NerfPlayeR135 - 04/10/2018 - 22:15

Just discovered a new form of jumping involving detballs; head to the NAB Community Facebook page for more details

Rajada - 04/10/2018 - 22:07

I hear linux is picky about capitalization, make sure that they're correctly capitalized in the list.

Veng92 - 04/10/2018 - 19:34

Thanks, it doesn't happen on my Windows machine, only on Linux (wine)... perhaps those maps require more graphics memory than wine is allocating?

Rajada - 04/09/2018 - 21:10

I'll have to look into this

Veng92 - 04/09/2018 - 19:04

PM-Cypher doesn't either :(

Veng92 - 04/09/2018 - 18:42

Hmm, so far it doesn't load: Probe, Barracuda, PMX-Lunar and Wolf'sBayRemix at all, instant crash with the same error. the in-game "maplist" menu crashes too. It seems ok without these in rotation

Rajada - 04/09/2018 - 02:23

Yeah that was my other suggestion

Veng92 - 04/08/2018 - 21:14

Ah it was down to inconsistent numbering in the end, seems ok now :-)

Rajada - 04/07/2018 - 21:28

Make sure they all end in .nrf as well

Veng92 - 04/07/2018 - 20:40

I did it through the advanced options, deleted a map and then moved the others up so there wasn't a gap

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9 months 4 weeks ago #411 by Deep Freeze
Deep Freeze created the topic: FreezeMutators
From now on, this will be the main thread for my new mutators.

They will all be included in the FreezeMutators pack.

The first version features BossFight, and a new mutator: Extreme. Prove your skill at NAB with Extreme: human players are unable to use weapons besides the Secret Shot, but bots can still use all weapons.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O
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9 months 4 weeks ago - 9 months 4 weeks ago #412 by Rajada
Rajada replied the topic: FreezeMutators
Wait, people use guns other than the Secret Shot? :sshot:

Well, there's actually a much cleaner way to implement that mutator that is fool-proof and does not rely on timers (which are resource intensive and not always reliable).
function bool HandlePickupQuery(Pawn Other, Inventory item, out byte bAllowPickup)
{
	if((PlayerPawn(other) != none) && (Weapon(item) != none) && (!item.IsA('SShot')))
		return true;
	
	if ( NextMutator != None )
		return NextMutator.HandlePickupQuery(Other, item, bAllowPickup);
	return false;
}

This prevents players from ever picking up any weapon that is not a Secret Shot. With adjustments, you can handle the pickup of any inventory item as you'd like, like, for example, also blocking players from getting any health.

Edited to be more compatible.

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9 months 3 weeks ago #413 by Deep Freeze
Deep Freeze replied the topic: FreezeMutators
Okay, I will add that to the next release of FreezeMutators.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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