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Re:Updater and NAB Engine Revision Info - 2011/11/25 18:44
    Revision 1.9.5: 11/25/2011 11:43 AM:

    Sounds:

    ThanksgivingSFX.uax:

  • Attempted to fix a corrupt sound effect.




  • System:

    Thanksgiving.u:

  • Fixed some corrupt mutator code in the Turkey mutator.
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Re:Updater and NAB Engine Revision Info - 2011/12/05 05:10
    Revision 1.9.5: 12/4/2011 10:10 PM:

    Maps:

    PM-Anoxia:

  • Added a new map by Rajada; PM-Anoxia.


  • RajadaTrainingPt2:

  • Replaced the old Ricochet Rifle ammo with the correct, working ammo.




  • System:

    Thanksgiving.u:

  • Changed the Turkey mutator such that the turkey is no longer auto-healed, the game no longer awards points for successful hits on players, and the winner is now announced properly online.




  • Textures:

    Barracuda.utx:

  • Fixed a badly masked texture.
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Re:Updater and NAB Engine Revision Info - 2011/12/29 01:40 NOTE: You should now delete the following maps from your maps folder...

PM-LongestYard2

    Revision 1.9.6: 12/28/2011 6:38 PM:

    Maps:

    PM-1on1-LegoRemix:

  • Fixed some bsp holes.

  • Fixed a typo in the map title.


  • PM-Anoxia:

  • Put some BlockPlayers so certain areas cannot be unfairly reached.


  • PM-BattleField:

  • Renovated the entire map.


  • PM-LongestYard:

  • Renamed PM-LongestYard2 to PM-LongestYard.





  • System:

    Engine.u:

  • The ChangeCrosshair command can now be followed by a number in order to skip directly to that numbered crosshair.

  • Added the HideCrosshair command so that the crosshair can be easily set to 0.


  • NerfI.u:

  • Adjusted the code for the ChangeCrosshair and added code for the HideCrosshair command to the NerfHUD.


  • RajMutators2.u:

  • Removed some old code in the Ricochet Rifle arena mutator.


  • SNOWPACK.u:

  • Added major bug fixes to the arctic arena weapons and mutator.

  • Added all 10 weapons' respective arena mutators.


Post edited by: Rajada, at: 2011/12/29 06:17
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Re:Updater and NAB Engine Revision Info - 2012/01/03 20:02
    Revision 1.9.6: 1/3/2012 1:00 PM:

    Maps:

    CTF-)(BraveHeartRemix)( & PM-)(BraveHeartRemix)(:

  • Added some CloudZoneEmulators.

  • Fixed some missing AmbientSounds.

  • Set the ideal bot count values.


  • PM-AnubisRemix:

  • Revised all textures and redid weapon placement.


  • PM-DZWar:

  • Added a CloudZone.

  • Set the ideal bot count values.


  • PM-PyramidRemix:

  • Fixed some BSP holes.

  • Revised weapon placement.

  • Revised PlayerStart placement.

  • Revised texturing.

  • Set the ideal bot count values.


  • PM-SolitaryDuel:

  • Renovated the entire map.




  • Textures:

    Egypt.utx:

  • Updated to the UT version which included 3 textures previously missing from the NAB version.
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Re:Updater and NAB Engine Revision Info - 2012/01/07 04:42
    Revision 1.9.7: 1/6/2012 9:41 PM:

    Maps:

    PM-ArizaRemix:

  • Revised player starts, ambient sounds, texturing and weapon placement.


  • PM-FractalRemix:

  • Revised ambient sounds, texturing and weapon placement.


  • PM-InjectorRemix:

  • Revised ambient sounds, texturing and weapon placement.


  • PM-Morbias][Remix:

  • Revised texturing and weapon placement.


  • PM-ViridianRemix:

  • Revised a few bad textures.




  • System:

    NerfI.u:

  • The HideCrosshair command now also hides custom weapon-based crosshairs.
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Re:Updater and NAB Engine Revision Info - 2012/01/12 15:16
    Revision 2.0: 1/12/2012 8:17 AM:

    Maps:

    PM-FractalRemix:

  • Fixed the ElectroShield getting caught up on the mover.

  • Fixed one of the warpzones being incorrectly flipped.


  • PM-PyramidRemix:

  • Lowered the ideal bots from 3 to 2.


  • PM-ViridianRemix:

  • Resized the collision radii on the over-sized winky targets to fit better.

  • Fixed some of the winky targets being stuck too far into the wall.



  • System:

    NerfI.u:

  • Modified gametype code to use all ten spree messages.

  • Recovered the spree messages that were missing from the NerfIPlayer class.


  • NerfI.int:

  • Added two additional spree messages in order to utilize all ten slots.


  • NerfKids.u:

  • Fixed Jane mistakenly using Sharon's skin designation.


