Menu Content/Inhalt
Home arrow Forum

Ventrilo

Users Online
Join Chat | View Users

Game Servers

0 Players Online
View Server List

Login Form

Register today and become a member of the NAB community! Users can upload files, Post News Items, Talk in the Forms, etc! It's free, so you have nothing to loose! Register today!

Already a user?
Login below:
NAB Community Forums  


<< Start < Prev 1 2 3 4 Next > End >>
Updater and NAB Engine Revision Info - 2011/06/06 14:13 This thread will act as an information area for the NAB Updater. I will post news on the newest Updater downloads here.

Latest Update Upload: Revision 2.4 5/19/2012 9:00 PM (West Coast)

A list of changes in each update so far follows...

Post edited by: Rajada, at: 2012/05/20 04:01
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/06 22:34
    Revision 1.1: 6/6/2011 3:33 PM:

    Maps:

    CTF-1on1-UrbanJoustRemix:

  • Set the ideal bot count values.


  • CTF-2on2-MeltingPoint:

  • Set the ideal bot count values.


  • CTF-2001:

  • Set the ideal bot count values.


  • CTF-AndCutRemix:

  • Set the ideal bot count values.


  • CTF-BoomRemix:

  • Set the ideal bot count values.


  • PM-Forgotten:

  • Fixed a zone leak that rendered the level unplayable.


  • PM-Static:

  • Renovated the entire map.


  • SH-BBall:

  • Set the ideal bot count values.


  • SH-Phase:

  • Improved the bot pathing.

  • Set the ideal bot count values.


  • System:

    NerfI.u:

  • Fixed VacuumZones not having a default kill string.


  • RajMutators2.u:

  • Made the Steel Balls more reliable online.
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/09 08:52 NOTE: You should now delete the following maps from your maps folder...

PM-SnipersAlley


    Revision 1.2: 6/9/2011 1:52 AM:

    Maps:

    PM-BigBo:

  • Added some AmbientSounds.


  • PM-BoxCanyonRemix:

  • Renovated the entire map.


  • PM-CD-DiskTraining:

  • Renovated the entire map.


  • PM-GFK-AncientGardens:

  • You no longer get stuck on the slopes in the water.


  • PM-Sniper'sAlley:

  • Renamed PM-SnipersAlley to PM-Sniper'sAlley.

  • Renovated the entire map.



  • System:

    Berserk.u:

  • Fixed a typo in the BerserkElectroShield's pickup message.

  • Gave the BerserkElectroShield a hit effect.

  • Set the icons for the BerserkElectroShield.


  • NerfI.u:

  • Gave the MegaSpeed ang MegaJump an inventory name so expiration/selection messages will render the name correctly.


  • NerfWeapon.u:

  • You can no longer get stuck on your own goo.


Post edited by: Rajada, at: 2011/06/11 00:31
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/11 00:30
    Revision 1.2: 6/10/2011 5:17 PM:

    Maps:

    CTF-Breakdown:

  • Set the ideal bot count values.


  • CTF-Ciguatera:

  • Fixed some missing textures.

  • Set the ideal bot count values.


  • CTF-DeNovoRemix:

  • Set the ideal bot count values.


  • CTF-DoomHall:

  • Set the ideal bot count values.


  • CTF-DreamM:

  • Set the ideal bot count values.


  • CTF-Egocentric:

  • Set the ideal bot count values.


  • CTF-Eternity:

  • Set the ideal bot count values.


  • CTF-Example:

  • Set the ideal bot count values.


  • CTF-HereAndThere & PM-HereAndThere:

  • Added a CloudZoneEmulator.

  • Set the ideal bot count values.


  • CTF-InsaneRemix:

  • Set the ideal bot count values.


  • CTF-MosEisleyRemix:

  • Fixed a ZOneLight issue.

  • Set the ideal bot count values.


  • CTF-Narcosis:

  • Set the ideal bot count values.


  • CTF-Neutron:

  • Set the ideal bot count values.


  • CTF-Nova:

  • Set the ideal bot count values.


  • CTF-Psi:

  • Set the ideal bot count values.


  • CTF-Suspension:

  • Set the ideal bot count values.


  • CTF-Terminal:

  • Fixed a zoning issue.

  • Set the ideal bot count values.


  • CTF-WeaponWar:

  • Set the ideal bot count values.


