| Console Commands |
| Written by Steven Schmidt | |
|
Here's a raw list of all the console commands and their parameters for NAB. I got it by exporting all the classes via NerfEd and then by searching for the string 'exec function' in all the .uc files.
Searching for 'exec function'... AimCheat AimTeam AimLock IncPred DecPred BroadcastMessage(string Message) SpecialMessage(string Message) TeamTalk Console.uc(139):// Exec functions accessible from the console and key bindings. Type Talk TeamTalk ViewUp ViewDown Type NextItem bool SwitchToBestWeapon Nerf_Y { (FindTheCon).mc_Nerf_Y; } Nerf_U { (FindTheCon).mc_Nerf_U; } Nerf_I { (FindTheCon).mc_Nerf_I; } Nerf_O { (FindTheCon).mc_Nerf_O; } Nerf_P { (FindTheCon).mc_Nerf_P; } Nerf_H { (FindTheCon).mc_Nerf_H; } Ping ViewPlayerNum(optional int num) Profile Admin( string CommandLine ) AdminLogin( string Password ) AdminLogout SShot PlayerList :// Type the name of the exec function at the console to execute it ShowSpecialMenu( string ClassName ) Jump( optional float F ) CauseEvent( name N ) Taunt( name Sequence ) FeignDeath CallForHelp Grab Speech( int Type, int Index, int Callsign ) Say( string Msg ) TeamSay( string Msg ) RestartLevel LocalTravel( string URL ) ThrowWeapon FOV(float F) SetDesiredFOV(float F) PrevWeapon NextWeapon QuickSave QuickLoad Kick( string S ) SetMouseSmoothThreshold( float F ) SetMaxMouseSmoothing( bool B ) Pause ActivateInventoryItem( class InvItem ) ActivateTranslator ActivateHint ChangeHud ChangeCrosshair FunctionKey( byte Num ) SwitchWeapon (byte F ) GetWeapon(class NewWeaponClass ) PrevItem ActivateItem Fire( optional float F ) AltFire( optional float F ) Suicide AlwaysMouseLook( Bool B ) SnapView( bool B ) StairLook( bool B ) SetDodgeClickTime( float F ) SetName( coerce string S ) Name( coerce string S ) SetAutoAim( float F ) PlayersOnly SetHand( string S ) ViewPlayer( string S ) CheatView( class aClass ) function ViewSelf ( class aClass, optional bool bQuiet ) NeverSwitchOnPickup( bool B ) InvertMouse( bool B ) SwitchLevel( string URL ) SwitchCoopLevel( string URL ) ShowScores ShowMenu ShowLoadMenu AddBots(int N) ClearProgressMessages SetProgressMessage( string S, int Index ) SetProgressColor( color C, int Index ) SetProgressTime( float T ) Amphibious Fly SetWeaponStay( bool B) Walk Ghost ShowInventory AllAmmo Invisible(bool B) God BehindView( Bool B ) SetBob(float F) SetSensitivity(float F) SloMo( float T ) SetJumpZ( float F ) SetFriction( float F ) SetSpeed( float F ) KillAll(class aClass) KillPawns Summon( string ClassName ) TimeDemo( bool bActivate, optional bool bSaveToFile, optional int QuitAfterCycles ) ShowPath RememberSpot SetViewFlash(bool B) FeignDeath Fire( optional float F ) AltFire( optional float F ) Taunt( name Sequence ) Jump( optional float F ) Suicide Fire(optional float F) AltFire(optional float F) Suicide AltFire( optional float F ) Fire( optional float F ) Fire( optional float F ) AltFire( optional float F ) Taunt( name Sequence ) ViewClass( class aClass, optional bool bQuiet ) ViewPlayer( string S ) Fire( optional float F ) AltFire( optional float F ) Walk BehindView( Bool B ) Taunt( name Sequence ) CallForHelp ThrowWeapon Suicide Fly Grab Say( string S ) RestartLevel SwitchWeapon (byte F ) NextItem PrevItem Fire( optional float F ) AltFire( optional float F ) to do ServerVoiceMessage, and use in OrdersMenu) KillAll(class aClass) ListBots Loaded ShowLoadMenu SetAirControl(float F) Verbose Summon( string ClassName ) Locate( string ObjectName ) Taunt( name Sequence ) Fire( optional float F ) Fire( optional float F ) Fire( optional float F ) ShowNerfMenu ShowUBrowser |
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