  • NerfMenu.u:

  • Added a 3D viewer and bio viewer to the multiplayer select player tab.

  • Added the Gameplay tab under the options section.

  • Added option to toggle weapon based crosshairs to the gameplay options tab.

  • Added crosshair design selector to the gameplay options tab.

  • Added RGB crosshair color sliders to the gameplay options tab.

  • Added live crosshair preview to the gameplay options tab.

  • Added handedness selector to the gameplay options tab.

  • Added double dodge sensitivity slider to the other controls tab.

  • Added a view bob intensity slider to the gameplay options tab.

  • Added new PDA icons for Sam and Frazier that don't use old, outdated models.

  • Added a currently non-functional botmatch button to the singleplayer menu. I will continue making it and other menus in part 2 of the Menu Update.

  • Added some biographies of characters. I will add more in part 2 of the Menu Update.


  • NerfMenu.int:

  • Added the needed labels and localizations for new options.



  • Textures:

    NerfWeapon2.utx:

  • Added textures for the menu update.
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Re:Updater and NAB Engine Revision Info - 2012/02/11 06:20
    Revision 2.1: 2/10/2012 11:20 PM:

    Maps:

    PM-Amateur:

  • Fixed some bad textures.

  • Fixed some BSP holes.


  • PM-Asteroid and SH-Asteroid:

  • Updated the bouncers.

  • Removed an invisible blocking brush and replaced it with a BlockPlayer.

  • Added CloudZoneEmulators.


  • PM-BlacktopRemix:

  • Renovated the entire map.


  • PM-Inf-Virtuality:

  • Removed the moving teleporter; it was the cause of several glitches.


  • PMX-Luna:

  • Added CloudZones.

  • Updated the bouncers.

  • Fixed some bad textures.

  • Set the ideal bot count values.




  • Sounds:

    ReadyRoom-Trib.uax:

  • Fixed a corrupt sound effect that caused sound issues and errors.




  • System:

    NerfMenu.u:

  • Added a FOV slider to the gameplay options tab.


  • NerfMenu.int:

  • Added more needed localizations.

  • Added more character bios.


  • TechDecorations.u:

  • Added the plasma core decoration.
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Re:Updater and NAB Engine Revision Info - 2012/02/21 02:29
    Revision 2.2: 2/20/2012 7:29 PM:

    Applications:

    Menu_Update_Ini_Patcher:

  • Run this program once to patch your ini to use the new configuration lines including in this version of NAB.




  • Maps:

    PM-Charlotte:

  • Fixed a BSP hole.

  • Fixed some bad textures.

  • Added a CloudZone.


  • PM-CinderCanyon:

  • Fixed some BSP holes.


  • PM-MG-TargetJump:

  • You now have ten seconds to leave the ramp for your jump or you will be killed.

  • The teleporter is now larger.




  • System:

    NerfMenu.u:

  • Added the botmatch menu.

  • Added a difficulty selector to the set up server menu.

  • Added the blasters stay toggle switch to the gameplay options menu.

  • The mutator string text field will now save the last used mutator string. The game must successfully launch the server or match, and it will not save a blank string. This will eventually be replaced by a selection menu, rather than the string input field.


  • NerfMenu.int:

  • Added needed description and text strings.

  • Added more character bios.


Post edited by: Rajada, at: 2012/02/21 02:29
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Re:Updater and NAB Engine Revision Info - 2012/02/29 20:06
    Revision 2.3: 2/29/2012 1:06 PM:

    Maps:

    PM-ClusterRemix:

  • Added some CloudZoneEmulators.

  • Set the ideal bot count values.


  • PM-Zodiac:

  • Set the ideal bot count values.




  • System:

    NerfMenu.u:

  • Fixed a bug where the botmatch setup screen would create the game using the server setup screen values for time and point limit.
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Re:Updater and NAB Engine Revision Info - 2012/03/20 20:22
    Revision 2.4: 3/20/2012 1:22 PM:

    Maps:

    AlphaTraining:

  • Renovated the entire map.


  • AR-Asteroid2:

  • Set the ideal bot count values.


  • AR-StairClimb:

  • Set the ideal bot count values.


  • PM-FoamFactory:

  • Fixed 5 missing texture errors.




  • System:

    BotSurvival.u:

  • Fixed the bots vs players gametype not ending the round when the bot kill limit is reached in a botmatch.


  • Engine.u:

  • Fixed the bNoInventory flag not destroying weapons.


  • NerfMenu.u:

  • Fixed the botmatch and server difficulty selector not working and defaulting all games to Amateur Pro difficulty.
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Re:Updater and NAB Engine Revision Info - 2012/03/26 23:43
    Revision 2.4: 3/26/2012 4:43 PM:

    Maps:

    AR-RT-Original:

  • Set the ideal bot count values.