  • PM-DeathFanRemix:

  • Renovated the entire map.
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/12 18:13
    Revision 1.2: 6/12/2011 11:12 AM:

    Maps:

    LR-Asteroid:

  • Set the ideal bot count values.


  • LR-LabRat:

  • Fixed a ZoneLight issue.

  • Set the ideal bot count values.


  • PM-AlcatrazRemix:

  • Fixed some BSP issues.

  • Fixed the electric chair not having any sounds.

  • Moved the secret to a more appropriate exit area.

  • Added a brush that allows players to reach the secret more easily.

  • Fixed the broken CloudZone.


  • PM-Archipel:

  • Added some CloudZoneEmulators.

  • Fixed some pickups that were outside the level.

  • Set the ideal bot count values.


  • PM-Archipel(TheBeginning):

  • Added some CloudZoneEmulators.

  • Fixed some pickups that were outside the level.

  • Set the ideal bot count values.


  • PM-ColdFrontRemix:

  • Fixed some bad textures.

  • Fixed a lighting issue.


  • PM-Convoy:

  • Fixed some BSP and zoning issues.


  • PM-CoughinRemix:

  • Fixed an issue with a DynamicAmbientSound.


  • PM-Crusher:

  • Fixed the four outer crushers having corrupted geometry.


  • PM-DeathFanRemix:

  • Fixed some bad lighting.

  • Fixed being able to stand on the sloped area above the fan.


  • PM-Empty:

  • Renovated the entire map.


  • PM-GFK-NerfIsland:

  • Added a CloudZone.

  • Added a boundry fence.

  • Set the ideal bot count values.


  • PM-GFK-NerfStadium

  • Renovated the entire map.


  • PM-GFK-Chutes:

  • Set the ideal bot count values.


Post edited by: Rajada, at: 2011/08/06 07:55
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/13 21:03
    Revision 1.2: 6/13/2011 2:03 PM:

    Maps:

    PM-CityzenRemix(CW) & PM-CityzenRemix:

  • Added some CloudZoneEmulators.

  • Fixed some bad textures.


  • PM-GoldMine & SH-GoldMine:

  • Added a CloudZone.

  • Fixed some bad textures.


  • PM-JakattaRemix:

  • Fixed some bad textures.


  • PM-MH-S-RoomofDoom:

  • Monsters can no longer enter the player spawn area.


  • PM-Obsession:

  • Fixed some corrupt movers.

  • Fixed players getting stuck in the water below the large pipe.

  • Added more flashlights.


  • PM-SeraphimRemix:

  • Added some decorative fans that were missing.


  • PM-StalwartRemix:

  • Fixed some missing ambient sounds.

  • Fixed some bad textures.


  • PM-TheRoomofDoom:

  • Spread out the PlayerStarts.

  • Set the ideal bot count values.


  • PM-VsysRemix:

  • Added a cLoudZone.

  • Fixed a BSP issue.

  • Fixed a missing brush.

  • Fixed some missing coronas.


  • SH-Luna:

  • Fixed some CloudZones.

  • Updated the JumpTriggers.

  • Set the ideal bot count values.


  • SH-Orbital:

  • Updated the JumpTriggers.

  • Set the ideal bot count values.


  • SH-Phase:

  • Put grates in the exit tubes.


  • SH-Sequoia:

  • Updated the JumpTriggers.

  • Set the ideal bot count values.


  • SH-Sky:

  • Updated the JumpTriggers.

  • Set the ideal bot count values.


  • SH-Tut:

  • Set the ideal bot count values.


Post edited by: Rajada, at: 2011/08/06 07:55
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/14 23:13 NOTE: You should now delete the following maps from your maps folder...

PM-ValleyWar and CTF-ValleyWar

    Revision 1.2: 6/14/2011 4:12 PM:

    Maps:

    AR-Crusade:

  • Fixed the SkyZone.

  • Fixed some CloudZone issues.


  • CTF-AndActionRemix:

  • Set the ideal bot count values.


  • CTF-Gataka-SE-Remix:

  • Set the ideal bot count values.


  • CTF-JP36:

  • Improved the pathing.

  • Set the ideal bot count values.


  • CTF-Orbital:

  • Updated the bouncers.

  • Set the ideal bot count values.


  • CTF-OrbitalRemix:

  • Fixed a few bad textures.

