Rajada - 08/09/2017 - 22:28

certainly made it harder

GMO - 08/09/2017 - 22:23

i think that just made it more fun though :P

GMO - 08/09/2017 - 22:23

ya.., mine was awful too

riukas - 08/09/2017 - 22:19

:)

Rajada - 08/09/2017 - 22:17

I could have used the help, I had 250 ping XD

Rajada - 08/09/2017 - 22:17

lol, we must have missed eachother by seconds then

GMO - 08/09/2017 - 22:16

I thought i was in there as G Mo, i was on twister team

Rajada - 08/09/2017 - 22:14

As like... Player4 or did you join after I left?

Rajada - 08/09/2017 - 22:13

So were you in the game with me earlier?

GMO - 08/09/2017 - 22:04

Hi Raj

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unanswered BossFight

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2 months 3 weeks ago #397 by Deep Freeze
Deep Freeze created the topic: BossFight
This site seems pretty inactive, but I have finally invented a mutator that is similar to my original "LevelUp" idea. (Procrastinated for over 2 years, made it in under 3 hours. -_-)

BossFight is similar to Vampire, except for these differences:
1. Gained health is reduced based on the health you already have.
2. Health cap is 2000.
3. Pawn size is affected by their health.
4. Affects bots as well as players. (I think this is a glitch in Vampire, though.)

With this mutator, you can snipe bots to eventually grow into a giant, take on an enemy boss with teammates, and watch your enemies shrink to a pitiful size as you chip away at their health.
The player resizing is strange sometimes (not reset by respawning, etc), but the rest of it seems to work fairly well.

The .u and .int files are in the attachments.

Coming soon: more mutators.
Attachments:

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