for.
Ammo Consumption:1 Echidna Shock/SX Grenade.

Hammerhead GL-1
Description: The token "grenade/rocket launcher" blaster, A powerhouse of a blaster if in the hands of an expert, it uses the powerful Echidna Shock Grenade.
Game Description: "Hammerhead; a force to be reckoned with on ground, in water, and up in the sky." This dual-purpose Nerf Grenade/Rocket launcher will blow any Klepton unlucky enough to get caught in its splash radius will noting but scrap, using Echidna Shock/SX Grenades in both in grenade and rocket mode of fire."
Primary Fire: Fires an Echidna Shock/SX Grenade that bounces off walls and objects but detonates when it hits an enemy also detonates after a six-second fuse (like a grenade launcher)
Damage: 104-124 direct hit, 40-104 splash damage.
Accuracy: Depends on the player's skill level.
Fire Rate: 0.8 Echidna ShocGrenade a second
Ammo Consumption:1 Echidna Shock/SX Grenade.
Secondary Fire: Fiers a propelled Echidna Shock/SX Grenade that detonates on impact (like a rocket launcher)
Damage: 100-150 direct hit 50-125 splash damage
Accuracy: Depends on the player skill level
Fire Rate: 0.8 Echidna Shock/SX Grenade a second
Ammo Consumption:1 Echidna Shock/SX Grenade.

Liquid Foam Ball Hyperblaster
Description: The token "hyper blaster/shotgun" blaster, it uses the same ammo as it's little counterpart but it uses 50-ball mags, plus its bullpup
Game Description: Liquid Foam Ball Hyperblaster, think of the Liquid Foam Ball Blaster if it got the Spartan treatment it can fire Nerf balls just as fast and its alt-fire can shoot ten Nerf balls in a shotgun cone.
Primary Fire: Fires liquid foam balls at a very high rate of fire (just like the Q2 Hyperblaster)
Damage:30 damage
Accuracy:100%
Fire Rate: 750 RPM
Ammo Consumption: 1 Liquid Foam Ball
Secondary Fire: Fires 10 liquid foam balls in a narrow spread (just like the Nerf Wildfire alt-fire)
Damage: 30 damage per Liquid Foam Ball (300 if all liquid foam balls connect)
Accuracy: 75%
Fire Rate: 100 bursts a minute
Ammo Consumption: 10 Liquid Foam Balls

Liquid Foam Ripper
Description: The token "Ion Ripper" blaster it is a powerful, fully automatic foam blade launcher it is considered to be a "top-secret" version of the Liquid Foam Ball Hyperblaster
Game Description: "TOP SECRET NERF BLASTER": The Liquid Foam Ripper is capable of firing liquid foam blades that can cut Kleptions up like gagh.
Primary Fire: Fires a liquid foam blade that can cut through Kleptions
Damage: 50
Fire Rate: Automatic
Accuracy: 100%
Ammo Consumption: 2 Liquid Foam Balls
Secondary Fire: Fires five liquid foam blades in a spread
Damage: 250 (50 per)
Fire Rate: Pump action
Accuracy: five projectile are fired in a narrow come.
Ammo Consumption: 10 Liquid Foam Balls

Hyperstrike RG-10
Description: The token "railgun" blaster, Is a very powerful Nerf blaster. Uses rubber tipped Nerf rockets that can punch through Klepton robots.
Game Description: Mr. Fish instead made some heavy modifications to the Hyperstrike going as far as to outfit Rubber Tipped Nerf rockets making it the first railgun blaster, though not tested on humans...yet, against Kleptons, it blows them into parts and leaves just a scrap robot body
Primary Fire: Fires a Nerf Rubber Tipped Rocket at an ultra-high velocity, with a corkscrew trail.
Damage: 150
Accuracy: 100%
Fire Rate: 1 round every 1.8 second
Ammo Consumption: 1 Rubber Tipped Rocket
Secondary Fire: Blaster zoom and fires three rockets in a tight cluster. (similar to Fortnite STW's Hydra)
Damage: 150 per Rubber Tipped Rocket (450 total if all Rubber Tipped Rockets connect
Accuracy: 100%
Fire Rate: 1 round every 1.8 second
Ammo Consumption: 3 Rubber Tipped Rockets

Phalanx PX-2
Description: The token "Phalanx Particle Cannon" blaster it is a powerful, pump-action dart slug launcher it is considered to be a "top-secret" version of the Hyperstrike RG-10
Game Description:
Primary Fire: Fires three quantum accelerated Magno Slug Darts in a very narrow cone
Damage: 150 (75 per)
Fire Rate: Pump action
Accuracy: Spread shot three in a 2-degree cone
Ammo Consumption: 1 Magno Slug Dart
Secondary Fire: Fires six quantum accelerated Magno Slug Darts in a narrow cone
Damage: 450 (75 per)
Fire Rate: Pump action
Accuracy: Spread shot six in a 6-degree cone
Ammo Consumption: 2 Magno Slug Darts

