Rajada - 07/13/2017 - 18:48

I uploaded the latest CP version, you can download it now.

Alyx - 07/13/2017 - 16:25

Cool! Thanks for all the work you have done, you're doing a great job of keeping the game of my childhood up and running!

Rajada - 07/13/2017 - 07:13

I'm not sure when the "core only" version will be ready, but I might release 3.5 full and lite just to alleviate install complexity pretty soon.

Alyx - 07/12/2017 - 19:35

Hey, Rajada! When can we expect the new CP to be released? Can't wait to install it. Thanks!

ada2dada1 - 07/01/2017 - 22:22

cool, thanks :)

Rajada - 07/01/2017 - 05:06

I can't see why not. But with the ini patcher you can fix multiplayer and use in-game lan. Also, you can use the console command "open " to connect to any networked PC

ada2dada1 - 06/30/2017 - 23:20

can one join a lan server using eg. Hamachi?

Deep Freeze - 06/26/2017 - 16:43

Created new mutator, Extreme.

Rajada - 06/06/2017 - 17:24

Cool, I'm actually looking for some mutators that might fit into the new vanilla version of NAB, so if you have any ideas you don't want to make yourself, throw them my way.

Deep Freeze - 06/05/2017 - 02:44

I might make more mutators, etc this summer as well.

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normal FreezeMutators

3 weeks 3 days ago #411 by Deep Freeze
Deep Freeze created the topic: FreezeMutators
From now on, this will be the main thread for my new mutators.

They will all be included in the FreezeMutators pack.

The first version features BossFight, and a new mutator: Extreme. Prove your skill at NAB with Extreme: human players are unable to use weapons besides the Secret Shot, but bots can still use all weapons.

Coming soon: more mutators.

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3 weeks 3 days ago - 3 weeks 3 days ago #412 by Rajada
Rajada replied the topic: FreezeMutators
Wait, people use guns other than the Secret Shot? :sshot:

Well, there's actually a much cleaner way to implement that mutator that is fool-proof and does not rely on timers (which are resource intensive and not always reliable).
function bool HandlePickupQuery(Pawn Other, Inventory item, out byte bAllowPickup)
	if((PlayerPawn(other) != none) && (Weapon(item) != none) && (!item.IsA('SShot')))
		return true;
	if ( NextMutator != None )
		return NextMutator.HandlePickupQuery(Other, item, bAllowPickup);
	return false;

This prevents players from ever picking up any weapon that is not a Secret Shot. With adjustments, you can handle the pickup of any inventory item as you'd like, like, for example, also blocking players from getting any health.

Edited to be more compatible.

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3 weeks 1 day ago #413 by Deep Freeze
Deep Freeze replied the topic: FreezeMutators
Okay, I will add that to the next release of FreezeMutators.

Coming soon: more mutators.

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