Rajada - 11/26/2017 - 23:21

There is a work in progress listing in help > tips and tricks

Rajada - 11/26/2017 - 19:21

I don't think there is one yet, but there is no command to show the map name yet. The only way to see that is to view the scoreboard (F1) and see the map name there.

riukas - 11/26/2017 - 14:10

Hey, where can I find console commands list? Like command to show current map name etc.

Rajada - 11/12/2017 - 05:36

Yeah it's an installer Jay made for the site some time ago. It's just been renamed if I recall, and (might?) contain the 1.2 patch... not sure, haven't checked in a while.

NerfPlayeR135 - 11/12/2017 - 03:35

Raj, your forum signature is a link that leads to a download for "NerfArenaBlast.exe". I know the game's actual executable is "Nerf.exe", so what does the one from the link do? Is it an installer?

Rajada - 11/07/2017 - 21:21

Sure thing, hope my reply was what you were looking for.

NerfPlayeR135 - 11/06/2017 - 21:48

Hey Raj, can you check the forums? I've got a small problem

AvalancheG - 10/30/2017 - 08:23

could you help me with a problem?

AvalancheG - 10/28/2017 - 06:50

Rajada, could you help me with a problem?

AvalancheG - 10/28/2017 - 06:48

could you help me with a problem i'm having?

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unanswered BossFight

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6 months 1 week ago #397 by Deep Freeze
Deep Freeze created the topic: BossFight
This site seems pretty inactive, but I have finally invented a mutator that is similar to my original "LevelUp" idea. (Procrastinated for over 2 years, made it in under 3 hours. -_-)

BossFight is similar to Vampire, except for these differences:
1. Gained health is reduced based on the health you already have.
2. Health cap is 2000.
3. Pawn size is affected by their health.
4. Affects bots as well as players. (I think this is a glitch in Vampire, though.)

With this mutator, you can snipe bots to eventually grow into a giant, take on an enemy boss with teammates, and watch your enemies shrink to a pitiful size as you chip away at their health.
The player resizing is strange sometimes (not reset by respawning, etc), but the rest of it seems to work fairly well.

The .u and .int files are in the attachments.

Coming soon: more mutators.
Attachments:

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