Whomper 10K
Description: The token "BFG" blaster, this is probably the most devastating blaster Mr. Fish has created for the Nerf Jr. team, however, it's great power comes from Klepto-X cells which are the Klepton's main power source for their ships and homeworld
Game Description: The most devastating blaster Mr.Fish has created for the Nerf Jr. team. Drawn from the mysterious but powerful crystal called "Klepto-X", it has two modes, one fire out energy bolts that deal a lot damage in a big radius, it's alt mode fires a sphere of energy, and it's combo move functions like a partical cannon
Primary Fire: Fires bolts of energy in rapid succession, very effective against a massive wave of high tier enemies.
Damage: 100 (direct impact) 1-100 (splash damage)
Accuracy:100%
Fire Rate: 5 bolts a second (300 in a minute)
Ammo Consumption: 5 Klepto-X Cells
Secondary Fire: Fires a large sphere of energy that devastates all but the highest tier of enemies and bosses.
Damage:200 (direct impact) 1-200 (splash damage) 100 (effect) 15 (ball beam)
Accuracy: 100%
Fire Rate: 25 RPM
Ammo Consumption: 50 Klepto-X Cells
Combo move
Damage: 250-500 (splash damage)

What are you're thoughts on the blasters that would be in the game?

If you want, I can also give a rundown of the power-ups that the player can use.

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4 months 2 weeks ago #572 by Rajada
It's always good to get your ideas down somewhere. At least that way you won't forget them.

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4 months 2 weeks ago - 4 months 2 weeks ago #573 by nimmoisa000
Thanks for the advice.

I've been thinking how the Kleptons would go down when they've taken sufficient damage first they get "shut down" and fall over, shoot them some more and they would be explode into parts and gears "robo gibbed"

But still, you want to here my ideas for power ups asides from the blasters. Also I never gotten you're thoghts on the blasters.

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4 months 2 weeks ago #574 by Rajada
I think they sound like a decent assortment, but let me share some advice. Having made a lot of mods before I can say from experience that planning "big picture" things is great, while smaller details (the specifics or weapons and such) often end up evolving during the creative process. If you go ahead with this mod idea, you'll probably find that when making these items, there are some things that "feel" better that are different from what you planned. That said, I think most of these are very possible to make (with some small adjustments). Maybe the only one you'd have trouble with is the grenade. Unless of course you can deal with having it be a "handless" static model in first person (IE there are no throwing animations in NAB as of yet).

Go ahead and put down any other ideas you have for any pickups or whatever, and I'll let you know where you might or might not have troubles implementing them.

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4 months 1 week ago - 3 months 2 days ago #575 by nimmoisa000
Ok, I'll replace the grenade with a disk blaster and susscor for the Sidewinder from Arena Blaster

here's one of the replacement weapon for the Echenda Gernade
Zinger DCS-15 (Dick Clip System)
Description: If the Sidewinder had a "top-secret" counterpart, then the Zinger DCS-15 would be that blaster, firing special Mini-Discs that can explode with small, electromagnetic Scatter Pellets going in all directions.
Game Description: A Nerf blaster bound to the replace the Sidewinder currently already in use, what makes the Zinger special is that its special Mini-Discs can deal more damage and it's alt fire keeps the player guided disk but adds a twist to it: the disk will explode with a Scatter Pellet payload that goes in all directions, damaging those around the blast.
Primary Fire: Fires an upgraded Mini-Disk, which deals twice the damage as it's preadsecer
Damage: 40
Secondary Fire: Fires a player guided exploding, Scatter Pellet-packed Mini-Disc it is triggered when it hits a wall, player or enemy Klepton, it can also explode in mid-air as well as it's payload if clicked, the Scatter Pellets will go towards where the camera is pointed at
Damage: 200 base 10 per Scatter Pellet (300 if all Scatter Pellets connect)
Trivia: The Zinger's appearance will resemble the real-life Nerf Vortex Revonix360.

