NerfPlayeR135 - 04/10/2018 - 22:15

Just discovered a new form of jumping involving detballs; head to the NAB Community Facebook page for more details

Rajada - 04/10/2018 - 22:07

I hear linux is picky about capitalization, make sure that they're correctly capitalized in the list.

Veng92 - 04/10/2018 - 19:34

Thanks, it doesn't happen on my Windows machine, only on Linux (wine)... perhaps those maps require more graphics memory than wine is allocating?

Rajada - 04/09/2018 - 21:10

I'll have to look into this

Veng92 - 04/09/2018 - 19:04

PM-Cypher doesn't either :(

Veng92 - 04/09/2018 - 18:42

Hmm, so far it doesn't load: Probe, Barracuda, PMX-Lunar and Wolf'sBayRemix at all, instant crash with the same error. the in-game "maplist" menu crashes too. It seems ok without these in rotation

Rajada - 04/09/2018 - 02:23

Yeah that was my other suggestion

Veng92 - 04/08/2018 - 21:14

Ah it was down to inconsistent numbering in the end, seems ok now :-)

Rajada - 04/07/2018 - 21:28

Make sure they all end in .nrf as well

Veng92 - 04/07/2018 - 20:40

I did it through the advanced options, deleted a map and then moved the others up so there wasn't a gap

The shoutbox is unavailable to non-members

unanswered BossFight

More
10 months 3 weeks ago #397 by Deep Freeze
Deep Freeze created the topic: BossFight
This site seems pretty inactive, but I have finally invented a mutator that is similar to my original "LevelUp" idea. (Procrastinated for over 2 years, made it in under 3 hours. -_-)

BossFight is similar to Vampire, except for these differences:
1. Gained health is reduced based on the health you already have.
2. Health cap is 2000.
3. Pawn size is affected by their health.
4. Affects bots as well as players. (I think this is a glitch in Vampire, though.)

With this mutator, you can snipe bots to eventually grow into a giant, take on an enemy boss with teammates, and watch your enemies shrink to a pitiful size as you chip away at their health.
The player resizing is strange sometimes (not reset by respawning, etc), but the rest of it seems to work fairly well.

The .u and .int files are in the attachments.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O
Attachments:

Please Log in or Create an account to join the conversation.

Moderators: 8Bit_Architect
Powered by Kunena Forum