nimmoisa000 - 06/19/2018 - 01:08

https://www.nerfarena.net/index.php/forum/off-topic/75-thoghts-on-nerf-jr-foam-blaster-attack-of-the-kleptons

nimmoisa000 - 06/19/2018 - 01:08

Hey members of the NAB community, come check out this new thread I made

Rajada - 06/14/2018 - 06:14

It should work fine with ctf maps. Unfortunately, there currently is no way to copy and paste to the console.

riukas - 06/13/2018 - 20:40

And also, how can one paste (or copy) things to (from) console?

riukas - 06/13/2018 - 19:46

Does it work with CTF maps too? I tried a few and it didnt work.

Rajada - 06/13/2018 - 19:41

admin servertravel AR-Sequoia?game=NerfI.ArenaRaceGame?mutator=EasyPoints.EasyPointsMutator?timelimit=5

Rajada - 06/13/2018 - 19:40

All the previous map's rules will transfer over, unless you change them via URL modifiers like...

Rajada - 06/13/2018 - 19:40

admin servertravel PM-Amateur

Rajada - 06/13/2018 - 19:39

then an example would be

Rajada - 06/13/2018 - 19:39

well, you should make sure the login worked (it will say ____ is now a server admin)

The shoutbox is unavailable to non-members

unanswered Props Mutator Update Needed

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3 months 4 weeks ago - 3 months 4 weeks ago #507 by Deep Freeze
When playing a server a short time ago, the Props Mutator wasn't working, so I had to reinstall it. After playing a round with bots today, I found out why I needed to reinstall: it wasn't because the install was outdated, it was because years ago I had modified it to fix several bugs with Props Mutator 2 (giving bots the tools), and completely forgotten about it.

I highly recommend you add these fixes to the current version of Props Mutator:

1. There was a fix to stop bots from constantly getting stuck on their own PersonalSpawns.
EDIT: On line 35 in the mutator code:
SpawnLocation.Z = PS.Location.Z + Other.CollisionHeight + PS.CollisionHeight + 4;
The (+ 4) at the end stops the bots from getting stuck.

2. Made bot spawnpoints deletable by players.

3. AOE towers were set to a random type upon spawn, so that bots didn't only produce slow fields. (though this is not high priority)

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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