here's another weapon that could replace the grenade

B.O.B Drone

Description: The token "Soul Cube" weapon the B.O.B Drone was designed by Jackle to be a defender and preserver of Nerf but the Kleptons had captured it and has been trying to reverse engineer its capabilities
Game Description: A highly classified Nerf project Bob was to be the defender and preserver of Nerf until it suddenly went missing, according to some scientists the user can have the B.O.B Drone in two modes: Attacker Mode where it's rumored to harbor a highly experimental EMP Pulse Wave or Defender Mode where it displays it's Nerf weaponry and fights alongside you, however, the player has to shut down three Klepton robots for it to be used.
Primary Fire: Attacker Mode; the B.O.B Drone displays it's highly experimental EMP Pulse Wave goes after the toughest Klepton
Damage: 1000 Base 500-1 blast radius (1500 total)
Secondary Fire: Defender Mode; the B.O.B Drone
Damage: 200 base 10 per Scatter Pellet (300 if all Scatter Pellets connect)

The Powerups
As well as blaster there are also powerups, from ammo packs to electro-armor to special abilities.
In the campaign, powerups will work very differently than in Arena Blast.
For starters, you can activate a certain power up for a set duration, you (the player) can also deactivate said power up and save it to use for a later time (like a massive wave of lower tier enemies, fighting a big wave of higher tier enemies or for boss fights).
Picking up multiple powerups can stack the length of said power up. Some pickups are used instantly (like ammo and health) and some are part of the player (such as the Electro-Suit)

Ammo
Scatter Shells: Ammunition for both the Scattershot SG-1 and the Super Scattershot SG-2, comes in a small or 10, a medium pack of 20, and an ammo case of 50.
Normally the player can carry up to 100 Scatter Shells at a time
With the Nerf Bandolier, the ammo cap is upgraded to 150 Scatter Shells at a time
With the Nerf Ammo Pack, that ammo cap is upgraded to 200 Scatter Shells at a time

Clip System Nerf Darts: Ammunition for The Spartan CS-50.
it comes in a pack of 50 or an ammo case of 100.
Normally the player can carry up to 200 Clip System Nerf Darts at a time
With the Nerf Bandolier, the ammo cap is upgraded to 300 Clip System Nerf Darts at a time
With the Nerf Ammo Pack, that ammo cap is upgraded to 400 Clip System Nerf Darts at a time

Magnum Darts: Ammunition for the Semperfire RF-100, it comes in packs of 50, 100, and in ammo case of 200.
Normally the player can carry up to 400 Magnum Darts at a time
With the Nerf Bandolier, the ammo cap is upgraded to 600 Magnum Darts at a time
With the Nerf Ammo Pack, that ammo cap is upgraded to 800 Magnum Darts at a time

Echidna Shock/SX Grenade: The token "grenade/rocket ammo" for the Hammerhead GL-1 comes in a pack 5 or an ammo case of 25
Normally the player can carry up to 50 Echidna Shock/SX Grenades at a time
With the Nerf Bandolier, the player can carry up to 75 Echidna Shock/SX Grenades at a time
With the Nerf Ammo Pack, the player can carry up to 150 Echidna Shock/SX Grenades at a time

Liquid Foam Balls: The token "cells" for the Liquid Foam Ball Hyperblaster comes in packs of 25, 50 and 100 it can also come in a case of 150.
Normally the player can carry up to 200 Liquid Foam Balls at a time
With the Nerf Bandolier, the player can carry up to 300 Liquid Foam Balls at a time
With the Nerf Ammo Pack, the player can carry up to 450 Liquid Foam Balls at a time

Rubber Tipped Rockets: the token "railgun slugs" for the
Normally the player can carry up to 50 Rubber Tipped Rockets at a time
With the Nerf Bandolier, the player can carry up to 75 Rubber Tipped Rockets at a time
With the Nerf Ammo Pack, the player can carry up to 100 Rubber Tipped Rockets at a time

Klepo-X Power Cells: The token "Whomper Battery/Cells" the Klepto-X cells powers the Whomper 10K comes in sets of 50, 100, and 150.
Normally the player can carry up to 300 Klepo-X Power Cells at a time
With the Nerf Bandolier, the player can carry up to 450 Klepo-X Power Cells at a time
With the Nerf Ammo Pack, the player can carry up to 600 Klepo-X Power Cells at a time

Trivia: Klepo-X is a pun on Morph-X from the upcoming season of Power Rangers titled:/ Power Rangers Beast Morphers; it's even a parody of Morph-X as it's the Klepton's main power source that they mine from their home planet. It also powers their infrastructure and their spaceships (which also reviles how they were able to get to Earth)

Powerups

Battery:
Function; The token "stimpack" it heals the player five health, and go up to the maximum of 400 health

Double Damage
Function: When active, it allows the player to deal double damage for 60 seconds which can be stacked up to five minutes (300 seconds) it also makes the player and their Nerf blaster glow transparent yellow-orange.
Game Description: Dobles the damage for 60 seconds it can stack to five minutes.

