Rajada - 11/12/2017 - 05:36

Yeah it's an installer Jay made for the site some time ago. It's just been renamed if I recall, and (might?) contain the 1.2 patch... not sure, haven't checked in a while.

NerfPlayeR135 - 11/12/2017 - 03:35

Raj, your forum signature is a link that leads to a download for "NerfArenaBlast.exe". I know the game's actual executable is "Nerf.exe", so what does the one from the link do? Is it an installer?

Rajada - 11/07/2017 - 21:21

Sure thing, hope my reply was what you were looking for.

NerfPlayeR135 - 11/06/2017 - 21:48

Hey Raj, can you check the forums? I've got a small problem

AvalancheG - 10/30/2017 - 08:23

could you help me with a problem?

AvalancheG - 10/28/2017 - 06:50

Rajada, could you help me with a problem?

AvalancheG - 10/28/2017 - 06:48

could you help me with a problem i'm having?

NerfPlayeR135 - 09/26/2017 - 19:23

I did get the FB invites; did you get my email regarding NAB 300x testing?

Rajada - 09/22/2017 - 08:29

Steam is taken care of, let me know if you got the FB invite(s)

NerfPlayeR135 - 09/22/2017 - 01:03

I also requested to join the Steam group :P

The shoutbox is unavailable to non-members

normal FreezeMutators

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4 months 3 weeks ago #411 by Deep Freeze
Deep Freeze created the topic: FreezeMutators
From now on, this will be the main thread for my new mutators.

They will all be included in the FreezeMutators pack.

The first version features BossFight, and a new mutator: Extreme. Prove your skill at NAB with Extreme: human players are unable to use weapons besides the Secret Shot, but bots can still use all weapons.

Coming soon: more mutators.
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4 months 3 weeks ago - 4 months 3 weeks ago #412 by Rajada
Rajada replied the topic: FreezeMutators
Wait, people use guns other than the Secret Shot? :sshot:

Well, there's actually a much cleaner way to implement that mutator that is fool-proof and does not rely on timers (which are resource intensive and not always reliable).
function bool HandlePickupQuery(Pawn Other, Inventory item, out byte bAllowPickup)
{
	if((PlayerPawn(other) != none) && (Weapon(item) != none) && (!item.IsA('SShot')))
		return true;
	
	if ( NextMutator != None )
		return NextMutator.HandlePickupQuery(Other, item, bAllowPickup);
	return false;
}

This prevents players from ever picking up any weapon that is not a Secret Shot. With adjustments, you can handle the pickup of any inventory item as you'd like, like, for example, also blocking players from getting any health.

Edited to be more compatible.

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4 months 3 weeks ago #413 by Deep Freeze
Deep Freeze replied the topic: FreezeMutators
Okay, I will add that to the next release of FreezeMutators.

Coming soon: more mutators.

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