Rajada
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Re:Updater and NAB Engine Revision Info - 2011/06/24 21:26
Revision 1.4: 6/24/2011 2:26 PM:
Maps:
CTF-HouseWars & PM-HouseWars:
- Added Davey's changes.
- Set the ideal bot count values.
PM-Amateur:
- Added some AmbientSounds.
- Fixed a few bad textures.
PM-PureNRG:
- Renovated the entire map.
System:
NerfI.u:
- Adjusted the timing in the Victory actor such that the second place announcement message is not cut out by overlapping sound effects.
NewRM2Meshes.u:
- Added a new system file NewRM2Meshes.u.
RajMutators2.u:
- Updated the Patriot to be more reliable, use a more correct animation logic and use correct offset values when firing all three rockets.
- The Speed Mushroom now also affects your water speed.
- Patriot rockets smoke slightly more.
- The Ricochet Rifle's head-shot indicator is now a new fire texture.
- Mines now have a dimmed texture before activation.
- Gave the Fireworks and Explosives ammos new meshes.
- Rearranged the replacement logic of RajArena2 and VRajArena2 to be as close to the original weapon placement of the map.
- Added a new ammo for the Proxy Mine Layer.
- Volatile Explosives no longer spawn mines when shot.
- There is now more chance of getting a black seed with the Watermelon Gun.
- The tracers spawned by a ricochet rocket now last slightly longer.
- Added a new, unified ammo for the Chain Gun and Ricochet Rifle with a max ammo of 90.
- The Grenade Launcher's alternate fire now switches grenade types, and primary fires it. Grenade types are as follows: Frag Grenade, Impact Grenade, Smoke Grenade, Freeze Grenade, Concussion Grenade and Stun Grenade.
- Steel Balls' collision values are now accurate again.
- Steel Balls now have a larger hurt radius.
- The Mega and Mini mushrooms no longer constantly change certain values.
- The Ricochet Rifle now uses 3 ammo per shot. If 2 or 1 ammo remains, it fires that many steel balls instead.
- The Ricochet Rifle and Chain Gun pickup ammo count are now both 30.
- If you hit a body of liquid with a Hurricane alternate fire (lightning), the pawns in that body of water will take randomized damage and show an electrocution effect.
- Using the Tachyon Beam super explosion (hitting an alt fire with a primary fire) no longer drains any additional ammo.
- The tachyon ball now has a much larger, more accurate collision size and is easier to hit with a primary fire tachyon beam.
- Ricochet Rockets now lose fatness and drop decorative chunks as they hit walls.
- Ricochet Rockets now have a minimum speed.
- Bots with a melon stuck to the head are less coordinated.
- The Fireworks Gun primary fire projectile is far more effective.
- The Ethereal Armor now wears off if the game has ended (stops display bugs on the podium).
- The watermelon rind no longer rotates 90 degrees online while you are standing still.
Textures:
PureNRG.utx:
- Made the wall textures hi-def in order to showcase hi quality shadows in the level PM-PureNRG.
RajMut2Tex.utx:
- Added new textures.
Post edited by: Rajada, at: 2011/08/06 07:54
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