Double Fire Rate
Function: Doubles the fire rate of all blasters., this can work in conjunction with Double and Quad Damage

Eletro-Suit Charger
Function: Charges up the player's Electro-Suit, their token "energy shields" Comes in four sizes 25, 50, 100, (a full charge) and 200 overcharge batteries
Game Description: Charging stations are seen throughout the Klepton homeworld, while it uses Klepo-X enegry it can be converted into shield energy for the Eletro-Suit.

Eletro-Suit
Function: When charged up the player asorbs all enemy damage and has an energy capacity of two hundred points, the Eletro-Shield's successor, which has to be ditched for a new one, this one is rechargeable.
Game Description: Created by Mr. Fish from top-secret Nerf technology, he was able to create three Eletro-Suits for the Nerf Jr. team. Experimental shield recharging technology could revolutionize Nerf Arena should Nikki Tache, Manny Sliva, and Taro Wada come back from the Klepton homeworld, victorious as "the Eletro-Shield's susscor.
Trivia: The electro-suit's appearance will resemble the suits from Power Rangers Beast Morphers (without the helmets) as well as the HEV suit from Half-Life.

Invincibility
Function: Renders the player completely indestructible for 30 seconds. Can be stacked to 1.5 minutes.

Klepton Scanner
Function: When active, it reviles the Klepton's positions, enemy type, their threat level (from 1 [the lowest] to 10 [the highest]), how much health they have, and what blaster(s) that are best, recommended and not recommended against said Klepton

Mega Jump
Function: when activated it allows the player to jump much higher than normal. Lasts for about two minutes.

Mega Power
Function: Gives the player an extra 100 health points. Can go all the way to 400 health points maximum and not any further than that.
Trivia: a reference to X-Com Enforce when the player's health is fully upgraded to its maximum of 400.

Mega Speed
Function: When activated it allows the player to run much faster than normal. Lasts for 30 seconds, and can be stacked to a minute.

Nerf Bandolier
Function: increase all maximum ammo capacity by 1.5 times of the normal capacity.

Nerf Ammo Pack
Function: Doubles all maximum ammo capacity of the normal capacity, doesn't stack with the Nerf Bandolier.

Power Boost
Function: The token "adrenaline" powerup it instantly heals you and permanently upgrades you're capacity by five energy points and can be upgraded to 200 max

Quad Damage:
Function: When active, it allows the player to deal four times the damage (quadruples) for 30 seconds. picking up more than one stacks up the duration to sixty (60) seconds it also makes the player and their Nerf blaster glow transparent light blue-purple. A refrance to Quake games.

Description: An enhanced version of Doble Damage, quad damage mutiplies you're damage output to four time the normal damage.

SuitPowerPlus
Function: Heals the player, comes in three sizes, 10, 25 and 50

Blue Key Card
Function: Unlocks doors that require a Blue Key Card used to get into secure areas and as part of objective completion.
Green Key Card
Function: Unlocks doors that require a Green Key Card that's used to get into secure areas that have a higher clearance than the Blue Key Card
Yellow Key Card
Function: Unlocks doors that require a Yellow Key Card that's used to get into restricted areas that has higher clearance than the Blue and Green Key Cards
Orange Key Card
Function: Unlocks doors that require an Orange Key Card that's used to get into restricted areas
Red Key Card
Function: Unlocks doors that require a Red Key Card, used to get into a highly restricted area.
Purple Key Card
Function: Unlocks doors that require a Purple Key Card, this acts as the second highest keycard clearance; used to get into top-secret science labs and areas where lower Key Cards cannot go
Gold Key Card
Function: Unlocks doors that require a Gold Key Card, it can also unlock doors that require lower clearance cards as well that gains complete and unrestricted access to the robot palace this also unlocks huge secrets like a room with an early unlock blaster and extra ammo

So, what are you're thoughts on these pickups? As a mod designer, I would really like your feedback, as well as the replacement weapon for the Echidna Shock/SX Grenade as a weapon.

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4 months 1 week ago #576 by Rajada
I know pickups have the code from Unreal that allows you to "select" and "use" them on demand, as well as having the keybindings for it. Just not sure if the default HUD has the code to render the "inventory strip". If it were me, I'd be making this mod on the beta branch of NAB, because there's a lot of features in that version that make modding easier.

You don't have to throw out the grenade idea, but as for your powerups (and even a few of your guns) I'd say they sound a bit overpowered for NAB unless you're going to give enemies crazy amounts of health. Powerups specifically... stacking up to 3 minutes is pretty insane, especially for invincibility, damage amps, etc... Powerups where you can't opt out of the effect shouldn't last so long. Imagine having 3 minutes of megaspeed when you need to go slowly due to a narrow walkway.


