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Game Default Textures and Sounds
Written by [unknown]   
If you are making or remixing a map for Nerf ArenaBlast, it is important to know which texture files you can use that everyone will have, as opposed to ones you may have downloaded with a map. This is the list of game default texture files:
AmArena
ArTut
Asteroid
Asteroid_effects
Barracuda
bonus
Champion
Details (not "Detail")
Environment
Flares
Lights
Logos
luna
NerfEntry
Orbital
Palettes
PDA
PDAL
PM_Sequoia2
R-Amateur
R-Asteroid
R-Barracuda
R-Champion
R-Luna R-Orbital
R-Sequoia
R-Sky Sequoia_Water Sky1
sky_effects
SkyHunt
Targets
UWindowFonts

It is easy to open any of these files in the Editor - just don't do that while you are making a map, or forever afterwards that map will demand the use of that file...unless you go back to an earlier version you have saved.

And here's the "sounds" folder:
AmatCrwd
Astroid
brcuda
CharVO
GenSound
german
italian
nature
PABall
PAFlag
PALead
PublicAdress
ReadyRoom
ReadyRoom-Aster
ReadyRoom-Barra
ReadyRoom-Luna
ReadyRoom-Orbit
ReadyRoom-Trib
ReadyRoom-Tycoo
Sequoia
SkySounds
Space
Tutorial
Victory

Most of those are "public address" announcements. Luckily we don't normally need to bother with the system folder, which has about 78 objects in it!
 
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