  • Set the ideal bot count values.


  • CTF-SiberiaN23Remix:

  • Fixed a few bad textures.

  • Set the ideal bot count values.


  • CTF-SuperStylerRemix:

  • Set the ideal bot count values.


  • CTF-Transformer:

  • Added a CloudZone.

  • Set the ideal bot count values.


  • CTF-TutorialRemix:

  • Set the ideal bot count values.


  • CTF-ValleyWarRemix:

  • Renamed CTF-ValleyWar to CTF-ValleyWarRemix.

  • Set the ideal bot count values.


  • PM-AdversityRemix:

  • Re-remixed the entire map (Thanks Boofer!).


  • PM-ValleyWarRemix:

  • Renamed PM-ValleyWar to PM-ValleyWarRemix.

  • Set the ideal bot count values.


Post edited by: Rajada, at: 2011/08/06 07:55
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/16 21:36
    Revision 1.3: 6/16/2011 2:36 PM:

    Maps:

    CTF-BoltRemix:

  • Fixed some bad textures.


  • CTF-CoreRemix:

  • Re-remixed the entire map (thanks Xan!).


  • CTF-OrbitalRemix & PM-OrbitalRemix:

  • Fixed some bad textures.

  • Added some CloudZoneEmulators.


  • CTF-Trenches & PM-Trenches:

  • Added some CloudZoneEmulators.

  • Made the sky's clouds move in the direction the flags are blowing.

  • Set the ideal bot count values.


  • PMX-Asteroid:

  • Added some CloudZoneEmulators.

  • Set the ideal bot count values.


  • PM-Amateur:

  • Corrected the ideal bot count values.


  • SH-Barracuda:

  • Corrected the ideal bot count values.



  • System:

    HuntBots.u, RaceBots.u & WarBots.u:

  • Set all bot's skill variable to a non-zero value.


  • NerfI.u:

  • Added some randomization in the normal bot's skill levels.

  • Added favorite weapons for all the normal bots.

  • Updated the ScrollingMessageTexture to have variables for the leading player's score, kills and the leading team's name.


  • RajMutators2.u:

  • Added the RageQuit mutator.

  • Made some explosion effects more reliable online.


Post edited by: Rajada, at: 2011/08/06 07:55
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/17 05:09
    Revision 1.3: 6/16/2011 10:07 PM:

    Maps:

    CTF-HyperFragRemix:

  • Added some CloudZoneEmulators.

  • Set the ideal bot count values.



  • System:

    RajMutators2.u:

  • Human players can no longer be forced to rage quit in the RageQuit mutator.

  • Decreased the frequency of bot rage quits in the RageQuit mutator.


Post edited by: Rajada, at: 2011/08/06 07:54
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/24 21:26
    Revision 1.4: 6/24/2011 2:26 PM:

    Maps:

    CTF-HouseWars & PM-HouseWars:

  • Added Davey's changes.

  • Set the ideal bot count values.


  • PM-Amateur:

  • Added some AmbientSounds.

  • Fixed a few bad textures.


  • PM-PureNRG:

  • Renovated the entire map.



  • System:

    NerfI.u:

  • Adjusted the timing in the Victory actor such that the second place announcement message is not cut out by overlapping sound effects.


  • NewRM2Meshes.u:

  • Added a new system file NewRM2Meshes.u.


  • RajMutators2.u:

  • Updated the Patriot to be more reliable, use a more correct animation logic and use correct offset values when firing all three rockets.

  • The Speed Mushroom now also affects your water speed.

  • Patriot rockets smoke slightly more.

  • The Ricochet Rifle's head-shot indicator is now a new fire texture.

  • Mines now have a dimmed texture before activation.

  • Gave the Fireworks and Explosives ammos new meshes.

  • Rearranged the replacement logic of RajArena2 and VRajArena2 to be as close to the original weapon placement of the map.

  • Added a new ammo for the Proxy Mine Layer.

  • Volatile Explosives no longer spawn mines when shot.

  • There is now more chance of getting a black seed with the Watermelon Gun.

  • The tracers spawned by a ricochet rocket now last slightly longer.

  • Added a new, unified ammo for the Chain Gun and Ricochet Rifle with a max ammo of 90.