I think what you need to do is play around with some of the current singleplayer stuff in the CP and get an idea for the pacing and relative power of the items and re-think how powerful you're making the player. Maybe remove a few of the redundant items (like, do you really need three different armor powerups?). And maybe if you really go ahead with this, I can throw you a few songs to use as a custom soundtrack (WIP example follows).

infiltrate.nerfarena.net/secrets/Robot.mp3

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4 months 1 week ago - 4 months 4 days ago #577 by nimmoisa000
You know I'll re-think the pacing and I'll come back when I re-thoght what I plan to do.

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4 months 4 days ago - 4 months 4 days ago #581 by nimmoisa000
Good news, I think on how my project could come to the light of reality it can be our community project if we're up for it. I could comb the network, to see if anyone remembers "Nerf Jr. Foam Blaster: Attack of the Kleptons!" fondly enough and see if they would like a continuation in the story, and if some of the users have game development skills and would like to volunteer their skills and effort into making this idea a reality. I for one am willing to learn the skills needed, I can even help keep an eye on the progress level.

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3 months 2 weeks ago - 1 week 3 days ago #590 by nimmoisa000
Hmm, I see what you mean.

Here's a rundown of the playable characters the enemies and difficulty settings.

Nerf Junior ("Easy" difficulty setting)
Game Description: The Nerf Junior difficulty setting is Meant for little kids, grandmas, people on the Spectrum or Schwarzenegger wannabes.

Amature Pro ("Medium" difficulty setting)
Game Description: Most gamers should start Nerf Jr. Foam FIghters: Kleptons Strike Back on the Amature Pro

Super Nerf Pro ("Hard" difficulty setting)
Game Description: Veteran gamers like the guys down in Epic Games they play the Super Nerf Pro and you should too...once you're ready to face the music that is.

Mega Nerf ("Nightmare" difficulty setting)
Game Description: This mode is reserved for those looking for a real challenge, or who wishes to be a real Schwarzenegger.

Playable Characters

Nikki Tache
Starting Health: 100
Starting Blaster(s): Liquid Foam Blaster, Scattershot SG-1, Spartan CS-50 ([Scattershot SG-1 has half it's starting ammo and Spartan CS-50 has one-quarter of its ammo] only on the "Nerf Junior" and "Mega Nerf" difficulty levels)

Taro Wada
Starting Health: 150
Starting Blaster(s): Liquid Foam Blaster, Super Scattershot SG-2 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels), Semperfire RF-200 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels) Hammerhead GL-1 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels)

Manny Silva
Starting Health: 125
Starting Blaster(s): Spartan CS-50 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels) Liquid Foam Ball Hyperblaster (only on the "Nerf Junior" and "Mega Nerf" difficulty levels) Hyperstrike RG-10 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels)

Enemies
Blaster Beetle
Description: Weakest of the Kleptons, armed only with a blaster arm
Health: 20
Attack 1: Blaster Arm
Damage: 5
Player Death Message
Nikki/Taro/Manny has been blasted by a Blaster Beetle

Scattershot Beetle
Description: This Beetle packs a punch with a Scattershot
Health: 30
Attack 1: Scattershot Blast
Damage: 25
Player Death Message
Nikki/Taro/Manny has been disrupted by a Scattershot Beetle

Laser Beetle
Description: Meaner than the one above and is armed with a laser cutter that'll drain your energy in no time.
Health: 40
Attack 1: Laser Beam
Damage: 4-12
Player Death Message
Nikki/Taro/Manny has been turned to ash by a Laser Beetle

Elite Beetle
Description: These blue beetles have all the weapons of their predecessors and have upgraded armor
Health: 50
Attack 1: Blaster Arm
Damage: 5
Attack 2: Scattershot Blast
Damage: 25
Laser Beam
Damage: 4-12
Player Death Message
Nikki/Taro/Manny has been blasted by an Elite Beetle (Blaster Arm)
Nikki/Taro/Manny has been disrupted by an Elite Beetle (Scattershot)
Nikki/Taro/Manny has been turned to ash by an Elite Beetle (Laser Beam)

Magnetar
Description: These robots use a magnet to pull in their intended target then they use said management to clobber them
Health: 50
Attack 1: Magnet Pull
Damage: 10
Attack 2: Magnet Clobber
Damage: 15
Player Death Message
Nikki/Taro/Manny has just learned magnetic physics the hard way by a Magneto (Magnet Pull)
Nikki/Taro/Manny has been clobbered by a Magneto (Magnet Clobber)

Klepton Flyer
Description: a purple flying robot armed with a blaster and can clobber the player with it
Health: 60
Attack 1: Blaster
Damage: 1
Attack 2: Clobber
Damage: 5
Player Death Message
Nikki/Taro/Manny has been blaster by a Klepton Flyer (Blaster)
Nikki/Taro/Manny has been clobbered by a Klepton Flyer (Clobber)