  • CTF-FloatingForts & PM-FloatingForts:

  • Set the ideal bot count values.


  • CTF-StormChaserRemix:

  • Added some missing MoverSounds.

  • Added a cloudZone.

  • Set the ideal bot count values.


  • CTF-Wizard'sTwilight:

  • Revised some texturing.

  • Added a cloudZone.

  • Set the ideal bot count values.


  • PM-AHigherDive:

  • Renovated the entire map.


  • PM-RideTheDragonRemix:

  • Revised texturing and pickup placement.

  • Fixed some incorrect geometry culling.

  • Added some cloudZones.

  • Added some missing AmbientSounds.

  • Set the ideal bot count values.


  • PM-TundraRemix:

  • Revised texturing and pickup placement.

  • Added some cloudZones.

  • Set the ideal bot count values.


  • PM-ZO4RSLRemix:

  • Added a VaccuumZone.

  • Set the ideal bot count values.


Post edited by: Rajada, at: 2012/05/06 18:03
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Re:Updater and NAB Engine Revision Info - 2012/05/10 20:50
    Revision 2.4: 5/10/2012 1:50 PM:

    Maps:

    PM-Amateur:

  • Fixed a BSP hole.


  • PM-Deck16][Remix:

  • Redid textures and weapon placement.

  • Added some AmbientSounds.

  • Added a missing brush.

  • Set the ideal bot count values.


  • PM-FithRemix:

  • Redid textures and weapon placement.

  • Added some AmbientSounds.

  • Set the ideal bot count values.



  • Sounds:

    PA_Announcers.uax:

  • Added a new sound file PA_Announcers.uax (This file will be used for future announcer sound files).



  • Textures:

    Quake3.utx:

  • Added a new texture pack Quake3.utx.


Post edited by: Rajada, at: 2012/05/10 20:50
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Re:Updater and NAB Engine Revision Info - 2012/05/20 04:01 NOTE: You should now delete the following maps from your maps folder...

PM-LegoCourtyard, PM-LegoUnderground, PM-TheLegoCitySewers, TT-TycoonBonus

    Revision 2.4: 5/19/2012 9:00 PM:

    Maps:

    CTF-1on1-UrbanJoustRemix:

  • Fixed some bad textures.


  • CTF-2Pyramids][Remix:

  • Redid texturing and weapon placement.

  • Fixed some blank AmbientSounds.

  • Set the ideal bot count values.


  • CTF-Chutes and PM-Chutes:

  • Renovated the entire map.


  • CTF-TechComb:

  • Fixed some bad textures.

  • Fixed some blank AmbientSounds.

  • Set the ideal bot count values.


  • PM-1on1-RoseRemix:

  • Renamed PM-LegoUnderground to PM-1on1-RoseRemix.

  • Redid texturing and weapon placement.

  • Fixed some blank AmbientSounds.

  • Set the ideal bot count values.

  • Added some CloudZones.


  • PM-1on1-SubzeroRemix:

  • Renamed PM-TheLegoCitySewers to PM-1on1-SubzeroRemix.

  • Added additional detail brushes.

  • Fixed some BSP holes.

  • Redid texturing and weapon placement.

  • Set the ideal bot count values.


  • PM-1on1-SuspicionRemix:

  • Renamed PM-LegoCourtyard to PM-1on1-SuspicionRemix.

  • Added additional detail brushes.

  • Fixed some BSP holes.

  • Redid texturing and weapon placement.

  • Fixed some blank AmbientSounds.

  • Set the ideal bot count values.

  • Added some CloudZoneEmulators.


  • PM-CodexRemix:

  • Redid texturing and weapon placement.

  • Fixed some blank AmbientSounds.

  • Set the ideal bot count values.

  • Added some CloudZones.


  • PM-MG-GoombaStompArena:

  • Set the map to use a NoWeaponsZone so pickups are not destroyed on use.

  • Set the ideal bot count values.


  • SH-BarracudaGravball.nrf:

  • Set the ideal bot count values.

  • Please note that this map is an edited version of the gravball template map. I may make better versions of the gravball gametype maps later.


  • SH-GravballTemplate:

  • Set the ideal bot count values.

  • Please note that this map is not intended for play. It is simply an example file for making a gravball map.



  • System:

    SpecialFX.u:

  • Added the NoWeaponZone.



  • Textures:

    Lights.utx:

  • Added new light textures.


Rose.utx:

  • Added a new texture pack Rose.utx.
  • [/ul]

    UTTech2.utx:

  • Added a new texture pack UTTech2.utx.
  • [/ul]

    UTTech3.utx:

  • Added a new texture pack UTTech3.utx.
  • [/ul]
    How to play NAB...



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