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Console Commands
Written by Steven Schmidt   
Here's a raw list of all the console commands and their parameters for NAB. I got it by exporting all the classes via NerfEd and then by searching for the string 'exec function' in all the .uc files. Searching for 'exec function'...
AimCheat
AimTeam
AimLock
IncPred
DecPred
BroadcastMessage(string Message)
SpecialMessage(string Message)
TeamTalk
Console.uc(139):// Exec functions accessible from the console and key bindings.
Type
Talk
TeamTalk
ViewUp
ViewDown
Type
NextItem
bool SwitchToBestWeapon
Nerf_Y { (FindTheCon).mc_Nerf_Y; }
Nerf_U { (FindTheCon).mc_Nerf_U; }
Nerf_I { (FindTheCon).mc_Nerf_I; }
Nerf_O { (FindTheCon).mc_Nerf_O; }
Nerf_P { (FindTheCon).mc_Nerf_P; }
Nerf_H { (FindTheCon).mc_Nerf_H; }
Ping
ViewPlayerNum(optional int num)
Profile
Admin( string CommandLine )
AdminLogin( string Password )
AdminLogout
SShot
PlayerList
:// Type the name of the exec function at the console to execute it
ShowSpecialMenu( string ClassName )
Jump( optional float F )
CauseEvent( name N )
Taunt( name Sequence )
FeignDeath
CallForHelp
Grab
Speech( int Type, int Index, int Callsign )
Say( string Msg )
TeamSay( string Msg )
RestartLevel
LocalTravel( string URL )
ThrowWeapon
FOV(float F)
SetDesiredFOV(float F)
PrevWeapon
NextWeapon
QuickSave
QuickLoad
Kick( string S )
SetMouseSmoothThreshold( float F )
SetMaxMouseSmoothing( bool B )
Pause
ActivateInventoryItem( class InvItem )
ActivateTranslator
ActivateHint
ChangeHud
ChangeCrosshair
FunctionKey( byte Num )
SwitchWeapon (byte F )
GetWeapon(class NewWeaponClass )
PrevItem
ActivateItem
Fire( optional float F )
AltFire( optional float F )
Suicide
AlwaysMouseLook( Bool B )
SnapView( bool B )
StairLook( bool B )
SetDodgeClickTime( float F )
SetName( coerce string S )
Name( coerce string S )
SetAutoAim( float F )
PlayersOnly
SetHand( string S )
ViewPlayer( string S )
CheatView( class aClass )
function ViewSelf
( class aClass, optional bool bQuiet )
NeverSwitchOnPickup( bool B )
InvertMouse( bool B )
SwitchLevel( string URL )
SwitchCoopLevel( string URL )
ShowScores
ShowMenu
ShowLoadMenu
AddBots(int N)
ClearProgressMessages
SetProgressMessage( string S, int Index )
SetProgressColor( color C, int Index )
SetProgressTime( float T )
Amphibious
Fly
SetWeaponStay( bool B)
Walk
Ghost
ShowInventory
AllAmmo
Invisible(bool B)
God
BehindView( Bool B )
SetBob(float F)
SetSensitivity(float F)
SloMo( float T )
SetJumpZ( float F )
SetFriction( float F )
SetSpeed( float F )
KillAll(class aClass)
KillPawns
Summon( string ClassName )
TimeDemo( bool bActivate, optional bool bSaveToFile, optional int QuitAfterCycles )
ShowPath
RememberSpot
SetViewFlash(bool B)
FeignDeath
Fire( optional float F )
AltFire( optional float F )
Taunt( name Sequence )
Jump( optional float F )
Suicide
Fire(optional float F)
AltFire(optional float F)
Suicide
AltFire( optional float F )
Fire( optional float F )
Fire( optional float F )
AltFire( optional float F )
Taunt( name Sequence )
ViewClass( class aClass, optional bool bQuiet )
ViewPlayer( string S )
Fire( optional float F )
AltFire( optional float F )
Walk
BehindView( Bool B )
Taunt( name Sequence )
CallForHelp
ThrowWeapon
Suicide
Fly
Grab
Say( string S )
RestartLevel
SwitchWeapon (byte F )
NextItem
PrevItem
Fire( optional float F )
AltFire( optional float F )
to do ServerVoiceMessage, and use in OrdersMenu)
KillAll(class aClass)
ListBots
Loaded
ShowLoadMenu
SetAirControl(float F)
Verbose
Summon( string ClassName )
Locate( string ObjectName )
Taunt( name Sequence )
Fire( optional float F )
Fire( optional float F )
Fire( optional float F )
ShowNerfMenu
ShowUBrowser

 
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