Klepton Wheeler
Description: A two-wheeled Klepton that is armed with dual blasters and arm mounted Scattershot
Health: 75
Attack 1: Blaster
Damage: 5x4 (20)
Attack 2: Scatter Blast
Damage: 25
Player Death Message
Nikki/Taro/Manny has been blaster by a Klepton Wheeler (Blaster)
Nikki/Taro/Manny has been disrupted by a Klepton Wheeler (Scatter Blast)

Klepton Grunt
Description: Biped, human-like Kleptons that wields a laser chaingun as it's right arm
Health: 100
Attack 1: Laser Chaingun
Damage: 3
Attack 2: Club
Damage: 5-10
Player Death Message
Nikki/Taro/Manny has been pumped full of lasers by a Klpeton Grunt (Laser Chaingun)
Nikki/Taro/Manny has been clobbered by a Klpeton Grunt (Club)

Elite Klepton Grunt
Description: An improved version of the Grunt, with an upgraded laser chaingun and a claw swipe
Health: 125
Attack 1: Upgraded Laser Chaingun
Damage: 5
Attack 2: Claw Swipe
Damage: 10-15
Player Death Message
Nikki/Taro/Manny has been pumped full of lasers by an Elite Grunt (Upgraded Laser Chaingun)
Nikki/Taro/Manny has been claw murdered by an Elite Grunt (Claw Swipe)

Beta-Class Klepton Grunt
Description: Bigger and badder than the Elite Grunt, with an advanced laser chaingun, bomb launcher, and a devastating energy ball blaster
Health: 150
Attack 1: Advanced Laser Chaingun
Damage: 7
Attack 2: Bomb Launcher
Damage: 25
Attack 3: Enegry Ball Blaster
Damage: 50
Player Death Message
Nikki/Taro/Manny has been pumped full of lasers by a Beta-Class Grunt (Advanced Laser Chaingun)
Nikki/Taro/Manny tried to defuse Beta-Class Grunt's bomb (Bomb Launcher)
Nikki/Taro/Manny has been obliterated by Beta-Class Grunt's Energy Ball Blaster (Energy Ball Blaster )

Klepton Blaster
Description: This Kleption robot has a good assortment of weapons at his disposal
Health: 175
Attack 1: Machine Blaster
Damage: 2
Attack 2: Rocket Launcher
Damage: 20x4 (60)
Player Death Message
Nikki/Taro/Manny has been machine blasted by a Klepton Blaster (Machine Blaster)
Nikki/Taro/Manny was blown halfway across the planet by a Klepton Blaster's rockets (Rocket Launcher)

Klepton Technician
Description: These robots have a more blase, mechanical arm and a shock prod
Health: 200
Attack 1: Blaster
Damage: 1
Attack 2: Mechanical Arm Swipe
Damage: 6x2 (12)
Attack 3: Shock Prod
Damage: 16
Player Death Message
Nikki/Taro/Manny has been blasted by a Klepton Technician (Blaster)
Nikki/Taro/Manny has been clawed on by a Klepton Technician (Mechanical Arm Swipe)
Nikki/Taro/Manny has been cattle fried by a Klepton Technician (Shock Prod)

Beetle Maniac
Description: The Beetle Maniac makes Wakko Warner (and his sibs Yakko and Dot) look lousy and it even gives Cujo a run of his money.
Health: 240
Attack 1: Claw Swipe
Damage: 10-20
Attack 2: Electric Stun
Damage: 10-20
Player Death Message
Nikki/Taro/Manny has been claw-murdered by a Beetle Maniac (Claw Swipe)
Nikki/Taro/Manny has been electro stunned by a Beetle Maniac (Electric Stun)

Klepton Medic
Description: This Klepton can reboot shut down Kleptons in the field and is armed with a blaster that can really do damage.
Health: 300
Attack 1: Blaster
Damage: 2
Attack 2: Reboot
Player Death Message
Nikki/Taro/Manny has been blasted by a Klepton Medic (Blaster)

Klepton Medic Commander
Description: Watch out for this Klepton, with an upgraded blaster and its repair, this Klepton can spawn in robots a
Health: 350
Attack 1: Upgraded Blaster
Damage: 4
Attack 2: Reboot
Attack 3: Spawn Robot(s)


Difficulity Key

NJ (Nerf Junior)
AP (Amature Pro)
SNP (Super Nerf Pro)
MN (Mega Nerf)