  • The Grenade Launcher's alternate fire now switches grenade types, and primary fires it. Grenade types are as follows: Frag Grenade, Impact Grenade, Smoke Grenade, Freeze Grenade, Concussion Grenade and Stun Grenade.

  • Steel Balls' collision values are now accurate again.

  • Steel Balls now have a larger hurt radius.

  • The Mega and Mini mushrooms no longer constantly change certain values.

  • The Ricochet Rifle now uses 3 ammo per shot. If 2 or 1 ammo remains, it fires that many steel balls instead.

  • The Ricochet Rifle and Chain Gun pickup ammo count are now both 30.

  • If you hit a body of liquid with a Hurricane alternate fire (lightning), the pawns in that body of water will take randomized damage and show an electrocution effect.

  • Using the Tachyon Beam super explosion (hitting an alt fire with a primary fire) no longer drains any additional ammo.

  • The tachyon ball now has a much larger, more accurate collision size and is easier to hit with a primary fire tachyon beam.

  • Ricochet Rockets now lose fatness and drop decorative chunks as they hit walls.

  • Ricochet Rockets now have a minimum speed.

  • Bots with a melon stuck to the head are less coordinated.

  • The Fireworks Gun primary fire projectile is far more effective.

  • The Ethereal Armor now wears off if the game has ended (stops display bugs on the podium).

  • The watermelon rind no longer rotates 90 degrees online while you are standing still.



  • Textures:

    PureNRG.utx:

  • Made the wall textures hi-def in order to showcase hi quality shadows in the level PM-PureNRG.


  • RajMut2Tex.utx:

  • Added new textures.


Post edited by: Rajada, at: 2011/08/06 07:54
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/25 22:36
    Revision 1.5: 6/25/2011 3:36 PM:

    Maps:

    PM-AbyssRemix:

  • Fixed some bad textures.


  • PM-AggressiveTendenciesRemix:

  • Re remixed the entire map (thanks Boofer!).


  • CTF-Orbital and PMX-Orbital:

  • Fixed some BSP holes.

  • Fixed some bad textures.



  • System:

    Engine.u:

  • Goomba stomps are now more effective and shouldn't be affected by armor.


  • NerfI.u:

  • Goomba stomps (by bots) are now more effective and shouldn't be affected by armor.


  • RajMutators2.u:

  • Smoke grenades no longer emit huge bubbles underwater.

  • The grenade launcher's icons are now more reliable online.

  • The Mini Mushroom now works properly once again.

  • The electrocution effects are now more reliable online.

  • The Hurricane's ability to electrify liquids is now localized to an area around the lightning.

  • When lightning enters water the trail has a visual effect.

  • Increased the explosion radius of steel balls.

  • Reduced the radius and damage of the Patriot explosions.

  • Frag Grenade shrapnel no longer drops chain gun ammo.

  • You now take 2/3 of the damage absorbed by the ice while frozen.


Post edited by: Rajada, at: 2011/09/25 20:26
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/06/29 08:11
    Revision 1.5: 6/29/2011 1:11 AM:

    Maps:

    CTF-AureecomRemix:

  • Set the ideal bot count values.


  • CTF-Soloron:

  • Set the ideal bot count values.


  • CTF-VaultCityRemix:

  • Added some CloudZones.

  • Added some flares.

  • Set the ideal bot count values.


  • PM-LaserNAB:

  • Renovated the entire map.


  • PM-MetalDreamRemix:

  • Re-remixed the entire map (thanks Xan!).



  • Textures:

    Lights.utx:

  • Added two deep purple neon light textures.


Post edited by: Rajada, at: 2011/08/06 07:54
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/07/02 19:27
    Revision 1.6: 7/2/2011 12:27 PM:

    Maps:

    CTF-Containment & PM-Containment:

  • Added some CloudZoneEmulators.

  • Fixed a bad texture.


  • CTF-GazpachoRemix:

  • Added CloudZones.

  • Set the ideal bot count values.


  • CTF-Railroad & PM-RailRoad:

  • Renovated the entire map.


  • CTF-SwaVoRemix:

  • Fixed some missing mover sounds.

  • Added some CloudZoneEmulators.

  • Set the ideal bot count values.


  • PM-WolfsBayRemix:

  • Fixed some skybox detail systems based on the UT version.

  • Fixed some missing ambient sounds.



  • System:

    NerfI.u:

  • When a team game rebalances the bots, the bot list used to kick bots if needed is regenerated after each kick to avoid kicking empty slots.


