Deep Freeze - 06/26/2017 - 16:43

Created new mutator, Extreme.

Rajada - 06/06/2017 - 17:24

Cool, I'm actually looking for some mutators that might fit into the new vanilla version of NAB, so if you have any ideas you don't want to make yourself, throw them my way.

Deep Freeze - 06/05/2017 - 02:44

I might make more mutators, etc this summer as well.

Deep Freeze - 06/05/2017 - 02:43

Yeah, I knew how to change collision size but I think then the higher level (health) players would just get stuck too often, and offset the health advantage.

Rajada - 06/05/2017 - 01:14

I like your mod, works as advertised. It'd be interesting to see what would happen if it also changed your collision size, though that would probably be more trouble than it's worth.

Deep Freeze - 06/05/2017 - 00:32

Okay then...

Rajada - 06/03/2017 - 05:33

The site is fine, the problem is everyone is hiding over on Facebook.

Deep Freeze - 06/02/2017 - 23:13

This site needs to be revived.

Deep Freeze - 06/02/2017 - 06:30

Well, if anyone is still active, I have finally created a decent mutator...

Rajada - 12/02/2016 - 04:50

so you can just bind behindview 2 and have the same functionality with less pain

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unanswered BossFight

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3 weeks 4 days ago #397 by Deep Freeze
Deep Freeze created the topic: BossFight
This site seems pretty inactive, but I have finally invented a mutator that is similar to my original "LevelUp" idea. (Procrastinated for over 2 years, made it in under 3 hours. -_-)

BossFight is similar to Vampire, except for these differences:
1. Gained health is reduced based on the health you already have.
2. Health cap is 2000.
3. Pawn size is affected by their health.
4. Affects bots as well as players. (I think this is a glitch in Vampire, though.)

With this mutator, you can snipe bots to eventually grow into a giant, take on an enemy boss with teammates, and watch your enemies shrink to a pitiful size as you chip away at their health.
The player resizing is strange sometimes (not reset by respawning, etc), but the rest of it seems to work fairly well.

The .u and .int files are in the attachments.

Coming soon: more mutators.
Attachments:

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