List of monsters Klepton Medic Commander can spawn

Blaster Beetle (NJ, AP, SNP, MN)
Scattershot Beetle (NJ, AP, SNP, MN)
Laser Beetle (NJ, AP, SNP, MN)
Elite Beetle (NJ, AP, SNP, MN)
Klepton Technician (NJ, AP, SNP, MN)
Magnetar (AP, SNP, MN)
Klepton Flyer (AP, SNP, MN)
Klepton Wheeler (AP, SNP, MN)
Klepton Grunt (AP, SNP, MN)
Elite Klepton Grunt (AP, SNP, MN)
Beta-Class Klepton Grunt (SNP, MN)
Klepton Blaster (SNP, MN)
Beetle Maniac (SNP, MN)
Klepton Medic (SNP, MN)
Klepton Gladiator (SNP, MN)
Klepton Beta-Class Gladiator (MN)
Klepton Tank (MN)
Beta-Class Klepton Tank (MN)
Klepton Tank Commander (MN)
Beta-Class Klepton Tank Commander (MN)

Player Death Message
Nikki/Taro/Manny has been blasted by a Klepton Medic Commander (Upgraded Blaster)

Klepton Gladiator
Description: a hulking robot with two heavy mechanical legs a shoulder-mounted Plasma Bolt Launcher, and a big claw arm
Health: 400
Attack 1: Plasma Bolt
Damage: 50
Attack 2: Claw Arm Bash
Damage: 25x2 (50)
Player Death Message
Nikki/Taro/Manny has been railed by a Klepton Gladiator (Plasma Bolt)
Nikki/Taro/Manny has been tangled and torn up by a Klepton Gladiator (Claw Arm Bash)

Beta-Class Klepton Gladiator
Description: An upgraded Klepton Gladiator this one sport an upgraded Plasma Bolt that will completely disable you're Energy Pack if you're not careful
Health: 550
Attack 1: Improved Plasma Bolt
Damage: 50x2 (100)
Attack 2: Claw Arm Bash
Damage: 25x2 (50)
Player Death Message
Nikki/Taro/Manny has been double railed by a Beta-Class Klepton Gladiator (Improved Plasma Bolt)
Nikki/Taro/Manny has been tangled and torn up by a Beta-Class Klepton Gladiator (Claw Arm Bash)

Klepton Tank
Description: These robotic beasts can withstand a massive amount of Nerf foam.
Health: 750
Attack 1: Light Blaster
Damage: 30x3 (90)
Attack 2: Plasma Machinegun
Damage: 20
Attack 3: Rocket Salvo
Damage: 60x3 (180)
Player Death Message
Nikki/Taro/Manny has been laser blasted by a Klepton Tank (Light Blaster)
Nikki/Taro/Manny has been pumped full of plasma by a Klepton Tank (Plasma Machinegun)
Nikki/Taro/Manny has been blown to ash by Klepton Tank's Rocket Salvo (Rocket Salvo)

Beta-Class Klepton Tank
Description: A special breed of the Klepton Tank which is outfitted with upgraded weapons and armor than it's normal counterpart.
Health: 850
Attack 1: Improved Blaster
Damage: 35x3 (105)
Attack 2: Twin Plasma Machinegun
Damage: 40
Attack 3: Rocket Salvo
Damage: 75x3 (225)
Player Death Message
Nikki/Taro/Manny has been laser blasted by a Beta-Class Klepton Tank (Improved Blaster)
Nikki/Taro/Manny has been pumped full of plasma by a Beta-Class Klepton Tank (Twin Plasma Machinegun )
Nikki/Taro/Manny has been blown to ash by a Beta-Class Klepton Tank's Rocket Salvo (Rocket Salvo)


Klepton Tank Commander
Description: A special class of Klepton Tank designed to secure key areas from human infiltrators such as Nikki Tache Taro Wada Manny Silva
Health: 1,000
Attack 1: Light Blaster
Damage: 30x3 (90)
Attack 2: Plasma Machinegun
Damage: 20
Attack 3: Rocket Salvo
Damage: 60x3 (180)
Player Death Message
Nikki/Taro/Manny has been laser blasted by a Klepton Tank Commander (Light Blaster)
Nikki/Taro/Manny has been pumped full of plasma by a Klepton Tank Commander (Plasma Machinegun )
Nikki/Taro/Manny has been blown to ash by Klepton Tank Commander's Rocket Salvo (Rocket Salvo)