Post edited by: Rajada, at: 2011/08/06 07:54
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/07/07 21:38
    Revision 1.6.1: 7/7/2011 2:37 PM:

    Maps:

    CTF-SiberiaN23Remix:

  • Adjusted the teleporters so that they now correctly orient you after using them.

  • Fixed some lighting coronas.


  • PM-CastleNerf:

  • Fixed some missing mover sounds.

  • Updated the JumpTriggers.

  • Added some AmbientSounds.

  • Accidentally activated rogue AI.

  • Set the ideal bot count values.


  • PM-Cypher:

  • Added some CloudZoneEmulators.

  • Remade the center dish brush.


  • PM-Twister:

  • Renovated the entire map.



  • System:

    InfiltrationPack.u:

  • Resolved some cases where certain bosses called death events more than once.


  • NerfI.u:

  • MegaSpeed respawn time reduced from 90 to 45 seconds.

  • MegaJump respawn time reduced from 90 to 45 seconds.

  • MegaPower respawn time reduced from 90 to 60 seconds.

  • RockingSkyZoneInfos now work online and use their rotation rate to determine if and how they spin.


  • SpecialFX.u:

  • Updated the MultiSkyZoneInfos to use rotation rate to determine if and how they spin.


Post edited by: Rajada, at: 2011/08/06 07:53
How to play NAB...



...©
  | | The administrator has disabled public write access.
Re:Updater and NAB Engine Revision Info - 2011/07/14 08:45 NOTE: You should now delete the following maps from your maps folder...

PM-SlamsHomestead


    Revision 1.6.1: 7/14/2011 1:44 AM:

    Maps:

    AR-Asteroid:

  • Set the ideal bot count values.


  • AR-Barracuda:

  • Set the ideal bot count values.


  • AR-Luna:

  • Set the ideal bot count values.


  • AR-MG-KOTower:

  • Set the ideal bot count values.


  • AR-Orbital:

  • Set the ideal bot count values.


  • AR-Sky:

  • Set the ideal bot count values.


  • AR-Tut:

  • Set the ideal bot count values.


  • CTF-HallofGiantsRemix & PM-HallofGiantsRemix:

  • Fixed the skybox spinning far too fast.


  • Inf_Start & Inf_StartB:

  • Fixed a teleporter error.


  • PM-BathroomRemix:

  • Fixed the teleporters not working.


  • PM-GFK-Ruins:

  • Removed an extra MegaSpeed.


  • PM-LonelyIsle:

  • Added weaponry.

  • Fixed the water triggering system.

  • Added PlayerStarts.

  • Set the ideal bot count values.


  • PM-PacManRemix:

  • Made the level semi playable online (minigame version coming soon!).

  • Set the ideal bot count values.


  • PM-Quickie:

  • Renovated the entire map.


  • PM-Rooftops:

  • Added a CloudZone.

  • Fixed some BSP issues.

  • The secret now leads to the Quad Damage, but the old secret is still accessable.


  • PM-Slam'sHomestead:

  • Renamed PM-SlamsHomestead to PM-Slam'sHomestead.


  • PM-Spontaneous:

  • Fixed a lighting error.

  • Fixed a texturing error.

  • Added some missing mover sounds.


  • PM-WarpWarehouse:

  • Added some CloudZoneEmulators.

  • Set the ideal bot count values.


  • PM-WhomperWar:

  • Fixed some texture errors.


  • PM-ZahriRemix:

  • Added a CloudZoneEmulator.

  • Fixed some missing ambient sounds.

  • Added some missing mover sounds.

  • Set the ideal bot count values.


  • TT-2001:

  • Added CloudZones.

  • Set the ideal bot count values.



  • System:

    TechDecorations.u:

  • Added a new system file TechDecorations.u. I will add more decorations to this pack later as they are needed.


  • TeleGun.u:

  • Added a new system file TeleGun.u. Check out the mutators included: TeleGun.TeleGunArena and TeleGun.TeleGunMutator.



  • Textures:

    TeleGunTex.utx:

  • Added a new texture file TeleGunTex.utx.


Post edited by: Rajada, at: 2011/08/06 07:53
How to play NAB...



...©
  | | The administrator has disabled public write access.
<< Start < Prev 1 2 3 4 Next > End >>