Beta-Class Klepton Tank Commander
Description: These Klepton Tank Commanders has improved armor and weapons designed with one function: to secure the Klepton Palace human infiltrators.
Health: 1,250
Attack 1: Improved Blaster
Damage: 40x3 (120)
Attack 2: Twin Plasma Machinegun
Damage: 40
Attack 3: Rocket Salvo
Damage: 80x3 (240)
Player Death Message
Nikki/Taro/Manny has been blasted by a Beta Class Klepton Tank Commander (Improved Blaster)
Nikki/Taro/Manny has been plasma machinegunned by a Beta-Class Klepton Tank Commander (Twin Plasma Machinegun)
Nikki/Taro/Manny has been down to another part of the planet by a Beta-Class Klepton Tank Commander (Rocket Salvo)

Klepton Super Tank
Description: The rare but powerful Klepton Super Tank are masters of the battlefield
Health: 1500
Attack 1: Plasma Chaingun
Damage: 30
Attack 2: Rocket Salvo
Damage: 60x3 (180)
Player Death Message
Nikki/Taro/Manny has been pumped full of plasma by a Klepton Super Tank (Plasma Chaingun)
Nikki/Taro/Manny has been down to another part of the planet by a Klepton Super Tank (Rocket Salvo)

Klepton Hornet
Description: A flying beast that is well armed to take down any human infiltrator
Health: 2000
Attack 1: Twin Plasma Chainguns
Damage: 20
Attack 2: Quad Rockets
Damage: 50x4 (200)
Attack 3: Twin Blasters
Damage: 15
Player Death Message
Nikki/Taro/Manny has been plasma chaingunned by a Klepton Hornet (Twin Plasma Chainguns)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Hornet (Quad Rockets)
Nikki/Taro/Manny has been blasted by a Klepton Hornet (Twin Blasters)

Klepton Guardian
Description: The Klepton Guardian is a beast to be reckoned with it has upgraded armor and weapon set
Health: 2500
Attack 1: Twin Plasma Chainguns
Damage: 25
Attack 2: Quad Rockets
Damage: 50x4 (200)
Attack 3: Twin Blasters
Damage: 20
Player Death Message
Nikki/Taro/Manny has been plasma chaingunned by a Klepton Hornet (Twin Plasma Chainguns)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Hornet (Quad Rockets)
Nikki/Taro/Manny has been blasted by a Klepton Hornet (Twin Blasters)

Klepton Ultra Tank
Description: The Queen Klepton's personal tank that is packed to the brim with weapons
Health: 3000
Attack 1: Twin Plasma Chainguns
Damage: 30
Attack 2: Quad Rockets
Damage: 50x4 (200)
Attack 3: Twin Blasters
Damage: 25
Player Death Message
Nikki/Taro/Manny has been plasma chaingunned by a Klepton Ultra Tank (Twin Plasma Chainguns)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Ultra Tank (Quad Rockets)
Nikki/Taro/Manny has been blasted by a Klepton Ultra Tank (Twin Blasters)

Klepton Queen
Description: The evil Klepton Queen had been repaired and makes Eclipsa Butterfly look like Gamora
Health: 3000
Attack 1: Electric Staff
Damage: 50
Attack 2: Lighting Beam
Damage: 25
Attack 3: Staff Swipe
Damage: 20
Player Death Message
Nikki/Taro/Manny has been zapped by the evil Klepton Queen (Electric Staff)
Nikki/Taro/Manny has ridden the evil Queen's lighting (Lighting Beam)
Nikki/Taro/Manny has been Electric Staff-murdered by the evil Klepton Queen

Klepton Jorg
Description: The King's personal exo, reverse engineered form Rajada Inc.'s deepest corporate secrets which includes powerful energy armor
Health: 6000 (energy armor) 6000 (base health)
Attack 1: Twin Plasma Chainguns
Damage: 30
Attack 2: Quad Rockets
Damage: 50x4 (200)
Attack 3: Twin Blasters
Damage: 25
Player Death Message
Nikki/Taro/Manny has been plasma chaingunned by a Klepton Jorg (Twin Plasma Chainguns)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Jorg (Quad Rockets)
Nikki/Taro/Manny has been blasted by a Klepton Jorg (Twin Blasters)

Klepton King
Description: The emperor of all Kleptons, the disabling this Klepton would send all the other in turmoil
Health: 6000 (energy armor) 6000 (base health)
Attack 1: Electric Staff
Damage: 50
Attack 2: Lighting Beam
Damage: 25
Attack 3: Twin Blasters
Damage: 25
Player Death Message
Nikki/Taro/Manny has been zapped by the evil Klepton King (Electric Staff)
Nikki/Taro/Manny has ridden the evil King's lighting (Lighting Beam)
Nikki/Taro/Manny has been blasted by the evil Klepton King

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2 months 2 weeks ago #605 by nimmoisa000
Heren another idea for the proposed project

An AI mechanic called "monster infighting" where two or more enemy monsters would fight each other instead of the player if one hits another in friendly fire.

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